I sincerely hope this is just the Beta teething issue and not indicative of the thought process behind PGI's decisions. The two CW maps AND the objectives are terribly designed - chock points, lots of obstacles, little room to maneuver - basically fighting in a fish bowl and who can alpha the quickest wins.
Lore wise, the Clan's biggest advantage was range and not actual ton for ton DPS. The map design in CW is so bad, most battle happens within 300-500m. A real Clan commander would be shot for negligence fighting IS in the manner of CW right now.
We need maps, objectives or modes that allows Clans to take full advantage of their range but allow IS to have a chance to survive (not through kill wins) through good tactics, use of terrain and maneuver. Static defense in a tiny canyon bowl forces both side into a meat grinder. And this is coming from an IS player!
My best experience in MWO was when a pub team worked, with limited communication, to instinctively flank an entrenched enemy position leading to a convincing win. CW's current map basically FORCES you play big, slow and dumb.
Edited by SQW, 05 January 2016 - 05:49 PM.