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Reducing Ego-Play


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#21 Mystere

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Posted 06 January 2016 - 10:40 AM

View PostStaggerCheck, on 06 January 2016 - 10:03 AM, said:

Which result would you rather have?
  • 855 damage game with 0 kills and 6 assists.
  • 433 damage game with 2 kills and 4 assists.

Either way, the Narc XP and rewards need to be listed better. I've tried using it, even on Mechs that cannot benefit directly from it, and it rarely seems like a great investment.


Neither. I like winning.

#22 adamts01

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Posted 06 January 2016 - 10:43 AM

View PostMeiSooHaityu, on 06 January 2016 - 09:25 AM, said:

Unfortunately that is not the most useful or telling stat in PUGlandia. :/

Not in every match, not even close, but it's perfectly telling in the grand scheme of things.

#23 BigBenn

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Posted 06 January 2016 - 10:43 AM

Over in the other game I play, "Aces High", they have implemented a system so that if you use the best aircraft (otherwise known as "easy mode"), you score less doing the same thing compared to an aircraft of lesser ability.

For instance, if a player is in a P51D and scores 2 kills vs an early war Me109(E) he will land 1/2 point. (I will spare you the formula for the time being). If that same pilot was in a P40E and scored 2 kills vs the same Me109E, he would land a full 2 points. How does that equate to MWO? If you score a kill in a Timberwolf a player would earn FEWER c-bills and XP per kill as compared to scoring a kill in an Orion.

Each mech would get a "battle value" based on its ability to destroy and be destroyed. Mechs like the Artic Cheeter would earn less than a Spider, the Catapult would earn more than the Thunderbolt, the Summoner would earn more than every other 70 tonner, etc, etc.

By taking mechs that are more of a challenge to use the player would benefit from taking such a risk. Now, there is no measure of a player other than a k/d ration and big deal because the "better" players are using the "best" mechs. In Aces high, if a guy lands 5 kills while in a Ki-43 you know he is a decent enough pilot but if a guy lands 5 kills in a P51D, F4U, or Fw190D, no big deal because it is all too common. Same goes for the benefits of using the He111 for bombing missions vs the B24 (the B24 can fly faster, higher, is far more defensive guns, and can carry double the bomb load while doing so). A guy that lands 10,000 damage points in a He111 just did something incredible while doing so in a B24 is no big deal.

Currently... in what mechs do we get XP and C-bill bonuses??? Think about that. There should be an incentive to use the red headed, blind, deaf, and dumb mechs in MWO. Currently... they sit on the shelf and collect dust.

#24 adamts01

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Posted 06 January 2016 - 10:50 AM

View PostBigBenn, on 06 January 2016 - 10:43 AM, said:

Over in the other game I play, "Aces High", they have implemented a system so that if you use the best aircraft (otherwise known as "easy mode"), you score less doing the same thing compared to an aircraft of lesser ability.

I'm sure those planes aren't nearly as customizeable as these mechs. The Ebonjag is pretty awesome, unless you put 3LRM10s and 2 MGs on it. Yes I saw this, no he didn't contribute. My OP Timby for instance, I took all the armor off for 2 weeks to fit 23 tons of skill missiles. How should that thing be rated? It's impossible to rate all the possibilities out there.

#25 Moldur

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Posted 06 January 2016 - 11:10 AM

View PostNextGame, on 06 January 2016 - 08:23 AM, said:

Personally, I don't really care about damage. I prefer to kill enemy mechs as quickly as possible, and if I can do that by just taking off a side torso or opening their back then all the better.

Efficiency should be rewarded, but a lot harder to account for programmatically when you take things like assists etc into account than just straight up damage and kills.

Also positioning. Getting involved in the fight should be rewarded, whereas standing at the back hiding should not.


That would be nice. It is kind of annoying that my score is lower just because I did something more efficiently. It doesn't dissuade me from getting quick kills, but maybe something like a precision kill, where 70, 80, 90% of your damage done to a kill was to the component that killed the mech.





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