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What Are Your Thoughts On People/groups Gaming The Pug System (Matchmaker) By Sync-Dropping?


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#21 MrJeffers

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Posted 08 January 2016 - 04:05 PM

View PostDeathlike, on 08 January 2016 - 04:01 PM, said:

Ugh, a rehash of the mudhut...




Thats it - m is Mudhutt's alt!

#22 TercieI

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Posted 08 January 2016 - 04:07 PM

Nice alt, mudhut.

Nothing else to say.

#23 Ratpoison

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Posted 08 January 2016 - 04:37 PM

I sync drop to kill my friends. Nothing about sync dropping gains you enough advantage to "game" the system. People might try, because someone always will try to beat the system, but they waste their time by doing this.

#24 Lykaon

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Posted 08 January 2016 - 04:39 PM

View Postm, on 08 January 2016 - 12:53 PM, said:

1. What are your thoughts on people/groups literally gaming the PUG system (matchmaker) by sync-dropping?

2. Does this very action create the inequality of the matchmaker that many complain about when a match result is one-sided?


My Thoughts

When groups get together and decide to game the matchmaker I feel that they do it out of greed of the Tier System, their personal gain of the Stat system, and to level their mechs in an immediate fashion.

I have noticed this to be the case mostly in online streams whereas the host would have their own private VOIP system set up exclusive to their viewership, and they would sync drop with a verbal countdown to ensure proper group syncing. It's been going on for some time and I have noticed that PGI turns a blind eye to it. The result of this action would be exclusive private communication within their sync-group, and lack of full team communication due to the snobbery of not issuing the same communication to the rest of the team either within in-game chat and in-game VOIP (ex: If 12 players try to sync drop together and only 9 succeed in doing so, and 8 end up on the same team, 4 anonymous proper PUG players are left with zero notion that 8 are privately communicating and what their communications consist of regardless of being told to go to an external link to do so).

We lobbied in these forums years ago for in-game VOIP and a separate queue for Team Drops for a reason...so people don't get "rolled" ('rolled' means a 12 - 6 or less victory or defeat). If people want to use an external VOIP service that's fine. If people want to drop in as a group using the game's internal system that's fine as well. But plain and obvious extensive abuse of the system is prevalent, is very active, and my testing of it since the start of this year proves that it's very easy to do across all Tiers (All the test streams I entered from merely viewing and doing so consisted of me turning on Night Vision and Heat Vision to screen check/blip a successful sync and striving to be the last alive to ensure the test included me within the online stream as a fact-check - Tested on Youtube, Hitbox, TwitchTV).

If PGI can't fix this problem (which I believe is a lost cause), then I suggest to solve this problem by removing the solo queue altogether, enforce private group drops with the entire existing player base, allow new players to the game to be given a dropship to drop in on private matches, and have the existing player-base that has been here longer than a year to be given the opportunity to purchase their own dropship to do the same. PGI has stated themselves there are clans/groups/guilds that are over 300 players in size that play as private groups often. Those that play within groups of less than 12 can have at least 1 player fly in and invade a match (use this as the guide to build that mode http://mwomercs.com/...asion-game-mode )

The "rolling" of teams was promised to be over by the CEO, and abuse of the player-base stats and Tier system is a problem which exists. If this can't be addressed/fixed in some way then I fear this problem will always exist.



Ok are you claiming that 12 players in the solo queue are sync dropping? Like 12 non grouped players attempting to drop at once to be in the same match AND on the same team?

This seems unlikely to produce reliable results and also rare enough that it shouldn't effect individual player's overall game experiences.

Here are some issues with why I think this is so rare that discussing it and expecting changes to the game to fix are frankley a waste of time and resources.

12 players need to time their drop times just to get the chance to be placed into the same match selection pool. Since they are all solo players even being in the same selection pool doesn't asure them of being on the same team. In fact it's far more likely that the group will be fairly evenly split across both teams IF they are even in the same player pool for the same match.

Just because 12 dudes press go at the sameish time does not mean that they will be assigned to the same match. or even same team if they are in the same match.

the next thing is PSR tier.if 12 players want to get into a match together at all they would not have a deviation in tier beyond 2 steps.This means all 12 players must be within 2 tier steps of the highest and/or lowest member. A tier 1 and a tier 4 in the same sync attempt will always result in one of these players being assigned to a different match since tier 4s can not be match with tier 1 ever in the solo queue.

And next there is the matchmaker attempting to match tonnage of mechs vs the opposing team build. Is there some magical combination of mech tonnages that allows for sync drops to not get split simply on the basis of mech weights?

So in closing the hurtles to reliably perform sizeable sync drops where one team has enough of the sync drop to make a difference is pretty nil.Even under ideal circumstances I would think that a sync drop that does manage to get into the same match would be divided across both teams thus elliminating any real advantage of the sync drop.

#25 Ghogiel

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Posted 08 January 2016 - 04:39 PM

Now that voip in is the game, sync dropping is irrelevent as every player on both teams has the same level of communication and ability to organise themselves.

#26 StonedVet

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Posted 08 January 2016 - 04:44 PM

Haven't seen this in forever. I ROFL at those stating certain players aren't good enough to go against real competition blah blah ...

Heaven forbid people wanting to try this to either be teamed with or against one another,

Heaven forbid people trying to grind cbills or master mechs.

I suggest getting out more if this seriously bothers anyone

Edited by Lowridah, 08 January 2016 - 04:45 PM.


#27 Peter2k

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Posted 08 January 2016 - 06:51 PM

Sync dropping is still a thing?

You know some groups are so big and player base not high enough in same tiers that you see people of the same group dropping with and against each other

Certainly happened to me, on quite more than one occasion
We're not even on TS when dropping solo

View PostTercieI, on 08 January 2016 - 04:07 PM, said:

Nice alt, mudhut.

Nothing else to say.


Unbelievable, but
That's what ran through my mind too





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