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Balance: The Great Myth


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#1 Dirty Scrub Casual

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Posted 09 January 2016 - 03:40 AM

Quoting a previous comment on a SRM v SSRM thread, "This is a competitive video game, balance is needed."

LIES!

Balance is neither possible nor desirable in a co-operative role playing environment. Keywords are: CO-OPERATIVE. ROLE. PLAY. ENVIRONMENT. RPGs are NOT solo play gaming platforms. RPGs are specifically developed and intended for team involvement, wherein each member of a team chooses to participate in a specific role and progresses toward a specific niche specialization that offers the team a unique set of assets that positively contribute toward accomplishing common goals requiring a group effort, be it tanking, healing or doing damage (or combinations of the three) as the primary co-operative model, the trinity of the RPG universe, implies.

Compare virtual RPGs with real world RPGs such as soccer (footie: apologies to the rest of Earth), baseball, football, hockey, basketball... and hell, why not, the FREAKIN' MILITARY!

Stop demanding that your preferred chassis and loadout be capable of rocking every other chassis and loadout in a 1 v 1. This is a pipe dream and totally unrealistic. Do you actually expect a Jeep with a 30Cal turret to mollify an Abrams tank? Well, nooooo... but, but, but! Do you actually expect a light infantryman on reconnaissance to be kitted to blast a train tunnel? Well, noooooo.... but, but, but! Do you actually expect a sniper to hit President Kennedy twice with two separate bullets fired from the same barrel at the same time? Well, noooooo... but, but, but! I jus' wanna pew pew!

Silly man-child suffering from self-entitlement.

Go play a campaign mode game where inevitably your character is dialed in to beat the enemy because the developer wants to tell you THEIR story. If you want to write YOUR story then accept that life is NOT 'balanced' and, at least in the re-creation of the immutable laws of physics in the digital world, RPGs tend to follow certain fundamental principles and unchangeable laws that you are then challenged to bend as much as humanly possible without ending up in a world dominated by pink fluffy unicorns dancing on rainbows.

The gurus of MechWarrior: Online call it the 'meta'. Adapt or go extinct...

NB: I can imagine generations of chess players crying that the pawn (the only piece able to move both vertically and diagonally) is unbalanced because it can't cross the board in one move and capture the queen. Wait, that's a bishop... or a rook...but, but, but the pawn identifies with the bishop... or the rook... maybe it's transpawn...

End of line.

#2 adamts01

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Posted 09 January 2016 - 03:48 AM

Much anger in this one there is.

#3 Alistair Winter

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Posted 09 January 2016 - 03:53 AM

With all due respect, sir, I cannot for the life of me find a single coherent, valid argument in the opening post.

I think I'm being trolled.

#4 Lupis Volk

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Posted 09 January 2016 - 04:10 AM

Umm can someone translate what this Clanner is saying?

#5 adamts01

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Posted 09 January 2016 - 04:14 AM

I've heard people argue that Streaks should be more potent against bigger targets, but those people are stupid. They're just hating because the days of the CT seeking missiles are thankfully long gone. If you need "easy button" against lights, accept that you'll suck against anything else.

#6 Dracol

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Posted 09 January 2016 - 05:04 AM

View PostLupis Volk, on 09 January 2016 - 04:10 AM, said:

Umm can someone translate what this Clanner is saying?

I believe he is advocating for the older style of Mechwarrior balance, which was bigger is always better. That a lite mech should never have a chance against an assault mech.

#7 VATER

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Posted 09 January 2016 - 05:14 AM

Hmmm, if I understood the OP correctly he/she is simply telling all the cry-babies to STFU and to understand and realize, that your favourite mech is not a "Shaman" that is able to do everything.

#8 Diablobo

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Posted 09 January 2016 - 10:55 AM

Role-playing game?
Posted Image

#9 FupDup

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Posted 09 January 2016 - 10:57 AM

Posted Image

#10 Antares102

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Posted 09 January 2016 - 11:02 AM

View PostFupDup, on 09 January 2016 - 10:57 AM, said:

Posted Image

m2 lol
I stopped at "ROLE PLAY".

#11 Bishop Steiner

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Posted 09 January 2016 - 11:16 AM

huh.

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#12 Pjwned

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Posted 09 January 2016 - 11:27 AM

A) This isn't an RPG.

B) Your comparisons are irrelevant to the point.

C) Your comparisons are garbage even if they were somehow relevant.

#13 DAYLEET

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Posted 09 January 2016 - 11:53 AM

View PostAyrelind, on 09 January 2016 - 03:40 AM, said:

Balance is neither possible nor desirable in a co-operative role playing environment. Keywords are: CO-OPERATIVE. ROLE. PLAY. ENVIRONMENT. RPGs are NOT solo play gaming platforms...

I don't know what drugs you are on but if you share you will have an easier time here.

#14 Zolaz

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Posted 09 January 2016 - 12:28 PM

Posted Image

#15 Mcgral18

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Posted 09 January 2016 - 12:34 PM

Posted Image


How this is an RPG by the way?

You need balance in a game. Right now, you need to ignore half the weapon systems if you want to win, and choose which mech to use exclusively if it's God Tier or quirked.

While also praying to RNGeesus the MM favours you.

#16 Nightmare1

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Posted 09 January 2016 - 12:44 PM

View PostAyrelind, on 09 January 2016 - 03:40 AM, said:

Quoting a previous comment on a SRM v SSRM thread, "This is a competitive video game, balance is needed."

LIES!

Balance is neither possible nor desirable in a co-operative role playing environment. Keywords are: CO-OPERATIVE. ROLE. PLAY. ENVIRONMENT. RPGs are NOT solo play gaming platforms. RPGs are specifically developed and intended for team involvement, wherein each member of a team chooses to participate in a specific role and progresses toward a specific niche specialization that offers the team a unique set of assets that positively contribute toward accomplishing common goals requiring a group effort, be it tanking, healing or doing damage (or combinations of the three) as the primary co-operative model, the trinity of the RPG universe, implies.

