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Beagel Active Probe (Bap) And Guardian Ecm

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#21 TooDumbToQuit

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Posted 22 September 2016 - 07:36 PM

View PostVoid Angel, on 22 September 2016 - 06:45 PM, said:

Much like hate lists in EQ, NARC's effect has no range - it is active on the victim and will be seen by anyone in range of that target.



I like the way you snuck that EQ reference in there, lol. I cannot remember the server but we were "Bane Sidhe".

#22 TooDumbToQuit

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Posted 22 September 2016 - 08:13 PM

View PostTeer5, on 22 September 2016 - 07:17 PM, said:


Yes, they can target it. I'm not sure if the detailed info will come faster, or instantly.

Normally getting the detailed info requires visual contact. If one friendly gets the detailed info it's shared instantly by anyone who also targets that enemy. Since narc allows targetting someone who no one is able to visually see, i'm not sure.


OK. And maybe if I get the chance I'll ask someone in the game while I'm playing. The way it looks to me, anyone that is Narced shows up as being targetted. I can scroll through several of them and find where they are and their info. And I'm assuming that if I can, the others on my team can. So instead of me trying to explain what Mechs are here and right where they are at anyone can tell because they are Narced. And what I mean about where is that saying a grid square often does not cut it. I often need to tell them where in that grid square they are or that they are in the middle of two of them etc. And behind those Buildings.

It's like you are calling in a Mortar strike, You just can't say this 1000 meter by 1000 meter square, you have to pin it down to lower grid numbers.

I starting to believe the best way to check things is to test them. For instance, if I go to the Academy, I can tell the difference between having a Probe and not having one as far as being able to target in this case, a turret. Without, it is 800 meters, with a Probe, it is 1000 meters. With the Adv Sensor Range Module, it is 1200 Meters. (I think it should be 1250 meters)

Also, please forgive me if I'm posting like I'm testy. My back is hurting in two places and my hand is hurting really bad. I'm going tomorrow morning to get my nerve conduction study and an EMG and then hopefully, my surgery date will be set.

My hand was hurting so bad two nights ago that I made the mistake of taking one of my last pain pills without an injection of Benadryl and now I have stinging, itching blisters popping up. And then I scratch them and blah blah. That was my fault plus I semi do not trust my wife to give the injections, she gets so nervous, lol.

You guys and gals somehow put up with me so thank you Posted Image

Edited by LikeUntoGod, 22 September 2016 - 08:14 PM.


#23 TooDumbToQuit

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Posted 22 September 2016 - 08:47 PM

View PostKoniving, on 22 September 2016 - 06:36 PM, said:

Proper narcing as seen from the target's perspective.

Narc as a brawler.


Range is the range of the projectile. It would say Narc Transmission or signal range if meant for its effects.



Yes, this is one of the things (the many many things) that drives me nuts. I rarely Narc but other do and I would swear that no one fires LRMs at the enemy that is Narced. It is like they think that being Narced PROTECTS them from missiles. I'm not Narcing and I still call them out and OMFG, no one shoots at them!

I can tell this is an older recording because if you are Narced, it nows says so right above "Norm". And the ECM being countered is also in a different spot. I like the way you were Narcing and shooting LRMs. But seriously, were you invisible? Almost no one seemed to be shooting at you, lol.

And Narcing Mechs with ECM is one of my favorite things to do and I yell "please LRM the Shadowcat because your chance will only last so long" (how long? I have no idea) and yet no one does. So I guess I will have to do it myself. It's time to saddle up an LRM Griffen and add a Narc ALONG with TAG. (Because I want to)

A few other reasons I Narc as many and whenever I can. You never know when you will be able to Narc them again so do it when you can. If I Narc 2 of the enemy and 1 dies quickly, one will still be Narced. It helps ME know where they are and to stay away from them because......Mech Pilots HATE being Narced, I've had 3-4 of them chase me at a time (you would think that this would give my teammates an advantage). It makes Pilots paranoid. They start looking around like when they are looking for a spotter and I'm running away from there. I also do the same when I put up a UAV behind them, I RUN AWAY, lol.

