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Direwolf: The New Derp


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#1 DjPush

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Posted 06 January 2016 - 04:39 PM

I took out the ole monster for a spin the other day. Have not piloted one in months. Tried my hand in the solo queue. Huge mistake!

This mech has been nerfed into the ground. What a useless **** (which I have scrapped all 3 in my hangar) Every match my side torso got focused and there was no hope from there on. Could not move, could not twist, could not shoot anything. second torso was taken in seconds and that was it...

2 days of building and drops, limited success in group queue and PUG queue. I threw in the towell.

What is the trick to playing this mech now? How are the Direwolf fans using this mech now?

I need some help!

#2 Cyborne Elemental

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Posted 06 January 2016 - 04:45 PM

The only winning move.. is not to play.

Skilltree neft hit Direwolf pretty hard.

#3 Coralld

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Posted 06 January 2016 - 04:46 PM

View PostDjPush, on 06 January 2016 - 04:39 PM, said:

I took out the ole monster for a spin the other day. Have not piloted one in months. Tried my hand in the solo queue. Huge mistake!

This mech has been nerfed into the ground. What a useless **** (which I have scrapped all 3 in my hangar) Every match my side torso got focused and there was no hope from there on. Could not move, could not twist, could not shoot anything. second torso was taken in seconds and that was it...

2 days of building and drops, limited success in group queue and PUG queue. I threw in the towell.

What is the trick to playing this mech now? How are the Direwolf fans using this mech now?

I need some help!

How are the other Dire fans using the mech? Clearly better than you.

Ok, jerk hat off.
I'm not a Dire pilot but from what I gather is that the Dire works best as a heavy hitting support mech.
Not sure how you are using it though, but as I said, it looks like it works best when played like a deffencive mech.

#4 DjPush

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Posted 06 January 2016 - 04:52 PM

Yeah. I have been pretty agressive with it. I guess I need to back off the front line.

#5 EntertainEnterprises

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Posted 06 January 2016 - 04:54 PM

2 Gauss, 2 Large Pulser, 3 M Laser

http://mwo.smurfy-ne...7a981a567c8eee1

2 Videos :)





#6 PAINLESS 42

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Posted 06 January 2016 - 04:54 PM

Your mileage may vary. There was a guy in the forums the other day complaining that it was the Dire's CT that was far too big and that the STs should be larger.

A buddy of mine was driving a new Dire he hadn't basiced yet and he ran 3 games

5 Kills 780 Damage
1 Kill 431 Damage
3 kills 582 Damage

so it's far from unplayable. All in all, I'd say you need to run a mech 10 matches minimum over a 1-2 day period to see if it's effective for you.

#7 Bishop Steiner

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Posted 06 January 2016 - 04:56 PM

View PostDjPush, on 06 January 2016 - 04:52 PM, said:

Yeah. I have been pretty agressive with it. I guess I need to back off the front line.

I never found it a great PUG mech, tbh, but in team play it's still rather nasty.

#8 Alistair Winter

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Posted 06 January 2016 - 04:56 PM

View PostPAINLESS 42, on 06 January 2016 - 04:54 PM, said:

A buddy of mine was driving a new Dire he hadn't basiced yet and he ran 3 games
5 Kills 780 Damage
1 Kill 431 Damage
3 kills 582 Damage
so it's far from unplayable.

Good point. This pretty much settles the argument.

You should tweet this research to Paul Inouye, will save him a lot of work with his spreadsheets.

#9 Scar Glamour

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Posted 06 January 2016 - 05:00 PM

Dakka DWF can engage enemies at 500 m and it can still outbrawl an Atlas. What more could you wish for?

#10 Khobai

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Posted 06 January 2016 - 05:03 PM

yeah because your buddy playing 3 games is conclusive proof of what is and isnt overpowered. lmao.

the assault weight class absolutely needs a buff.

1) hill climbing is screwed up beyond belief, an assault has to waddle up hills, and sometimes cant even walk up ramps/stairs its supposed to be able to walk up without problems.

2) assaults spawn in stupid locations on maps. theres no good reason that a slow assault should ever spawn in the farthest location from the rest of their team.

3) we need unique skill trees to better emphasize the strengths each weight class is supposed to have. Its obvious from the recent skill nerfs that shared skill trees dont work... because you end up unintentionally nerfing things you didnt mean to in order to nerf the one thing you meant to nerf.

