Minimally Viable™ Quirks
#1
Posted 09 January 2016 - 09:42 AM
how am i supposed to fit a gauss rifle on a 733P when it has no ballistic hardpoints?
do i just strap one with duct tape on one of the arms?
#2
Posted 09 January 2016 - 09:51 AM
(then I remember this is PGI)
#3
Posted 09 January 2016 - 09:55 AM
#4
Posted 09 January 2016 - 10:19 AM
Prosperity Park, on 09 January 2016 - 09:55 AM, said:
It's also an issue that has zero negative impact, so there isn't a whole lot of incentive to fix it at the moment.
#5
Posted 09 January 2016 - 10:21 AM
Edited by Antares102, 09 January 2016 - 10:22 AM.
#6
Posted 09 January 2016 - 10:33 AM
#9
Posted 09 January 2016 - 11:07 AM
Yeonne Greene, on 09 January 2016 - 10:19 AM, said:
It's also an issue that has zero negative impact, so there isn't a whole lot of incentive to fix it at the moment.
If it were me developing this game, I would have fixed it pretty quickly regardless of how much impact it has. It's called 'pride in one's work'.
#10
Posted 09 January 2016 - 11:09 AM
why does a blackjack have as much structure as a highlander?
Quote
if i was developing the game I wouldnt even be using quirks for weapon balance in the first place. I would have balanced IS and clan tech properly at the base level. And then quirks would only be used to help the underpowered mechs or differentiate the mechs that were too similar.
Edited by Khobai, 09 January 2016 - 11:15 AM.
#11
Posted 09 January 2016 - 11:23 AM
I doubt they care enough to go back and change it though.
#12
Posted 09 January 2016 - 12:17 PM
Yosharian, on 09 January 2016 - 11:07 AM, said:
They probably forgot it was even a thing because they sure don't seem to keep a good track of even the larger issues.
#13
Posted 09 January 2016 - 12:23 PM
#14
Posted 09 January 2016 - 12:37 PM
Prosperity Park, on 09 January 2016 - 09:55 AM, said:
Hey Guys...
I fixed it
<QuirkList> <Quirk name="internalresist_ll_additive" value="10" /> <Quirk name="internalresist_rl_additive" value="10" /> <Quirk name="internalresist_lt_additive" value="10" /> <Quirk name="internalresist_rt_additive" value="10" /> <Quirk name="internalresist_ct_additive" value="14" /> <Quirk name="armorresist_la_additive" value="15" /> <Quirk name="armorresist_ra_additive" value="15" /> <Quirk name="laser_duration_multiplier" value="-0.1" /> <Quirk name="energy_range_multiplier" value="0.15" /> <Quirk name="missile_cooldown_multiplier" value="0.10" /> <Quirk name="missile_velocity_multiplier" value="0.1" /> <Quirk name="accellerp_all_multiplier" value="0.55" /> <Quirk name="decellerp_all_multiplier" value="0.55" /> <Quirk name="turnlerp_all_multiplier" value="0.35" /> <Quirk name="torsospeed_yaw_multiplier" value="0.15" /> <Quirk name="torsoangle_yaw_additive" value="10" /> </QuirkList>
by removing these 2 lines from the list:
<Quirk name="ballistic_cooldown_multiplier" value="0.1" />
As for those saying it doesn't affect the mech, it loses 2 legitimate/working quirks due to this. 10% less E heat, for example, would be a damn sight more useful.
Edited by Mcgral18, 09 January 2016 - 12:38 PM.
#15
Posted 09 January 2016 - 05:43 PM
Mcgral18, on 09 January 2016 - 12:37 PM, said:
Hey Guys...
I fixed it
<QuirkList> <Quirk name="internalresist_ll_additive" value="10" /> <Quirk name="internalresist_rl_additive" value="10" /> <Quirk name="internalresist_lt_additive" value="10" /> <Quirk name="internalresist_rt_additive" value="10" /> <Quirk name="internalresist_ct_additive" value="14" /> <Quirk name="armorresist_la_additive" value="15" /> <Quirk name="armorresist_ra_additive" value="15" /> <Quirk name="laser_duration_multiplier" value="-0.1" /> <Quirk name="energy_range_multiplier" value="0.15" /> <Quirk name="missile_cooldown_multiplier" value="0.10" /> <Quirk name="missile_velocity_multiplier" value="0.1" /> <Quirk name="accellerp_all_multiplier" value="0.55" /> <Quirk name="decellerp_all_multiplier" value="0.55" /> <Quirk name="turnlerp_all_multiplier" value="0.35" /> <Quirk name="torsospeed_yaw_multiplier" value="0.15" /> <Quirk name="torsoangle_yaw_additive" value="10" /> </QuirkList>
by removing these 2 lines from the list:
[s] <Quirk name="isgaussrifle_cooldown_multiplier" value="0.05" /&"]
[s] <Quirk name="ballistic_cooldown_multiplier" value="0.1" /&"]
As for those saying it doesn't affect the mech, it loses 2 legitimate/working quirks due to this. 10% less E heat, for example, would be a damn sight more useful.
That idea assumes:
A.) That it would actually have something else in those quirk positions
B.) That there is a finite limit to the number of quirks it could have (there isn't)
C.) That it doesn't already have all the quirks PGI would give it regardless of the ballistic slip-up.
There simply isn't enough information to know.
#16
Posted 09 January 2016 - 06:05 PM
#17
Posted 09 January 2016 - 06:11 PM
Yeonne Greene, on 09 January 2016 - 05:43 PM, said:
That idea assumes:
A.) That it would actually have something else in those quirk positions
B.) That there is a finite limit to the number of quirks it could have (there isn't)
C.) That it doesn't already have all the quirks PGI would give it regardless of the ballistic slip-up.
There simply isn't enough information to know.
But, this fixes it regardless.
No hassle, just changing attributes and/or giving it new ones.
Quirks are generally limited, and if you get one, that means you aren't given the other.
Of course, no patch since the Holidays, and I promised to give them until March before whining excessively.
#18
Posted 09 January 2016 - 06:21 PM
Sheesh
#19
Posted 09 January 2016 - 08:04 PM
I like that the BJ1 is now tanky, more innersphere mechs need to be brought up to this level. The WVR, the GRF, the VND all need BJ level quirks.
Why PGI is so inconsistent with their buffs I cannot fathom. Nothing makes sense, they give blanket nerfs out to EVERY mech via the skill tree nerfs and they pick and choose a couple mechs to give Accel and Decel to but leave tons in the crapper.
Edited by Xetelian, 09 January 2016 - 08:04 PM.
#20
Posted 09 January 2016 - 08:07 PM
Mcgral18, on 09 January 2016 - 06:11 PM, said:
March? Generous.
If I still had enough of a fire to care any more (the embers are still hot if PGI shows interest), I'd have only given them until February.
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