The last reason is simple. I carry 3 and 1/2 tons of Ammo and I've never run out. :P

#24 Tier5 Kerensky

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Posted 22 September 2016 - 09:41 PM

LRM aren't so great as they used to like in that video, so there aren't always even any single LRM boat in the team.

When you narc someone, preferrebly heavy or assult, people will see who is narced and they usually should favour such target.

Edited by Teer5, 22 September 2016 - 09:42 PM.


#25 The Basilisk

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Posted 23 September 2016 - 12:35 AM

View PostLikeUntoGod, on 22 September 2016 - 08:47 PM, said:



Yes, this is one of the things (the many many things) that drives me nuts. I rarely Narc but other do and I would swear that no one fires LRMs at the enemy that is Narced. It is like they think that being Narced PROTECTS them from missiles. I'm not Narcing and I still call them out and OMFG, no one shoots at them!

I can tell this is an older recording because if you are Narced, it nows says so right above "Norm". And the ECM being countered is also in a different spot. I like the way you were Narcing and shooting LRMs. But seriously, were you invisible? Almost no one seemed to be shooting at you, lol.

And Narcing Mechs with ECM is one of my favorite things to do and I yell "please LRM the Shadowcat because your chance will only last so long" (how long? I have no idea) and yet no one does. So I guess I will have to do it myself. It's time to saddle up an LRM Griffen and add a Narc ALONG with TAG. (Because I want to)

A few other reasons I Narc as many and whenever I can. You never know when you will be able to Narc them again so do it when you can. If I Narc 2 of the enemy and 1 dies quickly, one will still be Narced. It helps ME know where they are and to stay away from them because......Mech Pilots HATE being Narced, I've had 3-4 of them chase me at a time (you would think that this would give my teammates an advantage). It makes Pilots paranoid. They start looking around like when they are looking for a spotter and I'm running away from there. I also do the same when I put up a UAV behind them, I RUN AWAY, lol.

The last reason is simple. I carry 3 and 1/2 tons of Ammo and I've never run out. Posted Image


The most common error I see NARCers do (understandable and in my eyes the reason why NARC is nearly as questionable as bringing LRMs at all) they surround the enemy team and NARC enemys standing at their 2nd or 3rd line.
Since your LRMers will most likely stand at YOUR 2nd or 3rd line they will most likely be out of range.

If you want to narc you have to wait till battle has started and walk with your most frontlined Mechs to Narc their frontline Mechs.
This will mostlikely get you killed in seconds when the enemy realizes you've got NARCs.

Edited by The Basilisk, 23 September 2016 - 12:42 AM.


#26 TooDumbToQuit

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Posted 23 September 2016 - 03:35 AM

Yea, I'm not a lone Wolf guy, one reason is I do not like being killed by two enemy lights. When the ship drops us I run over to the big guys and go with them. I figure that anything I can Narc with a range of 550 meters, they can hit. I do not really try for anything over 300 meters.

Everyone has been picking the Canyon lately and the lines start to blur fast. You soon end up with pockets of Players rather than any set order.

I do understand what you are saying. But sometimes I find myself explaining what the "Wi-Fi" symbol means. I also see them simply having their own target and shooting at them and I will try to run and Narc them. I will also call out if their Missiles are just hitting rocks. I go with the idea that the enemy will shoot the biggest threat first. But once I Narc a few, I get a lot of the fire directed at me.

I think I might try it in something other than the Raven, everyone seems to know about it and/or they are looking for a light.

#27 Koniving

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Posted 23 September 2016 - 04:47 AM

View PostTeer5, on 22 September 2016 - 09:41 PM, said:

LRM aren't so great as they used to like in that video, so there aren't always even any single LRM boat in the team.

When you narc someone, preferrebly heavy or assult, people will see who is narced and they usually should favour such target.


LRMs have been buffed in travel speed and firing rate since then, reg firing rate has since yet still then been nerfed but quirked rates are still significantly faster than back then. However that is not in Quick play buy Group play. So it is a coordinated team of at least two people.

Damage on paper went way down but actual damage dealt went up with significant improvements in hit detection.

The issue is everyone has this huge stigma against them because the meta folks are saying "they make you bad players and you should feel bad".

Around the same time before the semi-recent plethora of buffs I mentioned above.

Edited by Koniving, 23 September 2016 - 04:50 AM.


