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2 Things That Would Be Nice.....


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#1 ReemusX

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Posted 09 January 2016 - 03:09 PM

Been on MWO for about a week. I played MW way back in the day...and I mean WAY back. A lot of players were still learning the alphabet then haha... Noticed a couple of things that I was looking for right off the bat....that were missing. Expecting I guess I should say.

1: The ability to save different configs/loadouts for your mechs..and be able to name them. I know most stick with their configs once they find one that works...but sometimes I like to change it up. I know having all those variants of a mech is close...but not really.

2: Kind of goes along with one. On the quick play once a map and mode is picked, I was expecting to see a kind "selection" screen as you ready up. Like one to select a loadout you have saved... Since I have found that my loadouts aren't very universal for every single map. I am working on my first mech which I just closed my eyes and chose a crab. Just finished getting them to elite but have yet to have a loadout that is decent for all maps.

Just my .02

I do really enjoy the game...brings back some memories of MW1 and the merc one I had. Still miss wire frame mode lol....doubt that would ever be online haha

#2 DaZur

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Posted 09 January 2016 - 03:20 PM

Welcome to the insanity....

1). Has been discussed and is planned but is low on the priority list.

2). Like the idea. Don't know if that particular application has been discussed.



#3 Revis Volek

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Posted 09 January 2016 - 03:42 PM

2) I have heard Russ actually plea against this as he didnt wants groups to be able to use loadouts as exploits on maps...

All laser boat large group on Frozen, then see Terra and go all Gauss and Ballistics, it creates a can of worms so to speak that i think they would rather not deal with. This way its kinda random and you need to make builds that are capable of being used on any map. It is a way of adding diversity to the game.

You would see COLD MAP builds that pushed the threshold of heat non stop (one reason being because we dont have a true heat scale) 90% heat riding and the like. Then build like Quad gauss whales and triple gauss cata's, Dual gauss jagers and such on very hot maps.

I think its better the way it is honestly, but saved loadouts is something we as the community has harped on for quite some time. Maybe once servers get better on PGI's (room for storage) end or they change some more UI stuff up maybe we will see it. Of course we could just store such info on our own machines much like we do with the mech lab pics and stuff.

#4 Thunder Lips Express

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Posted 09 January 2016 - 03:57 PM

View PostReemusX, on 09 January 2016 - 03:09 PM, said:

Been on MWO for about a week. I played MW way back in the day...and I mean WAY back. A lot of players were still learning the alphabet then haha... Noticed a couple of things that I was looking for right off the bat....that were missing. Expecting I guess I should say.

1: The ability to save different configs/loadouts for your mechs..and be able to name them. I know most stick with their configs once they find one that works...but sometimes I like to change it up. I know having all those variants of a mech is close...but not really.

2: Kind of goes along with one. On the quick play once a map and mode is picked, I was expecting to see a kind "selection" screen as you ready up. Like one to select a loadout you have saved... Since I have found that my loadouts aren't very universal for every single map. I am working on my first mech which I just closed my eyes and chose a crab. Just finished getting them to elite but have yet to have a loadout that is decent for all maps.

Just my .02

I do really enjoy the game...brings back some memories of MW1 and the merc one I had. Still miss wire frame mode lol....doubt that would ever be online haha


Welcome to the club my man. It's nice to have another vet around here. I hope you enjoy your stay and stick around.
A quick word of advice, try not to get too bummed out by toxic forum members.
Step2 1 has been discussed for quite some time, I think the main problem is it might limit the ammount of mechs that someone might purchase, I have a couple different mechs of the same variant because it costs too much c-bills to switch between endo steel and such. (cataphract 4x for example)

Step 2. It would be a nice thought, another that has been discussed, I would love to not bring a brawler on alpine and such but as mentioned above me, it would be a drag if a large unit could coordinate even better and make things worse for us pugs... Unless you are in the big unit, then should be a blast :) add me to friends in game if you're looking for someone to play with

#5 Monkey Lover

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Posted 09 January 2016 - 04:01 PM

Biggest issue with loadouts is the cost when you don't have all the equipment.

Only way to fix this would be to have no equipment loaded until you play a mech but then you run into the need of owning so many duplicates. This is one way they make $$$ so you can see how these feature will almost never happen. It's more of a free 2 play issue.

Edited by Monkey Lover, 09 January 2016 - 04:01 PM.


#6 ReemusX

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Posted 09 January 2016 - 06:07 PM

True on the $$ part but I noticed they already kind of do that with aesthetics (camp prints, cockpit stuff, etc.) where you can buy one for all or one for one. I don't see where it would be too tough to "purchase" a loadout/config slot with cbills and the config you save to it is "locked" unless you unlock it to sell items or use them on other mechs. I k ow it would get costly but those who play a particular mech would see more of a benefit? What you lock into config save doesn't cost the sink, armor, etc to switch for that mech.

