This does 2 things -
1. Pugs influence unit matches/planet capturing-defending matches that they have otherwise no involvement in.
2. In doing so adds the bad kind of tension (uncontrolled) to such matches rather than using 4v4 as a part of a campaign between two teams to add some real dynamic back and forth to taking a planet - ie, the good kind of tension- its vied for by the players of the match, adds layers and replay-ability to matches and actual competition as well as a thin bit of story to go along with the matches that is a selling point concerning twitch/e-sports/tournament spectating and so forth as well as just getting players involved because the matches start to feel like they have meaning.
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Yes there should be 4v4 option for people, but it shouldn't affect the rest of the matches because those people aren't participating in the rest of the matches.
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Since PGI probably won't be willing to actually deliver us a unit v unit campaign, the easiest middleground solution that includes everyone into the same MM bucket is to split the pie chart up with 4v4(forms one team, lances split), 6v6(forms one team 50/50 split), and 12v12 matches.
Chosen at random so the mode selection can't be gamed. Do this and you've with minimal effort effectively added 2 new modes of play to CW without having to create new maps or even put much if any effort into creating new modes.
Edited by sycocys, 08 January 2016 - 12:48 PM.

