Quote

Dakka DWF can engage enemies at 500 m and it can still outbrawl an Atlas. What more could you wish for?


um an arctic cheetah can outbrawl an atlas at 500m. cuz the atlas can only shoot like 270m with its srms lolol.

my arctic cheetah will have like 5 CERML and the atlas will have like 2 dinky ISMLs and an AC20 that cant even hit me.

the atlas in particular is an assault that needs some massive buffs. the structure buffs didnt even begin to address its real problems: the fact its hardpoint configuration/location is awful and the fact it both lacks arm weapons and has probably the worst torso pitch in the game.

Edited by Khobai, 06 January 2016 - 05:19 PM.


#11 Moldur

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Posted 06 January 2016 - 05:06 PM

Dire always gets focused and tbh is not much of a tank. The ST comes off, it's pretty well neutered. Has the same payload as a ballistic heavy with half the speed. Cut the other side and done.

When I am an assault, in general, I try to make my presence a surprise to whoever on the other team sees me. I'm not on the front. I'm not trading. When somebody gets too cocky and peeks too far, I appear. If I can mitigate my team's casualties by doing *alittle* bit of tanking while mopping up, I appear. If someone is doing an even trade, I can essentially multiply our damage if I'm standing there with my teammate the next time he peeks. I am a force multiplier, not a god.

#12 Pika

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Posted 06 January 2016 - 05:09 PM

While I would agree that assault across the board needs a buff, I don't think the DW is an example of a bad one. I regularly run DWs with the LPL\MLs\Gauss build and on a bad game I still manage about 500 damage.

I guess I should be pushing a lot more with a 100ton assault but when I break out the Atlas I struggle to even hit 300 damage sometimes. Maybe the DireWolf just don't suit your playstyle?

#13 PAINLESS 42

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Posted 06 January 2016 - 05:11 PM

Never said it was, it's just a 3 game sample, from an hour ago, but its slightly more data driven then a generic opinion that Dires suck or are unplayable.

#14 Peter2k

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Posted 06 January 2016 - 05:16 PM

View PostWinterburn, on 06 January 2016 - 05:00 PM, said:

Dakka DWF can engage enemies at 500 m and it can still outbrawl an Atlas. What more could you wish for?


That it goes up a ramp, like it used to

After nerf I can't get the thing up slopes, hills and ramps that are a bit steep
Not talking about mountains or such
Just some ramps and hill sides leading to a draw bridge

And God be with you if there's a pebble in front of you, gotta jiggle in all directions to get off of it

#15 pbiggz

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Posted 06 January 2016 - 05:18 PM

but russ says its a tier 1 mech still.

#16 Scar Glamour

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Posted 06 January 2016 - 05:20 PM

View PostKhobai, on 06 January 2016 - 05:03 PM, said:

um an arctic cheetah can outbrawl an atlas at 500m. cuz the atlas can only shoot like 270m with its srms lolol.

my arctic cheetah will have like 5 CERML and the atlas will have like 2 dinky ISMLs and an AC20 that cant even hit me.

Let me reiterate:

1) A dakka DWF can engage enemies at 500 m and pop components with a few volleys.
2) At the same time a dakka DWF can outbrawl (i.e. outfight at ~200 m range) an Atlas, the iconic brawler Mech.
3) DWF can absolutely murder lights with huge front-loaded alphas.

Direwolf is made of awesome. Very much unlike the Awesome.

#17 MischiefSC

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Posted 06 January 2016 - 05:20 PM

I'm doing well in the trial in cw but you need to stay back and play support. You're all face-tanking now. No real point to turning away, you just gotta hurt them for looking at you.

#18 Khobai

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Posted 06 January 2016 - 05:21 PM

Quote

That it goes up a ramp, like it used to


this more than anything

why cant it walk up ramps/stairs or walk over pebbles/pipes/roots

direwolf gets stuck on every little thing when it should be busting down walls with a ****-faced grin like the koolaid man.

#19 Coralld

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Posted 06 January 2016 - 05:21 PM

The only buff I would give the Dire is so it can actually get up a ramp and all Assaults to be able to get over a rock the size of a quarter.

#20 MechWarrior5152251

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Posted 06 January 2016 - 05:24 PM

Direwhale is the ultimate Bullet Magnet. I always switch targets to it because it is so easy to hit. I would rather score full damage on a Dire, than 1% of fired damage on a light....





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