Pardomaru, on 06 January 2016 - 09:59 AM, said:
will you PLEASE remove the stupid ghost heat from firing 3 CERLL/CLPL at the same time?
No.
Quote
you already nerfed clan double heatsinks
Umm, they lowered the Heat Capacity and
increased the Heat Dissipation... hardly a nerf.
Quote
you nerfed laser weapons on timberwolves and stomcrows with negative quirks
http://mwo.smurfy-ne...9d5dd6df3355dc2 - TBR Prime
http://mwo.smurfy-ne...a8fbedcd558907e - TBR C
http://mwo.smurfy-ne...87f5fbefecc716a - SCR C
All without negative laser quirks. Considering the only Omnipod pieces that have negative quirks are the ones that allow you to build 9-13 laser walking meltdowns that can alpha twice, pop a coolant pod and alpha a 3rd time for upwards of 180 damage inside of 6 seconds from a 55 ton Mech - You should have something other than just heat to keep that dog on a leash. Also the only reason IS mechs need to stuff 7+ lasers on their Mechs is the IS laser damage outputs are
much lower than Clan lasers--IS needs 7-8 lasers to do the same damage as 4-5 Clan lasers weapons. So not only do you need
less lasers to do the same damage, yours also have longer ranges, use less critical space and weigh less.
Quote
already as it is the average clan player has to play 3 times better than an IS player just to overcome the disparity between how quirked IS mechs are compared to clan mechs.
That's one grossly exaggerated piece of misinformation you've got there.. I should be doing 3,000 damage Quick Play matches in my Black Knight since I can managed 1,000+ in my Timber. Yeah... That doesn't actually happen.
Quote
havent you IS babies cried enough 'clans are op nerf pls'?
It's a pretty distinct difference between IS quirked laservomit and Clan laservomit:
-IS Pros-
Faster Cooldown
Shorter Duration
Less Heat Generation Per Shot
Higher Heat Cap
-IS Cons-
Heavier Weapons
More Space Used for Weapons
More space Used for Heat Sinks
Less Heat Efficiency Per Damage Dealt
Shorter Range
Less Heat Dissipation
-Clan Pros-
Longer Range
Less Tonnage Used for Weapons
Less Space Used for Weapons
Less Space Used for Heat Sinks
Higher Heat Dissipation
Higher Heat Efficiency Per Damage Dealt
-Clan Cons-
Higher Heat Per Shot
Lower Heat Cap
Longer Cooldown(maybe)
Longer Duration
The main difference is Clan tech promotes comparable average game results as IS, but have a higher potential performance curve than IS weapons, meaning the more efficiently you handle your weapons, aim and heat the better you can potentially perform over IS builds. IS builds on the other hand have a lower potential performance curve. If you had two pilots of equal skill landing every shot precisely, properly managing their heat and playing absolutely phenomenally, the pilot in the Clan mech would see better results for his efforts than the IS pilot would. That's what Clans are - Efficiency is king/More bang for your buck. Whether or not you, or anyone else is capable of utilizing that is a whole other story that just happens to be the root cause of this topic.
But the C-ER LL does need a duration reduction rather badly.