I'm not talking about watching your gauge and controlling your shots. I'm talking about when you first build a mech. As far as that goes I usually take a new build into the testing grounds or something and watch how much the meter goes up when firing different combinations of weapons. In a match, I mostly go by feel - you can kind of get a feel for how your meter will react over time using a mech.
No, what I am talking about is in planning and building a mech. The problem I see is the units of measurement are not consistent. Smurfy and the mechlab have a "heat efficiency" listed. Smurfy uses a percentage and the mechlab uses a floating point number whose origin I have not determined. The in-game meter uses a percentage gauge to show how much heat you have built, and every weapon shows a certain number of "points" of heat. I think coo shot also talks about points. Meanwhile quirks and efficiencies modify the heat ceiling, build-up, and dissipation of heat.
I am thinking the points are something from tabletop, which is fine. It makes sense to me to have a weapon generate a certain number of points of heat, then have heat sinks dissipate a certain number of points of heat per second. Double heat sinks in this game dissipate more, and doubles internal to the engine dissipate even more.
What I am trying to figure out here is the relation all these disparate numbers have to one another, since there obviously is one, and how I could reasonably plan so that my weapons generate x amount of heat but it dissipates in x amount of time. As things are I am mostly going by feel, memory of how weapons and builds tend to react, and kind of looking at the heat efficiency numbers. What I would like to be able to do is the math behind it. I think new players are likely to be confused as well and heat management is very important to this game. Someone has a formula and I would love to see it.


Heat Management And Builds
Started by Anachronda, Jan 05 2016 06:23 PM
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