Lykaon, on 09 January 2016 - 04:12 AM, said:
Except if that arbitrary reason isn't suitable for game mechanic balance then maybe it isn't needed.
And by that argument the Adder's "fixed" flamer should be returned to it's "fixed" location.PGI has already altered "fixed" items and initially the jets were not even "fixed" on the Timberwolf S variants omnipods.
Also...How about allowing any omnimech the ability to add jumpjets?
Battletech compendium Pg 108 (outfitting an omnimech) "Players may add jump jets to any OmniMech,whether or not it's standard configuration has jump jets.Jumpjets may only be mounted on the left and right legs,left and right torsos and the center torso.These locations must have sufficient critical slots available.Use the determining jump capacity rules pg 101 for determining the necessarytonnage of jets to give the omnimech the desired jump capacity."
Or do we arbitrarily ignore this? And if we do why? why can't I put jumpjets on a Stormcrow? would it be a poor balance choice? Battletech is the source materiel for all the mechwarrior games and by and large is the primary source for the game (MWo) and it's mechanics.
So if some battletech rules are "fixed" and others are not what is the criteria for what rules are and are not used?
Probably by what rules would improve the game and what rules would disbalance the game.
The implementation of omnimechs in this game is probably the closest we've ever been to balancing battlemech vs omnimech without making either one objectively superior. That being said, if you want every omni in the game to have optional jumpjets just because you have a table top ***** you're opening a can of worms I think you don't understand.
The reason the timberwolf is better than the summoner in this game, 100% of the time, is, among other things, the timberwolf has jumpjets that it shouldn't have. You'll see alot more of that business if you make omnimechs as open ended as you're asking for.
TLDR: TT is a guide, but if you follow it like a slave you're doing yourself and everyone else a disservice and put quite simply, you are delusional.
TELEFORCE, on 09 January 2016 - 03:27 AM, said:
That isn't even what the
Turkina looks like. verybad is a great modeler, but while that model visually evokes a
Turkina omnimech, I think it strays too far from the source material.
Here are some other examples of the chassis. I think it's a great looking 'mech right out of BattleTech.
And I'm trying to find the awesome wallpaper with a
Turkina leading a charge.
The art i linked is art for a mechwarrior 4 turkina that would have been in mech pak 4 from mek tek if it ever came out.
TBH, the TT turkina art kind of looks like two bowls put together with chubby legs and stubby little arms. I don't care for it.
Edited by pbiggz, 09 January 2016 - 09:52 AM.