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Lag - Rubber Band Effect


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#1 Hawkens71

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Posted 30 December 2015 - 08:47 AM

Anyone else having issues with lag or their mech rubber banding back to previous positions?
Past couple days this has been getting worse for me. Only this game seems to be doing it.

Even worse when I try to use a light mech.

Have another PC in the same house that doesn't seem to be doing it.
Running Win10 with Firewall off.

#2 smokedmech

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Posted 30 December 2015 - 07:08 PM

What's your ping? 250+ ping usually has the rubber banding for me. PGI has opened up 2 additional servers so I just stick with the US one to avoid the rubber banding. Certain maps, such as HPG manifold, you will see that the rubber banding is more pronounced because the maps are quite large and use a lot of CPU resources since a lot of the game has yet to be optimized.

#3 Hawkens71

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Posted 03 January 2016 - 01:19 PM

My ping is normally around 75 to 100.

Problem is sometimes in the game and more often when in a big fight I spike to 2000.
Cannot figure out why. No other games are doing it. Shut down the Firewall, AntiVirus, and even updated the Wireless drivers.

#4 M T

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Posted 03 January 2016 - 01:56 PM

I suspect these are collision issues. Happens very often when walking up against another mech, or when jumping upon one.

A more rare occasion is colliding badly with the world.

Worst case scenario you blow a limb off or just explode after a while. The latter happened once to me. The former a handful of times.

Edited by MTs Cavia Porcellus, 03 January 2016 - 01:58 PM.


#5 Jeffrey Wilder

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Posted 03 January 2016 - 06:15 PM

Very bad lag today. Hopefully it's not a RAM problem on the server again.

#6 Zorrismo

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Posted 03 January 2016 - 07:35 PM

I get this when my ping is high. Does anyone know of a patch or workaround?

#7 SKOLLEVOLLE CII STAR

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Posted 06 January 2016 - 06:21 AM

Its becouse of distance diffrence betwin objects inside the softwhere. Sugestion is mass gravity inside the softwhere improved by making heavier object in the game engine, like original heavy object. Then by that rule of size to distance might be made correctly heavy compered to speed of signals computer recieves.
Exmp: If game like mechwarrior Original object ( eny ) is 000001 mg of speed. Then object propobly should feel like 500 kg for 50 tonned mechs and 1000 kg for 100 tonns If one whants to play infantry men in Mechwarrior then its should feel 70 kg men is like moving 7 kilogramm doll. Or by making something heavier like a 10 tonn Atlas Doll. I donno whose up for making real Atlas from now days metal it shoulde cost 100 000 euros only.
It would matter less if mechs would be real weated ones so that at least light mech wouldnt win the tonnage diffrence by speed, couse it also depends on the surfuces of every object that interracts during the moment of damage and high ping that when calculation starts and the more thers is factors to computer to calculate the higher the ping and the lower the FPS or Flicks Per Secound.

Edited by Lehushkin, 06 January 2016 - 06:30 AM.






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