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Light Ppc Spam


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#1 Rkshz

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Posted 15 August 2021 - 10:47 PM

Greetings.
I paused after the last big balance update for weapons and quirkrs. Now I`m back and was surprised to find that the Light PPC does not have the minimum distance as before.
As a result, practically in every game there are several light mechs with Light PPCs spam.

And now is awful.
Previously, any light mech on lasers or srms could easily cope with this threat (just keep the distance less than 80 meters), but now a good player on Light PPCs simply kills any light that comes for him.

Why did you allow Light PPCs spam?
You must understand that the PPC as a weapon has the smallest face-time shoot. In good hands, this is a dangerous weapon.

Why didn't you do it at least as with simple PPCs, that is, full damage is done from 0-80 meters. Or how with heavy PPCs, after 80 meters?

Only me this imbalance circus with Light PPCs spam annoys?

#2 Monkey Lover

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Posted 15 August 2021 - 10:58 PM

Its annoying but doesnt really hurt. Most the scores i see of these mechs is way under just using mpl.

I wish they could fix the sound effects so i could tell im only getting hit by a light compared to heavy ppc Posted Image

Edited by Monkey Lover, 15 August 2021 - 11:37 PM.


#3 justcallme A S H

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Posted 15 August 2021 - 11:08 PM

View PostRkshz, on 15 August 2021 - 10:47 PM, said:

As a result, practically in every game there are several light mechs with Light PPCs spam.


I played/streamed for ~8hrs a couple of days ago.

Practically every game was not at all filled with LPPCs at all.


View PostRkshz, on 15 August 2021 - 10:47 PM, said:

Why did you allow Light PPCs spam?
You must understand that the PPC as a weapon has the smallest face-time shoot. In good hands, this is a dangerous weapon.

Why didn't you do it at least as with simple PPCs, that is, full damage is done from 0-80 meters. Or how with heavy PPCs, after 80 meters?

Only me this imbalance circus with Light PPCs spam annoys?


Probably just you over sensationalising it. a little too much.

The change was made to LPPC and min range to give them a little big more usefulness over the other PPCs which still keep the minimum range.

#4 Heavy Money

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Posted 16 August 2021 - 12:00 AM

If someone is winning light duels using LPPCs against other weapons, they probably deserve it because that requires really good aim in comparison.

And the weapon efficiency is worse on damage vs heat and tonnage than most other options. They're paying a lot for range that isn't getting used in a light duel in most cases.

Edited by Heavy Money, 16 August 2021 - 12:00 AM.


#5 MechB Kotare

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Posted 16 August 2021 - 12:58 AM

Lppcs were bad weapons. They still are. I dont mind them being a bit less bad. Besides 3 lppcs wolfound, 1 or 2 lppc locusts and 6x lppc riflemen, i havent seen anything that could be considered a lppc spam.

Unless they are boated they are rather just annoying.

#6 GoodTry

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Posted 16 August 2021 - 04:07 AM

I usually play light mechs. I’ve noticed a lot more players using LPPCs, especially on other lights.

It has definitely been an adjustment, as a single 3x LPPC hit will tear a nice hole in my Flea’s armor, and light mechs that were previously relatively safe to engage may now be much more of a threat.

I think it’s great for the game and I’m glad to see more variety. LPPCs are more balanced now, and they give lights another option. That’s why people are using them.

I agree with Monkey Lover though that it would be really nice if the sound effect gave you an indication of whether you just got hit with a light/regular/heavy PPC.

#7 ScrapIron Prime

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Posted 16 August 2021 - 04:57 AM

I have found that a Jenner with light PPCs is still a Jenner. Without an arty strike, you have to work pretty darn hard to clear 300 damage, even with 4 LPPC giving you both range and brawl options. At 3 tons each, they’re not a miracle weapon, but they are quite useful.

#8 Ignatius Audene

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Posted 16 August 2021 - 04:59 AM

15 dmg scary? What about 7 spl or 6 mpl builds etc (Duration very small)? 3 lights got their niche nur they are far from op. And 2 cerppc are still better in pretty much everything

#9 John Bronco

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Posted 16 August 2021 - 05:53 AM

I think it's good that light mechs have other options than just small/med lasers.

Full countering a weapon by simply rushing them is **** gameplay.

#10 Curccu

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Posted 16 August 2021 - 06:19 AM

View PostIgnatius Audene, on 16 August 2021 - 04:59 AM, said:

15 dmg scary? What about 7 spl or 6 mpl builds etc (Duration very small)? 3 lights got their niche nur they are far from op. And 2 cerppc are still better in pretty much everything

PPFLD is not same as any kind of burn duration specially against lights.

IMO LPPC is in pretty good place atm.

#11 MechNexus

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Posted 16 August 2021 - 06:46 AM

People think lppcs are a problem?

#12 GoodTry

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Posted 16 August 2021 - 07:20 AM

View PostIgnatius Audene, on 16 August 2021 - 04:59 AM, said:

15 dmg scary? What about 7 spl or 6 mpl builds etc (Duration very small)? 3 lights got their niche nur they are far from op. And 2 cerppc are still better in pretty much everything


I wouldn't say scary. But, running a Flea, you can safely engaging an MPL light briefly since the damage is spread as you rotate/reach cover. 3LPPC lights more dangerous.

Flea legs with quirks and survival tree have 27 armor + 11 structure = 3 3LPPC hits. Accounting for skill tree, a light mech with good aim can make a leg cherry red in 2 hits, or blow it off in 3.