Compare virtual RPGs with real world RPGs such as soccer (footie: apologies to the rest of Earth), baseball, football, hockey, basketball... and hell, why not, the FREAKIN' MILITARY!

Stop demanding that your preferred chassis and loadout be capable of rocking every other chassis and loadout in a 1 v 1. This is a pipe dream and totally unrealistic. Do you actually expect a Jeep with a 30Cal turret to mollify an Abrams tank? Well, nooooo... but, but, but! Do you actually expect a light infantryman on reconnaissance to be kitted to blast a train tunnel? Well, noooooo.... but, but, but! Do you actually expect a sniper to hit President Kennedy twice with two separate bullets fired from the same barrel at the same time? Well, noooooo... but, but, but! I jus' wanna pew pew!

Silly man-child suffering from self-entitlement.

Go play a campaign mode game where inevitably your character is dialed in to beat the enemy because the developer wants to tell you THEIR story. If you want to write YOUR story then accept that life is NOT 'balanced' and, at least in the re-creation of the immutable laws of physics in the digital world, RPGs tend to follow certain fundamental principles and unchangeable laws that you are then challenged to bend as much as humanly possible without ending up in a world dominated by pink fluffy unicorns dancing on rainbows.

The gurus of MechWarrior: Online call it the 'meta'. Adapt or go extinct...

NB: I can imagine generations of chess players crying that the pawn (the only piece able to move both vertically and diagonally) is unbalanced because it can't cross the board in one move and capture the queen. Wait, that's a bishop... or a rook...but, but, but the pawn identifies with the bishop... or the rook... maybe it's transpawn...

End of line.



I rather agree. I don't think that the game needs to be balanced in such a manner that every Mech and class is equal to every other. PGI should focus on providing larger maps where role play can impact the game. PGI should also focus on developing good role play and not worry about trying to make MWO into some kind of e-sport.

#17 Mystere

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Posted 09 January 2016 - 01:05 PM

Once again:

Quote

The general problem I am seeing is that almost everybody, PGI and players alike, are only looking at gear for balance, for an IP that is inherently asymmetrical. It has already failed several times, miserably, and yet people still insist on repeatedly doing the exact same thing -- the definition of insanity.

So why not stop this insanity? Why not have a real balancing system based on more than just gear? Use all of the following:
  • lore formations
  • game modes
  • drop weight
  • respawn size (as reinforcements)
  • victory conditions
  • Mech construction rules
  • weapon attributes and mechanics
  • equipment attributes and mechanics
  • reward system
  • etc. etc. etc.


#18 dario03

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Posted 09 January 2016 - 01:07 PM

View PostPjwned, on 09 January 2016 - 11:27 AM, said:

A) This isn't an RPG.

B) Your comparisons are irrelevant to the point.

C) Your comparisons are garbage even if they were somehow relevant.


D) The king and queen can move vertically and diagonally.

#19 Coralld

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Posted 09 January 2016 - 01:12 PM

View PostAyrelind, on 09 January 2016 - 03:40 AM, said:

Quoting a previous comment on a SRM v SSRM thread, "This is a competitive video game, balance is needed."

LIES!

Balance is neither possible nor desirable in a co-operative role playing environment. Keywords are: CO-OPERATIVE. ROLE. PLAY. ENVIRONMENT. RPGs are NOT solo play gaming platforms. RPGs are specifically developed and intended for team involvement, wherein each member of a team chooses to participate in a specific role and progresses toward a specific niche specialization that offers the team a unique set of assets that positively contribute toward accomplishing common goals requiring a group effort, be it tanking, healing or doing damage (or combinations of the three) as the primary co-operative model, the trinity of the RPG universe, implies.

Compare virtual RPGs with real world RPGs such as soccer (footie: apologies to the rest of Earth), baseball, football, hockey, basketball... and hell, why not, the FREAKIN' MILITARY!

Stop demanding that your preferred chassis and loadout be capable of rocking every other chassis and loadout in a 1 v 1. This is a pipe dream and totally unrealistic. Do you actually expect a Jeep with a 30Cal turret to mollify an Abrams tank? Well, nooooo... but, but, but! Do you actually expect a light infantryman on reconnaissance to be kitted to blast a train tunnel? Well, noooooo.... but, but, but! Do you actually expect a sniper to hit President Kennedy twice with two separate bullets fired from the same barrel at the same time? Well, noooooo... but, but, but! I jus' wanna pew pew!

Silly man-child suffering from self-entitlement.

Go play a campaign mode game where inevitably your character is dialed in to beat the enemy because the developer wants to tell you THEIR story. If you want to write YOUR story then accept that life is NOT 'balanced' and, at least in the re-creation of the immutable laws of physics in the digital world, RPGs tend to follow certain fundamental principles and unchangeable laws that you are then challenged to bend as much as humanly possible without ending up in a world dominated by pink fluffy unicorns dancing on rainbows.

The gurus of MechWarrior: Online call it the 'meta'. Adapt or go extinct...

NB: I can imagine generations of chess players crying that the pawn (the only piece able to move both vertically and diagonally) is unbalanced because it can't cross the board in one move and capture the queen. Wait, that's a bishop... or a rook...but, but, but the pawn identifies with the bishop... or the rook... maybe it's transpawn...

End of line.

Ummmm...












What?!

Are you trying to troll us or something? Because I just don't even right now.

#20 PerfectDuck

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Posted 09 January 2016 - 01:40 PM

Chess is a competitive game because it's balanced. Both players have the same equipment. It's not like white only has a pawn and black only has a queen.





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