Ok, so I purchased the A la carte Warhawk.
I like to keep the omnipods the way they are, I like the bonus. I am not a meta player as you can see by tier rating. So, with that said.
For the Prime(I) I did switch out the 4xERPPC to 4xLPS plus a SSRM6 for back up, no TC
For the A - What the load out is, LBX10, LRM15, SRM6 and 2 ER Large
For the B - Gausse, 3xMPL and 3xSRM6+Artemis
any suggestions on upgrading while keeping the current omnipods?
Thanks,
Fulgar


Warhawks
Started by Fulgar, Nov 06 2015 12:10 PM
3 replies to this topic
#1
Posted 06 November 2015 - 12:10 PM
#2
Posted 06 November 2015 - 12:18 PM
I am similar to you in that I kept most stuff in the stock config. The A varient took the longest to find a working build.
This is what I ended up with:
http://mwo.smurfy-ne...43eec48c789eb4f
1 uac-20, 2 lrm 15's and 2 er larges. Ammo and armor balance as needed, and you can shrink down the lrm launchers to 10 if you really want to carry more ammo. The er larges, fired as a pair, are basically heat-neutral on almost any map due to the heat sinks the mech comes with. The lrms give you nice indirect fire, while the uac-20 lets you really mess people up once the ranges get closed.
This is what I ended up with:
http://mwo.smurfy-ne...43eec48c789eb4f
1 uac-20, 2 lrm 15's and 2 er larges. Ammo and armor balance as needed, and you can shrink down the lrm launchers to 10 if you really want to carry more ammo. The er larges, fired as a pair, are basically heat-neutral on almost any map due to the heat sinks the mech comes with. The lrms give you nice indirect fire, while the uac-20 lets you really mess people up once the ranges get closed.
#3
Posted 06 November 2015 - 02:31 PM
The Prime build is good. I'd drop the SSRM6 for heatsinks and run just under the max tonnage but if you are comfortable with the heat it doesn't matter.
I'd run the A as a brawler because it has a pretty even spread of hardpoints. Probably this. You could also make an ok LRM mech out of it if you wanted. This variant seems the hardest to make a strong build for with stock omnipods.
Build for the B looks solid. Depending on heat I might go with a UAC20 over the gauss just because the rest of the build is short ranged. I'd also consider making the pulses standard and giving your SRM's artemis if you have the pod space. The accuracy will help a lot when you have an 18 missile salvo.
I'd run the A as a brawler because it has a pretty even spread of hardpoints. Probably this. You could also make an ok LRM mech out of it if you wanted. This variant seems the hardest to make a strong build for with stock omnipods.
Build for the B looks solid. Depending on heat I might go with a UAC20 over the gauss just because the rest of the build is short ranged. I'd also consider making the pulses standard and giving your SRM's artemis if you have the pod space. The accuracy will help a lot when you have an 18 missile salvo.
Edited by Roughneck45, 06 November 2015 - 02:35 PM.
#4
Posted 05 January 2016 - 05:03 AM
Although i did change an omnipod, I've had incredible amounts of fun with this build. Id say, i average about 500dmg a match with a high of 1047 before getting killed (lows of 250 though.....) but if I stay alive, it can dish out tons of damage
http://mwo.smurfy-ne...26f394f37468571
http://mwo.smurfy-ne...26f394f37468571
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