#28 TooDumbToQuit

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Posted 23 September 2016 - 09:27 AM

If I could make a Team or convince the other player to do it, I'd want maybe 3-4 LRM boats staying together and targeting the same Mech. I'd want them is a sort of a box formation and have one guy calling and that might be a pilot Narcing.

So instead of pilot picking their own targets, they would concentrate on just one until he dies. I have seen this done and a Large Mech will shudder and then die under an unstoppable hail of LRMs.

I've heard over and over that LRMs should never be brought into FW and this is dead wrong. I've seen and faced some of the best units in the game using them with devastating effects. But it is only used on defense and only on certain maps. I even know the grid squares that they will want you in to use them on you.

There are only a few of these "kill zones" and they have the same things in common. They will be at or just past a bottleneck that often has anti-mech barriers. For at least a short distance the enemy will be in the open, with no place to hide. I'm really tired atm but at least two of the Kill zones are when you have to turn a corner. You are hid one second and then you have close an open space. And that open space will be within a good range and a clear line of site for 3-5 LRM boats and they will often have a spotter. You cannot attack the LRM boats because they have shooters ready to take the head off of anyone that tries to look over the ridge etc.

Which reminds me of a point about cresting a ridge and taking out a shooter or three. I often see this guy on my right doing it, getting hit hard then coming back down. Then the guy on my left will do the same. Not acting together allows 2-3 mechs to pin down 5-6. But if all 6 of us went up at the same time, we would have more firepower. But I find that hard to get everyone on the same page.

Getting back to these defensive LRM kill zones, I'm always in an Assault or Heavy because that is what everyone does and always has and they have no thought of trying anything else. A few times I remember thinking that if we had two Kit Foxes all decked out in full AMS gear, they could at least in part nullify the streams of LRMs.

More people need to think outside of the box. IMO, they can be good advantages in having two lights in the first drop. Then you do not have a Thunderbolt and a Marauder scouting each gate.

#29 Void Angel

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Posted 23 September 2016 - 10:19 AM

The issue with LRMs is that they are still generally inferior to direct-fire alternatives in the hands of skilled combatants. They are also wildly affected by terrain, with certain maps (or parts of maps) being death traps, while others make cover easily available. Compare how easy it is for you to get cover from LRMs on Crimson Strait as opposed to Polar Highlands, for example - and LRMs were murderous anywhere near the caldera on the old Caustic Valley, while being almost totally useless in many areas of Terra Therma.

When your enemy is too clueless to deal with them, however, LRMs are extremely powerful - newer players will often panic, or seek cover behind objects that are too low. They also often lack the insanely expensive Radar Deprivation module, and may not have understood the importance of group vaccinations with AMS. This leads to a potential issue where LRMs become a FOO Strategy for new players, who consequently under-develop their core combat skills.

This doesn't mean that you shouldn't use LRMs - quite the opposite. You need to know how they work and how to work against them. Just bear in mind that they're not optimal long-term, and you will need an increasing amount of skill to make them work as you start seeing more veteran players on the battlefield - including how to use other weapons and tactics.

#30 TooDumbToQuit

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Posted 23 September 2016 - 06:01 PM

I tried what Koniving did with having both Narc and LRMs (plus a Tag) and it worked really well. I would Narc someone then pour my LRMs into them. I wish I had a bigger Mech that could use LRMs (and Boogie, no more ShameBear, lol) just to try it.

It did make me a marked Mech however, lol. OMG, they hated it.

If I can make enough C-Bills, what is the best heavy for sale for LRMs? (I know, they are bad but...) That was a cool thing about the PTS, I could buy anything and try anything.

#31 Void Angel

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Posted 23 September 2016 - 08:10 PM

LRMs aren't bad, they just scale unevenly and are increasingly difficult to use against properly skilled and aggressive players - but it can be done. Many high-end players prefer fast chassis for their LRMs, when they do use them (and the top players often do try everything; pushing the limits is part of their mentality.) Heavies for LRMs... er... none of my heavies really support LRMs well - but the Hunchback 4J is an excellent LRM platform, with insane missile quirks and decent speed.

For Heavies, a Mad Dog or the Catapult of some kind is probably your best bet.





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