#1
Posted 08 January 2016 - 01:57 AM
#2
Posted 08 January 2016 - 10:44 AM
If you want to use a balisic weapon while in clans, use the gauss, its the only good weapon, rest is just waste of tonnage
#3
Posted 28 January 2016 - 09:41 PM
Spadejack, on 08 January 2016 - 10:44 AM, said:
If you want to use a balisic weapon while in clans, use the gauss, its the only good weapon, rest is just waste of tonnage
unlike you can't aim **** like me and you need faster shooting rates.
#4
Posted 29 January 2016 - 12:50 PM
Gattsus, on 28 January 2016 - 09:41 PM, said:
Not really, what i said is the truth.
There is a reason why clan ACs arent popular. There is a proposition to Russ Bulloc to make clan ACs just like IS ACs, one shot only. Except the UACs
#5
Posted 30 January 2016 - 12:28 AM
Edited by Azalie, 30 January 2016 - 12:29 AM.
#6
Posted 30 January 2016 - 01:19 PM
Edited by Jack Shayu Walker, 30 January 2016 - 01:21 PM.
#7
Posted 30 January 2016 - 01:43 PM
Azalie, on 30 January 2016 - 12:28 AM, said:
Dont get me wrong, LBxs are fun weapons! But, unfortunatly those still have some bugs associated...
Jack Shayu Walker, on 30 January 2016 - 01:19 PM, said:
I agree with you, those can be usefull, but just that, not competitive, not elite. If the CACs get to be like IS ACs, that might make the diference. But remember, only CACs, not CUACs
#8
Posted 30 January 2016 - 06:03 PM
#9
Posted 30 January 2016 - 11:14 PM
#10
Posted 30 January 2016 - 11:42 PM
Quad LB10s
Quad UAC10
Quad UAC5+lazors
Quad UAC2
Dual UAC20 + Dual LB10s
Dual UAC20s+ DUal LBs
Look, if you cant succeed with Clan ballistics, it is you. Despite PGI's flawed programming, these weapons are overall quite good.
#11
Posted 31 January 2016 - 12:28 AM
I think that lately we've seen a resurgence in complaints (though they never really went away) about Clan Autocannons because the nerf to Gauss Rifles and some lasers means that Clanners are looking for alternatives to the Gauss Rifle in their ballistic slot. Personally, one of my Ebon Jaguars uses an LB-20X as its ballistic for a close-combat build, but the times I've tried an UAC/20, they've felt lackluster. Particularly since all UACs can jam on the first shot...
However, to the extent that Clan ACs need help, the solution is not to allow the Clans to effectively boat more weapons by removing the Heat Scale limit.
#12
Posted 31 January 2016 - 12:57 PM
Void Angel, on 31 January 2016 - 12:28 AM, said:
I think that lately we've seen a resurgence in complaints (though they never really went away) about Clan Autocannons because the nerf to Gauss Rifles and some lasers means that Clanners are looking for alternatives to the Gauss Rifle in their ballistic slot. Personally, one of my Ebon Jaguars uses an LB-20X as its ballistic for a close-combat build, but the times I've tried an UAC/20, they've felt lackluster. Particularly since all UACs can jam on the first shot...
However, to the extent that Clan ACs need help, the solution is not to allow the Clans to effectively boat more weapons by removing the Heat Scale limit.
I agree with you
I propose for the normal CACs to do a single shot like IS ones. I would keep the CUACs the way they are. A trade-off from single shot to burst fire.
Also, PGI really needs to take care of the bug known to CUACs, that is a handycap... and the hit reg can be a pain also...
#13
Posted 31 January 2016 - 02:32 PM
#14
Posted 03 February 2016 - 09:44 AM
Quote
You realize without the burst fire mechanic youd have x4 UAC10 direwolves firing 8 shells doing 10 damage each? Burst fire was absolutely necessary to make the UACs balanced.
However I see no reason the standard clan autocannons shouldnt fire single shells. Thered be a reason to at least consider using them then... youd be trading DPS for higher pinpoint damage.
Quote
CUAC/20 is total garbage. For all the reasons already mentioned. And for the reason not mentioned: it takes up the same crit slots as TWO CUAC/10s!
CUAC/20 needs its lethality increased by reducing the number of bursts from 4 to 3 (3 shots that do 6.67 damage each). It also needs its heat reduced from 7 to 6. And it needs its jam chance reduced to 16% (same as UAC10). And even that probably wouldnt fix it... but its a start.
Edited by Khobai, 03 February 2016 - 09:58 AM.
#15
Posted 03 February 2016 - 01:35 PM
Spadejack, on 08 January 2016 - 10:44 AM, said:
If you want to use a balisic weapon while in clans, use the gauss, its the only good weapon, rest is just waste of tonnage
IMHO...
... it depends. Usefull as competitivewise or usefull as uncapable of matching high scores (and damage) with?
If competitive wise, i wouldnt say so. Most key moments in high tier (competitive) machtes happen at middle to long range anyway. You can basically finish of at short range, with any middle to long range weaponry.
As of group and pug queue's usage capabilities, i think that if uAC20 used correctly (u know proper chassis with proper [balistic] mounts), with patience, good situation awareness and positioning, proper precision and sense for coordinated (or improvised) cohesion you can deal so much damage and assists... (if not any kill) beyond bounds of your imagination.
After its buff, when devs and "balance" overlords decreased its burst to 4x 5d/shell from 5x4d/shell, and speeded up its overall burst duration (faster shooting and flying projectiles yay!) i must say i find 20 more than usefull. Not competitive tho. Or maybe yes who knows.
Not really into LB-Xs (never was as a matter of fact) because in order to be devastating with that weapon system, you need to be extremely close because as we all know (or as we all should) more damage into one component is more valuable than a spread damage across all components. Especially in early states of games.
So i agree there. LBX20 is not usefull much. Non of them are actually! Bad weapons!
uAC20 is bad as well as a matter of fact. Please buff in any way you find proper please!
Edited by MechB Kotare, 03 February 2016 - 01:39 PM.
#16
Posted 03 February 2016 - 01:53 PM
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