Posted 06 January 2016 - 10:43 AM
Over in the other game I play, "Aces High", they have implemented a system so that if you use the best aircraft (otherwise known as "easy mode"), you score less doing the same thing compared to an aircraft of lesser ability.
For instance, if a player is in a P51D and scores 2 kills vs an early war Me109(E) he will land 1/2 point. (I will spare you the formula for the time being). If that same pilot was in a P40E and scored 2 kills vs the same Me109E, he would land a full 2 points. How does that equate to MWO? If you score a kill in a Timberwolf a player would earn FEWER c-bills and XP per kill as compared to scoring a kill in an Orion.
Each mech would get a "battle value" based on its ability to destroy and be destroyed. Mechs like the Artic Cheeter would earn less than a Spider, the Catapult would earn more than the Thunderbolt, the Summoner would earn more than every other 70 tonner, etc, etc.
By taking mechs that are more of a challenge to use the player would benefit from taking such a risk. Now, there is no measure of a player other than a k/d ration and big deal because the "better" players are using the "best" mechs. In Aces high, if a guy lands 5 kills while in a Ki-43 you know he is a decent enough pilot but if a guy lands 5 kills in a P51D, F4U, or Fw190D, no big deal because it is all too common. Same goes for the benefits of using the He111 for bombing missions vs the B24 (the B24 can fly faster, higher, is far more defensive guns, and can carry double the bomb load while doing so). A guy that lands 10,000 damage points in a He111 just did something incredible while doing so in a B24 is no big deal.
Currently... in what mechs do we get XP and C-bill bonuses??? Think about that. There should be an incentive to use the red headed, blind, deaf, and dumb mechs in MWO. Currently... they sit on the shelf and collect dust.