

Balance: The Great Myth
#1
Posted 09 January 2016 - 03:40 AM
LIES!
Balance is neither possible nor desirable in a co-operative role playing environment. Keywords are: CO-OPERATIVE. ROLE. PLAY. ENVIRONMENT. RPGs are NOT solo play gaming platforms. RPGs are specifically developed and intended for team involvement, wherein each member of a team chooses to participate in a specific role and progresses toward a specific niche specialization that offers the team a unique set of assets that positively contribute toward accomplishing common goals requiring a group effort, be it tanking, healing or doing damage (or combinations of the three) as the primary co-operative model, the trinity of the RPG universe, implies.
Compare virtual RPGs with real world RPGs such as soccer (footie: apologies to the rest of Earth), baseball, football, hockey, basketball... and hell, why not, the FREAKIN' MILITARY!
Stop demanding that your preferred chassis and loadout be capable of rocking every other chassis and loadout in a 1 v 1. This is a pipe dream and totally unrealistic. Do you actually expect a Jeep with a 30Cal turret to mollify an Abrams tank? Well, nooooo... but, but, but! Do you actually expect a light infantryman on reconnaissance to be kitted to blast a train tunnel? Well, noooooo.... but, but, but! Do you actually expect a sniper to hit President Kennedy twice with two separate bullets fired from the same barrel at the same time? Well, noooooo... but, but, but! I jus' wanna pew pew!
Silly man-child suffering from self-entitlement.
Go play a campaign mode game where inevitably your character is dialed in to beat the enemy because the developer wants to tell you THEIR story. If you want to write YOUR story then accept that life is NOT 'balanced' and, at least in the re-creation of the immutable laws of physics in the digital world, RPGs tend to follow certain fundamental principles and unchangeable laws that you are then challenged to bend as much as humanly possible without ending up in a world dominated by pink fluffy unicorns dancing on rainbows.
The gurus of MechWarrior: Online call it the 'meta'. Adapt or go extinct...
NB: I can imagine generations of chess players crying that the pawn (the only piece able to move both vertically and diagonally) is unbalanced because it can't cross the board in one move and capture the queen. Wait, that's a bishop... or a rook...but, but, but the pawn identifies with the bishop... or the rook... maybe it's transpawn...
End of line.
#2
Posted 09 January 2016 - 03:48 AM
#3
Posted 09 January 2016 - 03:53 AM
I think I'm being trolled.
#4
Posted 09 January 2016 - 04:10 AM
#5
Posted 09 January 2016 - 04:14 AM
#6
Posted 09 January 2016 - 05:04 AM
Lupis Volk, on 09 January 2016 - 04:10 AM, said:
I believe he is advocating for the older style of Mechwarrior balance, which was bigger is always better. That a lite mech should never have a chance against an assault mech.
#7
Posted 09 January 2016 - 05:14 AM
#8
Posted 09 January 2016 - 10:55 AM

#9
Posted 09 January 2016 - 10:57 AM

#11
Posted 09 January 2016 - 11:16 AM

#12
Posted 09 January 2016 - 11:27 AM
B) Your comparisons are irrelevant to the point.
C) Your comparisons are garbage even if they were somehow relevant.
#13
Posted 09 January 2016 - 11:53 AM
Ayrelind, on 09 January 2016 - 03:40 AM, said:
I don't know what drugs you are on but if you share you will have an easier time here.
#14
Posted 09 January 2016 - 12:28 PM

