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Return Of The Black Knight.


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#21 cazidin

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Posted 09 January 2016 - 12:00 PM

My, how the tides have turned. 5 Standard, 8 XL. I present to you all a third question. Of the 6 and 7-L variant (with a larger max engine) which is better and for what situations? I'm thinking of a brawler-ish build for the Black Knight when I purchase one. Maybe a Med Pulse Boat.

#22 kapusta11

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Posted 09 January 2016 - 02:33 PM

View Postcazidin, on 09 January 2016 - 12:00 PM, said:

My, how the tides have turned. 5 Standard, 8 XL. I present to you all a third question. Of the 6 and 7-L variant (with a larger max engine) which is better and for what situations? I'm thinking of a brawler-ish build for the Black Knight when I purchase one. Maybe a Med Pulse Boat.


Shorter facetime because of quirks and MPLs + a tiny bit cooler.
BL-6-KNT

A bit slower, a bit hotter but has more range.
BL-7-KNT-L

Can strip some leg and left arm armor to fit XL365 if you have one.

Edited by kapusta11, 09 January 2016 - 02:37 PM.


#23 Zordicron

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Posted 09 January 2016 - 02:47 PM

It will depend on playstyle and how you engage.

If you load up a MPL boat, odds are you will be playing conservatively, with careful thought into your position- like an assault for example. In this case, you probably would favor a lower rated STD engine, because you have been careful of your position to creep into MPL range, and once there need the toughness to withstand the fast and furious onslaught a brawl entails.

Now, if you want to play it like a hunchback instead, where you hit and fade and use higher speed to stay out of trouble, you will have to run a GIANT XL, and it WILL run hot, you will run out of crit space for DHS, and find yourself sticking a LPL on instead to use the free tonnage. It works fine too, stick and move, gives you a big alpha and a higher mobility play, and you use the "move" time to cool off.

Trying to combine the two, usually makes for a meh loadout. A big STD will make your loadout anemic, a small Xl makes you an easy target.

So, pick how you want to play the mech, and then balance engine size with weapon tonnage and cooling. 60KPH Black KNight with mega alpha pulse laser loadout can be wicked if you are decent at positioning and timing(like an assault mech) because the alpha is big and you can actually keep fighting even if you lose half a mech because the hardpoints are spread out some.

Most of my Blk's were XL, most near the top of the rating, but not all the same loadout. I ran one Std. engine one and buddied up with my DWF pals, they make good attention grabbers, plus laservomit black knight is superb in fending off lights from those tasty DWF buttocks, so support brawl role fit that one well.

Pick how you want to play, and the engine sort of picks itself for you.

#24 Saint Scarlett Johan

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Posted 09 January 2016 - 03:14 PM

View Postcazidin, on 09 January 2016 - 12:00 PM, said:

My, how the tides have turned. 5 Standard, 8 XL. I present to you all a third question. Of the 6 and 7-L variant (with a larger max engine) which is better and for what situations? I'm thinking of a brawler-ish build for the Black Knight when I purchase one. Maybe a Med Pulse Boat.


The 6 is the better of the two. The 7-L lacks the 35% accel/decel and turn rate quirks the 6 has.

If a Standard MPL boat is what you want: BL-6-KNT

If you want to take advantage of the enlarged engine cap of the 7-L, you'd need to go XL to be effective: BL-7-KNT-L

But other than that specific build, if going XL, I'd still say 6 simply because the quirks: BL-6-KNT

#25 cazidin

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Posted 09 January 2016 - 04:05 PM

View PostEldagore, on 09 January 2016 - 02:47 PM, said:

It will depend on playstyle and how you engage.

If you load up a MPL boat, odds are you will be playing conservatively, with careful thought into your position- like an assault for example. In this case, you probably would favor a lower rated STD engine, because you have been careful of your position to creep into MPL range, and once there need the toughness to withstand the fast and furious onslaught a brawl entails.

Now, if you want to play it like a hunchback instead, where you hit and fade and use higher speed to stay out of trouble, you will have to run a GIANT XL, and it WILL run hot, you will run out of crit space for DHS, and find yourself sticking a LPL on instead to use the free tonnage. It works fine too, stick and move, gives you a big alpha and a higher mobility play, and you use the "move" time to cool off.

Trying to combine the two, usually makes for a meh loadout. A big STD will make your loadout anemic, a small Xl makes you an easy target.

So, pick how you want to play the mech, and then balance engine size with weapon tonnage and cooling. 60KPH Black KNight with mega alpha pulse laser loadout can be wicked if you are decent at positioning and timing(like an assault mech) because the alpha is big and you can actually keep fighting even if you lose half a mech because the hardpoints are spread out some.

Most of my Blk's were XL, most near the top of the rating, but not all the same loadout. I ran one Std. engine one and buddied up with my DWF pals, they make good attention grabbers, plus laservomit black knight is superb in fending off lights from those tasty DWF buttocks, so support brawl role fit that one well.

Pick how you want to play, and the engine sort of picks itself for you.


View PostLord Scarlett Johan, on 09 January 2016 - 03:14 PM, said:


The 6 is the better of the two. The 7-L lacks the 35% accel/decel and turn rate quirks the 6 has.

If a Standard MPL boat is what you want: BL-6-KNT

If you want to take advantage of the enlarged engine cap of the 7-L, you'd need to go XL to be effective: BL-7-KNT-L

But other than that specific build, if going XL, I'd still say 6 simply because the quirks: BL-6-KNT


View Postkapusta11, on 09 January 2016 - 02:33 PM, said:


Shorter facetime because of quirks and MPLs + a tiny bit cooler.
BL-6-KNT

A bit slower, a bit hotter but has more range.
BL-7-KNT-L

Can strip some leg and left arm armor to fit XL365 if you have one.


Thank you all for the build advice. Are the hitboxes unknown to all? I'm still a bit curious what they look like after the hotfix.

#26 Ted Wayz

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Posted 09 January 2016 - 04:29 PM

I love when the other team runs Black Knights. Love it!

#27 Saint Scarlett Johan

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Posted 09 January 2016 - 04:34 PM

View Postcazidin, on 09 January 2016 - 04:05 PM, said:

Thank you all for the build advice. Are the hitboxes unknown to all? I'm still a bit curious what they look like after the hotfix.


They're still similar to what they were before the fix, but significantly tighter. Which means it's still easy to pick the CT from the front, but it's also much easier to shield the CT now by twisting. I can't seem to find a picture though.

Edited by Lord Scarlett Johan, 09 January 2016 - 04:34 PM.


#28 El Bandito

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Posted 09 January 2016 - 06:04 PM

View PostLord Scarlett Johan, on 09 January 2016 - 03:14 PM, said:

The 6 is the better of the two. The 7-L lacks the 35% accel/decel and turn rate quirks the 6 has.

If a Standard MPL boat is what you want: BL-6-KNT


Just bear in mind that over 6 MPLs will incur Ghost Heat.

#29 Saint Scarlett Johan

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Posted 09 January 2016 - 06:29 PM

View PostEl Bandito, on 09 January 2016 - 06:04 PM, said:


Just bear in mind that over 6 MPLs will incur Ghost Heat.


I know, but it's only an additional 3.2 heat not taking into account any heat generation quirks.





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