Many sources link back to a player-made forum guide that stated it was by component; Head > CT > RT > LT .. etc. This guide, however, did not provide any source for it's statement.
Furthermore, I have seen other contradictory forum posts saying that it is as per the order in which the ammo is added, and even other posts saying that it is "somewhat random".
My first suggestion is as follows:
PROVIDE A SCREEN UNDER THE MECHLAB TAB THAT ENABLES THE PLAYER TO MANUALLY ORDER EACH SLOT OF AMMO
This would not only remove the doubt about ammo depletion among the community, but it would also be a great feature that allows players to fine-tune their mechs for early/mid/late match strategy.
(For example, that early-game "ammo arm" becomes a shield arm late-game. Also, a player might want to expend their arm ammo early, to rely on their torso C.A.S.E. ammo late-game.)
To give an idea of what I'm suggesting:
1. Ammo to be ordered with a numerical indicator on each slot of ammo.
2. Non-ammo equipment to be greyed out, but still visible. This is important for clarity, but also to see where the related weapons are located.
3. Components protected by a C.A.S.E. to have a blue outline, for clarity.
Additional suggestion, as shown in above screenshot:
PROVIDE A "TESTING GROUNDS" BUTTON TO ENABLE THE PLAYER TO TEST THEIR BUILD BEFORE PURCHASE
PGI, people are much happier to spend their money on something that they can try before they buy.
Just imagine how powerful this would be! You already make a good effort to showcase new "MC-Only" mechs, but people are reluctant to 'gamble' their MC on something they can't test drive first. I guarantee you, from a business perspective "try before you buy" is always a very good thing.
Important side-note:
I've been very frustrated when I'm trying out new builds in the Mechlab, and I can't proceed because I don't have the C-Bills to purchase an upgrade. Being able to fully compose a build in the Mechlab enables the player to see if they can 'fit' the desired equipment.
Therefore, my third suggestion in this post:
ALLOW THE PLAYER TO SWITCH UPGRADES ON/OFF FREELY, ONLY LIMITING THEIR ABILITY TO "SAVE" IF THEY DO NOT HAVE ENOUGH C-BILLS
(The same way that a player is limited when fitting an expensive engine, for example).
Please no more of the red boxes in the Upgrades window!
Thanks for reading. PGI, if you see this, please comment!
Edited by Generic Internetter, 08 January 2016 - 12:51 PM.