

Remember When Mechs Used Spotlights To See In The Dark?
#1
Posted 06 January 2016 - 09:30 AM
#2
Posted 06 January 2016 - 09:37 AM

#3
Posted 06 January 2016 - 09:38 AM
The lore always have mechs with lights because they're useful in situations where you don't care about stealth. Remember that in war most of your time is spent just moving around, including night marches along roads until you get to the front line.
#4
Posted 06 January 2016 - 09:43 AM
Well, I don't know how you used to spot groups of enemies, but the UAV Consumable module of MW:O seems unique to me. It's a reflection of modern tech.
Edited by Prosperity Park, 06 January 2016 - 09:44 AM.
#5
Posted 06 January 2016 - 09:45 AM
Spotlights might not be that practical or useful in-game, but you gotta admit, they'd look f*cking cool.
If anyone doesn't know, this is for the recently kickstarted, upcoming turn-based Battletech game by Harebrained schemes.
Edited by Juodas Varnas, 06 January 2016 - 11:28 AM.
#6
Posted 06 January 2016 - 09:47 AM
They added NARCS to MWO but left out the flares.
I would use flares on Forest Colony and River City.
#7
Posted 06 January 2016 - 10:21 AM
Quote
It not really that silly considering night vision wont work as well on moons like the one in pirates moon. no atmosphere exposes you to all sorts of IR interference.
plus it wont let you see craters or pits as easily on the moons surface that your mech can fall into. it can be hard to tell exactly how deep a hole goes with night vision.
it actually made sense to have spotlights in pirates moon. I doubt a spotlight is gonna give your position away before youre detected on seismic anyway.
Edited by Khobai, 06 January 2016 - 10:31 AM.
#8
Posted 06 January 2016 - 10:34 AM
#9
Posted 06 January 2016 - 11:09 AM
How do the people of battletech have faster-then-light travel but stuff like missile guidance technology remain lostech?
#10
Posted 06 January 2016 - 11:29 AM

#11
Posted 06 January 2016 - 11:30 AM
ReverseBurgler, on 06 January 2016 - 11:09 AM, said:
K-F drives (which make interstellar travel possible) are no longer being produced or researched. After the 1st succession war, Jump ships were agreed upon to be off limits, thus sparing their destruction and keeping them around in the 31st century.
Additionally, ComStar agents have continually and successfully assassinated top scientists throughout the I.S. that do not work for ComStar.
#12
Posted 06 January 2016 - 11:57 AM
And yes, the Need for Speed games have had car horns since the nineties, and still do. They don't strip their games of every feature that isn't strictly necessary for a minimally viable product.
#13
Posted 06 January 2016 - 12:05 PM
It didn't light up enough stuff to make a difference, and it put a big glowy target on your chest in the dark.
#14
Posted 06 January 2016 - 12:06 PM
Hotthedd, on 06 January 2016 - 11:30 AM, said:
Additionally, ComStar agents have continually and successfully assassinated top scientists throughout the I.S. that do not work for ComStar.
How does ComStar successfully assassinate every I.S. scientist? Noones that good besides wouldn't they need to roll a die to see if they mess up or miss? Also why don't they go assassinate clan scientists?
#15
Posted 06 January 2016 - 12:12 PM
Whatzituyah, on 06 January 2016 - 12:06 PM, said:
How does ComStar successfully assassinate every I.S. scientist? Noones that good besides wouldn't they need to roll a die to see if they mess up or miss? Also why don't they go assassinate clan scientists?
Dude, I'm not the author of the history. Just the messenger in this case.
If You are REALLY interested, look it up. www.sarna.net is a good resource.
#16
Posted 06 January 2016 - 12:14 PM
SgtMagor, on 06 January 2016 - 11:29 AM, said:

the same darkening materials used on cockpits to keep lasers from blinding pilots (yes it's a thing in battletech lore) would just as effectively filter spotlights, TBH.
Whatzituyah, on 06 January 2016 - 12:06 PM, said:
How does ComStar successfully assassinate every I.S. scientist? Noones that good besides wouldn't they need to roll a die to see if they mess up or miss? Also why don't they go assassinate clan scientists?
well, one doesn't know how many times they missed or screwed up.
Plus they never killed them all, just have to target specific links to the chain to make the structure collapse.
#17
Posted 06 January 2016 - 12:21 PM
Make it so that NV becomes FAR more useful, but as a drawback anyone with their NV turned out can see your IS lights as if it were a spotlight (mostly, because it is. It's just in the IR spectrum, naked to the invisible eye but bright as the sun to NODs).
#18
Posted 06 January 2016 - 12:22 PM
Just look at the old thermal compared to the new stuff. We've gone from a 1980s style Predator looking thermal camera to a modern day FLIR style thermal in three years. Having a great big "SHOOT JUST BELOW THIS!" light on your shoulder wouldn't serve much purpose in game. D:
#19
Posted 06 January 2016 - 02:43 PM
#20
Posted 06 January 2016 - 03:44 PM
ReverseBurgler, on 06 January 2016 - 11:09 AM, said:
How do the people of battletech have faster-then-light travel but stuff like missile guidance technology remain lostech?
The magic space armor on battlemechs requires stupidly powerful warheads so they stripped out a lot of the fuel and guidance stuff so they could actually break through the armor.
Hell the stuff is so strong modern tank cannons don't even scratch the paint.
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