

Not Bipedal Mechs
#21
Posted 09 January 2016 - 01:09 AM
#23
Posted 09 January 2016 - 01:55 AM
Alistair Winter, on 09 January 2016 - 01:31 AM, said:
There's not much to add to what hasn't been said already.
People already discussed the lack of chassis in the current timezone, the possible issues with the modelling/rigging etc and the difficulty in making them a viable choice balance-wise.
Now, i'd just like to chime in on the latter, by taking a look at the way Planetside handles their tanks (more specifically the Vanu hovertanks as opposed to the more normal tanks of the other factions). They handled pretty much how i'd expect Quadruped mechs to handle in Mechwarrior, it was WASD for directional movement and Mouse for rotating the whole vehicle. The main cannon was also, like the Quads, forward facing (when other tanks had full 360 degree rotational turrets, so for the most part, even more than the Biped mechs in Mechwarrior).
And in that game (at least while i was playing it), the tanks were quite balanced with each other (heck, i'd even say that the directional movement of the Vanu tank made it the best tank of them all) and seeing how current quirk system works, i don't think making the Quadruped mechs viable would be that much of a difficult task (maybe just tedious)
But yeah, back to being little old me, i'd sell one (or both) of my kidneys for them. I won't be using them much if Quads get implemented

Maybe one of the lungs too.
Edited by Juodas Varnas, 09 January 2016 - 01:58 AM.
#24
Posted 09 January 2016 - 02:03 AM
what do you think of the PS MW game where you could unlock their quad mech?
That thing actually looks like a turret on legs and I had a blast using it in the game.
So I wonder couldn't they use that to help them get a basic understanding of Quad mechs?
#25
Posted 09 January 2016 - 02:08 AM
VinJade, on 09 January 2016 - 02:03 AM, said:
what do you think of the PS MW game where you could unlock their quad mech?
That thing actually looks like a turret on legs and I had a blast using it in the game.
So I wonder couldn't they use that to help them get a basic understanding of Quad mechs?
I believe you're talking about Mechwarrior 2.
Yeah, it's currently the only Mechwarrior game to include a Quadruped mech, which was the 25 ton Tarantula.

Though, i personally, can't remember how exactly it worked in the game, but i THINK it worked just like a normal mech would've, with torso-twist and all, which is strange, because i also remember some bipedal mechs not having torso-twist themselves.
Not sure, maybe i'm just imagining things, hahaha
Edited by Juodas Varnas, 09 January 2016 - 02:09 AM.
#26
Posted 09 January 2016 - 02:15 AM
and yep that's the game, also like you said it moved like a normal mech, though if I recall correctly the twist as more than 180 to ether side giving it the largest torso twist of any mech. though in the TT game Quads cannot torso twist at all.
Edited by VinJade, 09 January 2016 - 02:16 AM.
#28
Posted 09 January 2016 - 03:17 AM
To make up for that, the game developers could allow quad 'mechs to strafe like in first person shooters, and use the mouse to aim (someone mentioned this earlier and I think it's a good idea).
If a quad 'mech loses a leg, instead of being restricted to 40 kph of forward speed, they can lose just a quarter of their original maximum speed. Loss of a second leg will drop that down to 1/3 of their speed, and loss of a third leg will affect the quad 'mech as though it were a bipedal 'mech with one leg gone. Also, a forward leg would be lost when its corresponding side torso is blown away.
The question is, are the benefits enough to make up for the shortcomings these machines would have in MWO?
#29
Posted 09 January 2016 - 04:21 AM
Alistair Winter, on 09 January 2016 - 01:31 AM, said:
Seems like I will cursed to Death

I literally sleep on it and had some ideas how it could be done, but most are already described, but pretty much better speed retention in case of legged, better terrain maneuverability, more speed for a lower engine, side-walking almost or no difference in back-speed or forward depending on leg design but most available in this epoch would have that, and better acceleration deceleration speed. Built in target retention for missiles with lock on (if they would be on the torso, you get what I mean)
But ye it really should not be implemented to few mechs on the timeline and even in the overall timeline they would be to few, but with would clearly be a unique feature in all mechwarrior games to date.
I'm really being cursed to Death I can feel it deep in my bones
PS: and actually the few that exist most don't even have enough variants
Edited by ThornScythe, 09 January 2016 - 04:39 AM.
#30
Posted 09 January 2016 - 12:25 PM
Narcissistic Martyr, on 09 January 2016 - 12:09 AM, said:
Problem is the only quad that this is often a factor for is the scorpion. The rest are just big slow assaults or far in the future.
The Tarantula in TRO 3055 is a fast, light quad. There's a few other fast light and medium quads out there, but not many (and I'm not certain of their place in timeline without looking them up).
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