Piranha legs have 20 armor + 11 structure. You can survive a dual Gauss hit (barely), but just two 3LPPC hits will destroy a leg, from 540m.

Shots to the rear are risky too. Quirked, a Flea has 22-25 torso structure. If you run 2 back armor, 2 3LPPC shots on any one torso will take you out. A Piranha has just 14; with 2 rear armor, a single 3LPPC to the back = side torso lost.

I agree though, given the disadvantages etc., LPPCs are in a good place now. 20-tonners are supposed to die quickly.

#13 Capt Deadpool

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Posted 16 August 2021 - 12:26 PM

As is fairly typical, there is truth to both sides: LPPCs small buff makes them a little more effective and is not terribly threatening to the vast majority of chassis. But as was stated, for lights, some of whose legs can evaporate extremely quickly, LPPC-wielding builds became significantly more dangerous to engage (among many other buffed weapon systems), which is problematic for the weakest and least played class in the game. If more people were playing the low-fire power delicate chassis, more people would notice, but there is a reason not many people were playing those chassis in the first place...

One could argue that light builds wielding LPPCs became stronger, but overall it is a net nerf for lights (particularly the more delicate ones) due to the disproportionately increased danger compared to benefit offered.

So the question remains: Does the intended purpose of making LPPCs less worthless/more interesting outweigh the fact that the only chassis/class negatively affected by the change was already the weakest class?

Edited by Capt Deadpool, 16 August 2021 - 12:33 PM.


#14 1453 R

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Posted 16 August 2021 - 01:09 PM

Light PPCs weigh enough that mounting significant numbers of them on a light 'Mech can be difficult. Remember - this is one medium laser's worth of damage for three medium lasers' worth of weight. The damage is pinpoint and has much greater reach, but it's still only five (point five, I suppose) damage. They're *better* now, but I haven't found a good use case for them yet myself, and I'm down in T5 where everything is valid and the points don't matter. The best I've been able to do so far is my dumb [redacted] PARALYZER build, and I'm fully aware this thing is a terrible meme.

The only light 'Mechs I regularly see carrying light peeps are Ravens and Urbanbros. Urbanbros are generally not good opponents for other lights anyways - their 360 twist, durability, and generally heavier-than-normal armament means Urbanbros are very good at dealing with other lights as it is. And Ravens...well. If Ravens are a problem for you, I don't know how much sympathy you get, since Ravens are absolutely terrible. Anything else that carries light peeps is generally something that could also carry snubs, and the snubs are a much bigger threat to anything twigweight than light peeps are, ne?

Edited by Ekson Valdez, 17 August 2021 - 04:39 AM.
language


#15 Davegt27

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Posted 16 August 2021 - 01:33 PM

I been playing the crap out of my new Shadow Hawk K with 3 light PPCs and 3 SRM 6s

goes like 97KPH

but really light PPCs are a crap weapon (very hot and only does 5 dmg each) the only reason I am using them is for the 3 sec cool down

the 3 SRM 6s become the primary weapon but they are also very hot

OP the Light PPCs will disappear in a week or so (I hope they don't)

Edited by Davegt27, 16 August 2021 - 01:34 PM.


#16 Rkshz

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Posted 16 August 2021 - 04:56 PM

View PostCapt Deadpool, on 16 August 2021 - 12:26 PM, said:

As is fairly typical, there is truth to both sides: LPPCs small buff makes them a little more effective and is not terribly threatening to the vast majority of chassis. But as was stated, for lights, some of whose legs can evaporate extremely quickly, LPPC-wielding builds became significantly more dangerous to engage (among many other buffed weapon systems), which is problematic for the weakest and least played class in the game. If more people were playing the low-fire power delicate chassis, more people would notice, but there is a reason not many people were playing those chassis in the first place...

One could argue that light builds wielding LPPCs became stronger, but overall it is a net nerf for lights (particularly the more delicate ones) due to the disproportionately increased danger compared to benefit offered.

So the question remains: Does the intended purpose of making LPPCs less worthless/more interesting outweigh the fact that the only chassis/class negatively affected by the change was already the weakest class?

for this reason, I stopped playing the flea and piranha, because three Light PPCs kill them very easily

#17 LordNothing

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Posted 16 August 2021 - 05:38 PM

i think they are fine. lppcs when grouped dont outperform any of the mainline ppc options in alpha size. and when chain fired takes away the ppfld advantage for dps and that means facetime. and people brawling with ppcs wont out perform srm or ballistic brawlers.

they do a lot of things, they can suppress, they can target ecm mechs and keep their bubble down, they can go on light mechs. versatility is good but its not op.

Edited by LordNothing, 16 August 2021 - 05:50 PM.


#18 Alex Morgaine

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Posted 16 August 2021 - 05:40 PM

Eh, 2lppc plus a snppc is hot but you can use them all up close like a pseudo ac20 and the 2 lights at midrange within reason. That plus 3srm6s on a shadow hawk is hot without a lighter engine and lots of the, but emulates a ac20+srm18 barrage decently.

#19 FupDup

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Posted 16 August 2021 - 06:06 PM

Lights packing LPPCs are almost always just gimping themselves. They're gnats.

#20 PocketYoda

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Posted 16 August 2021 - 08:23 PM

Urbanmechs, machine guns and light ppcs work well together.





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