I dunno.... Just think there should be something in place since I noticed a real drag when II have a setup for damage in close and end up on a map that takes half my armor to reach my range. Slow crabs already bad enough as I have seen.

Or how about this? The ability to switch your mechs in ready up screen? I mean...you would have 3 variants in order to elite one... At least you can kind of "gear up" your inventory to cover yourself when you end up with a brawler on a ranged map? Seems logical to me. Everything will be exploited at some point online... For me she I get into a game that has been out a while...and i start off getting hammered by the vets.... It just makes me want to play more to get to a competitive status in games. That is the point to me.... I have seen devs adjust pvp in games to allow new players to compete with 20mins of installing a game....and that just isn't how this works. An MMA fighter doesn't get a handicap...he gets whipped a few times and learns from it....i consider that as the basis for online gaming lol....but less painful.

My attempt at a 2 sentence reply has just failed....lol

#7 ReemusX

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Posted 09 January 2016 - 06:11 PM

Pardon typos etc.... Windows phone and it's "autocorrect dictatorship" that can't be turned off. And for some reason I have to backspace all the way back to fix a word.

#8 TexAce

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Posted 09 January 2016 - 06:12 PM

View PostReemusX, on 09 January 2016 - 03:09 PM, said:

Been on MWO for about a week. I played MW way back in the day...and I mean WAY back. A lot of players were still learning the alphabet then haha... Noticed a couple of things that I was looking for right off the bat....that were missing. Expecting I guess I should say.

1: The ability to save different configs/loadouts for your mechs..and be able to name them. I know most stick with their configs once they find one that works...but sometimes I like to change it up. I know having all those variants of a mech is close...but not really.

2: Kind of goes along with one. On the quick play once a map and mode is picked, I was expecting to see a kind "selection" screen as you ready up. Like one to select a loadout you have saved... Since I have found that my loadouts aren't very universal for every single map. I am working on my first mech which I just closed my eyes and chose a crab. Just finished getting them to elite but have yet to have a loadout that is decent for all maps.

Just my .02

I do really enjoy the game...brings back some memories of MW1 and the merc one I had. Still miss wire frame mode lol....doubt that would ever be online haha


1. If it ever happens then only if PGI can make money out of it. So it has to be purchaseable only by MC.
2. Absolutely against this idea, since people would min-max their builds for specific maps like DarthRevis explained. Being a good mechwarrior is to be able to create mechs, which can be suitable in any terrain and not just to specialize on one thing best and being locked out of the whole match because you can't contribute at all.

#9 VinJade

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Posted 09 January 2016 - 06:22 PM

While correct, remember that at looking at normal units from lore where many mechs was passed down from one gen to the next, not all mechs will be able to adapt to every location the old unseen fire support mechs like the Archer was a missile support unit with some minor laser backup weapons. it however lacked JJs, and didn't have a lot of HSs ether and would fair poorly in maps like the bog & Terratherma.

and unless part of a large unit such as a house unit or a large well kept Merc unit then they are stuck with what they got.

point I guess I am trying to make is that there are mechs created for roles be it long range support or close in combat there will never be away to optimize your mech well for every thing you will run across.

#10 mikerso

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Posted 09 January 2016 - 07:03 PM

View PostVinJade, on 09 January 2016 - 06:22 PM, said:

point I guess I am trying to make is that there are mechs created for roles be it long range support or close in combat there will never be away to optimize your mech well for every thing you will run across.


I feel I understand the point you are making here, but I do want to add a point on this. True not all mechs can be fully optimized for every role. A fair assessment here would be that most lights do not do well with long range support.

On the flip side of this debate stands pilot experience and skill. Experience would tell you that you need to have a mix of weapon ranges on your mech. Also if your build is terrible with heat, you need to change your firing group, or make room for heat sinks. I love running an lrm boat myself, but I wll never take a boat into battle without some brawling weapons.

The voting screen in itself is one way to pick a map optimized for your build. But optimization really needs to be done in a general basis.

#11 ReemusX

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Posted 09 January 2016 - 07:10 PM

I understand it is tough to find a happy medium but still think with all the mechs out there that you should have a choice to pick for a map. As far as running with groups etc., that's the advantage of it I guess. A well organized unit shouldn't be considered as an unfair advantage with the choice of roles per map. If they dominate.... Kudos to them. Will always be griefers in an a$$ whoopin' lol.

#12 mikerso

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Posted 09 January 2016 - 07:47 PM

View PostReemusX, on 09 January 2016 - 07:10 PM, said:

I understand it is tough to find a happy medium but still think with all the mechs out there that you should have a choice to pick for a map. As far as running with groups etc., that's the advantage of it I guess. A well organized unit shouldn't be considered as an unfair advantage with the choice of roles per map. If they dominate.... Kudos to them. Will always be griefers in an a$$ whoopin' lol.


I would hope for the same. Community warfare has it to an extent.

In regular qeue I say throw out map/mode voting. And let players choose four of their mechs before entering. Once map and mode are chosen, then they can pick from those mechs.





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