Light Ppc Spam
#1
Posted 15 August 2021 - 10:47 PM
I paused after the last big balance update for weapons and quirkrs. Now I`m back and was surprised to find that the Light PPC does not have the minimum distance as before.
As a result, practically in every game there are several light mechs with Light PPCs spam.
And now is awful.
Previously, any light mech on lasers or srms could easily cope with this threat (just keep the distance less than 80 meters), but now a good player on Light PPCs simply kills any light that comes for him.
Why did you allow Light PPCs spam?
You must understand that the PPC as a weapon has the smallest face-time shoot. In good hands, this is a dangerous weapon.
Why didn't you do it at least as with simple PPCs, that is, full damage is done from 0-80 meters. Or how with heavy PPCs, after 80 meters?
Only me this imbalance circus with Light PPCs spam annoys?
#2
Posted 15 August 2021 - 10:58 PM
I wish they could fix the sound effects so i could tell im only getting hit by a light compared to heavy ppc
Edited by Monkey Lover, 15 August 2021 - 11:37 PM.
#3
Posted 15 August 2021 - 11:08 PM
Rkshz, on 15 August 2021 - 10:47 PM, said:
I played/streamed for ~8hrs a couple of days ago.
Practically every game was not at all filled with LPPCs at all.
Rkshz, on 15 August 2021 - 10:47 PM, said:
You must understand that the PPC as a weapon has the smallest face-time shoot. In good hands, this is a dangerous weapon.
Why didn't you do it at least as with simple PPCs, that is, full damage is done from 0-80 meters. Or how with heavy PPCs, after 80 meters?
Only me this imbalance circus with Light PPCs spam annoys?
Probably just you over sensationalising it. a little too much.
The change was made to LPPC and min range to give them a little big more usefulness over the other PPCs which still keep the minimum range.
#4
Posted 16 August 2021 - 12:00 AM
And the weapon efficiency is worse on damage vs heat and tonnage than most other options. They're paying a lot for range that isn't getting used in a light duel in most cases.
Edited by Heavy Money, 16 August 2021 - 12:00 AM.
#5
Posted 16 August 2021 - 12:58 AM
Unless they are boated they are rather just annoying.
#6
Posted 16 August 2021 - 04:07 AM
It has definitely been an adjustment, as a single 3x LPPC hit will tear a nice hole in my Flea’s armor, and light mechs that were previously relatively safe to engage may now be much more of a threat.
I think it’s great for the game and I’m glad to see more variety. LPPCs are more balanced now, and they give lights another option. That’s why people are using them.
I agree with Monkey Lover though that it would be really nice if the sound effect gave you an indication of whether you just got hit with a light/regular/heavy PPC.
#7
Posted 16 August 2021 - 04:57 AM
#8
Posted 16 August 2021 - 04:59 AM
#9
Posted 16 August 2021 - 05:53 AM
Full countering a weapon by simply rushing them is **** gameplay.
#10
Posted 16 August 2021 - 06:19 AM
Ignatius Audene, on 16 August 2021 - 04:59 AM, said:
PPFLD is not same as any kind of burn duration specially against lights.
IMO LPPC is in pretty good place atm.
#11
Posted 16 August 2021 - 06:46 AM
#12
Posted 16 August 2021 - 07:20 AM
Ignatius Audene, on 16 August 2021 - 04:59 AM, said:
I wouldn't say scary. But, running a Flea, you can safely engaging an MPL light briefly since the damage is spread as you rotate/reach cover. 3LPPC lights more dangerous.
Flea legs with quirks and survival tree have 27 armor + 11 structure = 3 3LPPC hits. Accounting for skill tree, a light mech with good aim can make a leg cherry red in 2 hits, or blow it off in 3.
Piranha legs have 20 armor + 11 structure. You can survive a dual Gauss hit (barely), but just two 3LPPC hits will destroy a leg, from 540m.
Shots to the rear are risky too. Quirked, a Flea has 22-25 torso structure. If you run 2 back armor, 2 3LPPC shots on any one torso will take you out. A Piranha has just 14; with 2 rear armor, a single 3LPPC to the back = side torso lost.
I agree though, given the disadvantages etc., LPPCs are in a good place now. 20-tonners are supposed to die quickly.
#13
Posted 16 August 2021 - 12:26 PM
One could argue that light builds wielding LPPCs became stronger, but overall it is a net nerf for lights (particularly the more delicate ones) due to the disproportionately increased danger compared to benefit offered.
So the question remains: Does the intended purpose of making LPPCs less worthless/more interesting outweigh the fact that the only chassis/class negatively affected by the change was already the weakest class?
Edited by Capt Deadpool, 16 August 2021 - 12:33 PM.
#14
Posted 16 August 2021 - 01:09 PM
The only light 'Mechs I regularly see carrying light peeps are Ravens and Urbanbros. Urbanbros are generally not good opponents for other lights anyways - their 360 twist, durability, and generally heavier-than-normal armament means Urbanbros are very good at dealing with other lights as it is. And Ravens...well. If Ravens are a problem for you, I don't know how much sympathy you get, since Ravens are absolutely terrible. Anything else that carries light peeps is generally something that could also carry snubs, and the snubs are a much bigger threat to anything twigweight than light peeps are, ne?
Edited by Ekson Valdez, 17 August 2021 - 04:39 AM.
language
#15
Posted 16 August 2021 - 01:33 PM
goes like 97KPH
but really light PPCs are a crap weapon (very hot and only does 5 dmg each) the only reason I am using them is for the 3 sec cool down
the 3 SRM 6s become the primary weapon but they are also very hot
OP the Light PPCs will disappear in a week or so (I hope they don't)
Edited by Davegt27, 16 August 2021 - 01:34 PM.
#16
Posted 16 August 2021 - 04:56 PM
Capt Deadpool, on 16 August 2021 - 12:26 PM, said:
One could argue that light builds wielding LPPCs became stronger, but overall it is a net nerf for lights (particularly the more delicate ones) due to the disproportionately increased danger compared to benefit offered.
So the question remains: Does the intended purpose of making LPPCs less worthless/more interesting outweigh the fact that the only chassis/class negatively affected by the change was already the weakest class?
for this reason, I stopped playing the flea and piranha, because three Light PPCs kill them very easily
#17
Posted 16 August 2021 - 05:38 PM
they do a lot of things, they can suppress, they can target ecm mechs and keep their bubble down, they can go on light mechs. versatility is good but its not op.
Edited by LordNothing, 16 August 2021 - 05:50 PM.
#18
Posted 16 August 2021 - 05:40 PM
#19
Posted 16 August 2021 - 06:06 PM
#20
Posted 16 August 2021 - 08:23 PM
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