Deleting this map is bad and you should feel bad for suggesting it.
The map is perfectly playable as it is, you just need to speak up at the start of the match, tell the team what it is doing, and pull people away from Mount Tryhard.
I've had amazing matches that have had nothing to do with claiming Mount Tryhard.
Two that immediately spring to mind are a pair of skirmish matches.
One of them, I said "Push hard 5 Line to catch their Assaults and we win!", and charged off in my Timberwolf (Super Stock, btw). My Lance followed, being good little puggles. The other two lances (with one mech being the exception) followed.
The exception scaled Mount Tryhard, planted his flag, and got eviscerated. He then qq'd all over the All Chat.
Meanwhile, me and another Timber caught the enemy Assaults as they started the climb. Two Assaults down from Rear CT Coring, and two more damaged, and the Medium and Light Lance showed up. With their help, the last Assault and a Heavy drop, and we start eliminating the lights that came back to help. We pull back into the gully in the H5/I5/I6 area, drawing their mediums and heavies into us, and then push over the ridge into the Brawl. Our Assaults then show up from behind the enemy lines, and it's GG. I got dropped at the very start of that last push, but the team won, and it was a solid victory.
The other epic match where we didn't claim Candy Mountain, someone took lead, and told the Lights to go make noise in H7. The rest of us were told to climb H12/I12, and stay hidden. We did. When the lights gave us the cue, we poured up onto the ridge and pumped fire into the enemy teams rear armor. We'd dropped 6 of them before they figured out we were on the opposite ridge.
These are just two examples of how NOT doing the expected can claim an easy win on Alpine. It is an amazing map. People just need to break out of the desperate urgent need to Climb Mount Tryhard.
Edited by Thunder Child, 05 January 2016 - 03:49 PM.