Trauglodyte, on 08 January 2016 - 07:36 PM, said:
I'm still trying to knock all the dust off and catch up - damn this board has a lot to read after a year hiatus. When I left, the Clans had just been released, poptarting was still all the rage with some Paul talk on nerfing them, every Light mech was either a Jenner, Firestarter, or Douche Raven, and pretty much everyone was stripping equipment to slap on as many PPCs as they could. Now, I realize that lasers are, due to them being a beam weapon, a lot easier to use and the range bonus over normal PPCs makes them advantageous on top of their lighter weight, lesser heat, and negligible damage difference. But, I've seen quite a few posts bagging on the weapon and I hardly ever see anyone carry them. I even had a unit member ask me why I bothered equipping one on my Blackjack.
Someone fill me in!
In a nutshell-
Laser Host State Rewind(HSR) was improved, dramatically, and recent rework of HSR in total(now HSR will track mech "bones" to greatly increase HSR accuracy) means point and click weapons that actually do all the damage they are supposed to, right where you point your crosshair, supercede everything else in the game. Combine this with no ammo, better tonnage, and our crazy high heat scale cap- and the game is mostly peek, insta-gib someone with a 40-60 pointy "point and click" instahit laser alpha, return to cover to cool off.
Lasers are so easy to use compared to other weapons, and so reliable and potent, they have taken over top billing hands down. Gauss was also in the mix, but and don't let people fool you, this is/was because they offer a good dmg and, most importantly, NO HEAT weapon to pair with high heat lasers. Lasers are so easy to use, they have earned a title among some salty players as "crutch weapons". I don;t use that term myself, but there is no denying the superiority of a weapon with no leading a target, no ammo, instant dmg delivery and optimal ranges to combat any foe with no min range- at the cost of the least tonnage. The biggest contender for this has been clan ERML for some time.
Spreadsheet warriors will seldom admit to this and continually demand more spreadsheet tweeks because for sure, no doubt, changing a number is how you fix every single thing in the game. This is because, obviously, nothing else has ever happened to weapon balance or gameplay besides Russ and Paul's spreadsheet tweeks. Lasers are top dog because they got buffed, PPC's are bad because they got nerfed.
Defenders of laser vomit meta humping will tell you "lasers are balanced because they spread dmg!!" this is a myth, they never did, nor do they now(maybe a little on Clan ERLL because the burn time actually is substantial) they were always laughed at by the tryhards as n00b weapons "splashing dmg everywhere" but in reality they just had bad, bad HSR and a lot of dmg just didn't register at all, and sometimes it registered in really weird places. Ballistic HSR was spotty too, but was much easier to tell if the hits landed or not. With the main issue of lasers now fixed, suddenly
Lasers, lasers painting the sky like G.I. Joe cartoons everywhere.
Lots of talk about "dodging" PPC shots, which is sillyness- and lots of people back the idea a super fast projectile fixes all the issues. Maybe for them it would, but in reality most people supporting that idea want PPC's to travel fast enough they replicate laser style insta-hits. Or close enough(see gauss rifle projectile speeds where absolute minimal target lead is required). It would also make PPC's synch up with more weapons, for the all important "1 button mouse" style trigger grouping for maximum alpha ability! This also is very rarely mentioned, mostly people will deny and use hyperbolic "dodging enemy mechs" arguments instead.
Anyway, that is my perspective on it. Laser boat is king, CERML and CLPL. IS LPL/MPL/ML or heavily quirked LL or ERLL(rarely combine LL with ML/LPL, nature of quirks and one trick pony mega alpha methods) will "out skill" your mixed loadout or otherwise "not instant hit" weapons unless you use special considerations in your piloting.
This sounds a tad salty I realize, but that also has been the nature of these forums for a while now. A very vocal minority has Russ' ear on twitter, leaving the rest of us to grumble about how inept the voices of our community are as we are largely ignored and dismissed by those very few who "know better".
Best advice I can give: ignore these forums and just drop in game and blast giant robots. The game is a lot more fun when you don;t care what some self aggrandizing nerd raging forumites have to say about how broken the spreadsheets are.