#15
Posted 09 January 2016 - 12:34 PM

How this is an RPG by the way?
You need balance in a game. Right now, you need to ignore half the weapon systems if you want to win, and choose which mech to use exclusively if it's God Tier or quirked.
While also praying to RNGeesus the MM favours you.
#16
Posted 09 January 2016 - 12:44 PM
Ayrelind, on 09 January 2016 - 03:40 AM, said:
LIES!
Balance is neither possible nor desirable in a co-operative role playing environment. Keywords are: CO-OPERATIVE. ROLE. PLAY. ENVIRONMENT. RPGs are NOT solo play gaming platforms. RPGs are specifically developed and intended for team involvement, wherein each member of a team chooses to participate in a specific role and progresses toward a specific niche specialization that offers the team a unique set of assets that positively contribute toward accomplishing common goals requiring a group effort, be it tanking, healing or doing damage (or combinations of the three) as the primary co-operative model, the trinity of the RPG universe, implies.
Compare virtual RPGs with real world RPGs such as soccer (footie: apologies to the rest of Earth), baseball, football, hockey, basketball... and hell, why not, the FREAKIN' MILITARY!
Stop demanding that your preferred chassis and loadout be capable of rocking every other chassis and loadout in a 1 v 1. This is a pipe dream and totally unrealistic. Do you actually expect a Jeep with a 30Cal turret to mollify an Abrams tank? Well, nooooo... but, but, but! Do you actually expect a light infantryman on reconnaissance to be kitted to blast a train tunnel? Well, noooooo.... but, but, but! Do you actually expect a sniper to hit President Kennedy twice with two separate bullets fired from the same barrel at the same time? Well, noooooo... but, but, but! I jus' wanna pew pew!
Silly man-child suffering from self-entitlement.
Go play a campaign mode game where inevitably your character is dialed in to beat the enemy because the developer wants to tell you THEIR story. If you want to write YOUR story then accept that life is NOT 'balanced' and, at least in the re-creation of the immutable laws of physics in the digital world, RPGs tend to follow certain fundamental principles and unchangeable laws that you are then challenged to bend as much as humanly possible without ending up in a world dominated by pink fluffy unicorns dancing on rainbows.
The gurus of MechWarrior: Online call it the 'meta'. Adapt or go extinct...
NB: I can imagine generations of chess players crying that the pawn (the only piece able to move both vertically and diagonally) is unbalanced because it can't cross the board in one move and capture the queen. Wait, that's a bishop... or a rook...but, but, but the pawn identifies with the bishop... or the rook... maybe it's transpawn...
End of line.
I rather agree. I don't think that the game needs to be balanced in such a manner that every Mech and class is equal to every other. PGI should focus on providing larger maps where role play can impact the game. PGI should also focus on developing good role play and not worry about trying to make MWO into some kind of e-sport.
#17
Posted 09 January 2016 - 01:05 PM
Quote
So why not stop this insanity? Why not have a real balancing system based on more than just gear? Use all of the following:
- lore formations
- game modes
- drop weight
- respawn size (as reinforcements)
- victory conditions
- Mech construction rules
- weapon attributes and mechanics
- equipment attributes and mechanics
- reward system
- etc. etc. etc.
#19
Posted 09 January 2016 - 01:12 PM
Ayrelind, on 09 January 2016 - 03:40 AM, said:
LIES!
Balance is neither possible nor desirable in a co-operative role playing environment. Keywords are: CO-OPERATIVE. ROLE. PLAY. ENVIRONMENT. RPGs are NOT solo play gaming platforms. RPGs are specifically developed and intended for team involvement, wherein each member of a team chooses to participate in a specific role and progresses toward a specific niche specialization that offers the team a unique set of assets that positively contribute toward accomplishing common goals requiring a group effort, be it tanking, healing or doing damage (or combinations of the three) as the primary co-operative model, the trinity of the RPG universe, implies.
Compare virtual RPGs with real world RPGs such as soccer (footie: apologies to the rest of Earth), baseball, football, hockey, basketball... and hell, why not, the FREAKIN' MILITARY!
Stop demanding that your preferred chassis and loadout be capable of rocking every other chassis and loadout in a 1 v 1. This is a pipe dream and totally unrealistic. Do you actually expect a Jeep with a 30Cal turret to mollify an Abrams tank? Well, nooooo... but, but, but! Do you actually expect a light infantryman on reconnaissance to be kitted to blast a train tunnel? Well, noooooo.... but, but, but! Do you actually expect a sniper to hit President Kennedy twice with two separate bullets fired from the same barrel at the same time? Well, noooooo... but, but, but! I jus' wanna pew pew!
Silly man-child suffering from self-entitlement.
Go play a campaign mode game where inevitably your character is dialed in to beat the enemy because the developer wants to tell you THEIR story. If you want to write YOUR story then accept that life is NOT 'balanced' and, at least in the re-creation of the immutable laws of physics in the digital world, RPGs tend to follow certain fundamental principles and unchangeable laws that you are then challenged to bend as much as humanly possible without ending up in a world dominated by pink fluffy unicorns dancing on rainbows.
The gurus of MechWarrior: Online call it the 'meta'. Adapt or go extinct...
NB: I can imagine generations of chess players crying that the pawn (the only piece able to move both vertically and diagonally) is unbalanced because it can't cross the board in one move and capture the queen. Wait, that's a bishop... or a rook...but, but, but the pawn identifies with the bishop... or the rook... maybe it's transpawn...
End of line.
Ummmm...
What?!
Are you trying to troll us or something? Because I just don't even right now.
#20
Posted 09 January 2016 - 01:40 PM
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