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Introducing Mannson As Mwo Player


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#21 Sandpit

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Posted 12 January 2016 - 01:11 AM

View PostSagamore, on 11 January 2016 - 11:16 PM, said:



Unfortunately at higher tier games jack-of-trades mechs are truly master-of-none. Most players try to equip weapons of similar range and pick their engagements at that distance (classic example is the Atlas build with medium lasers, AC20 and SRMs all with max effective range of 270m). Great if you can make it work though!

I agree althouh I feel that just comes from knowledge and experience in finding weapons that compliment one another and still find ways to fill roles and compliment the individual's play style.

That's what gets me sometimes when people bash hard on the "thinking man's shooter". Most of the top tier players aren't there because of some magic meta build. It's because they simply grasp and understand those basic fundamental notions and learn how to adapt them to put together a drop deck and/or mech build that assists the 11 other teammatesin filling roles for the team as a whole.

An example is my Cataphract. It's nt one of my "favorite" mechs, nor is it one of those that I particularly do "well" in (other than in CW with a team that also understands the above fundamentals) as it doesn't fit my personal play style for the most part.

I include it in my CW drop deck though because it gives me a great heavy mech platform with a lot of armor, 4LPL, little to no heat issues and, most importantly, ECM cover for my team one of the later waves which can be invaluable at times. I like the mech, don't get me wrong, but I found that by taking it my overall win rate, and my teams as well, went up meaning that it improved my drop deck and win rate overall. Not that I did anything special or spectacular in it, but by understanding that my MAIN role in that particular mech is supporting the assaults and other big guys in that wave.

Those that understand that kind of teamwork and team building don't run specific metas a lot of times, they simply run something that is beneficial to their team overall regardless of what the other players might bring. You can take just about any player from the top tier units and drop them in with a team of random players as a solo and if they'll be open enough to listen to their drop lead, they're going to win more often than not despite any shortcomings that might come from individual skill levels among the players themselves.

This is the fundamental flaw in most of the "premade booegyman" complaints honestly. It's much less to do with any kind of team composition and more to do with understanding the above concepts. The sad thing is, they're not really hard to grasp if you're the least bit open minded and don't require any kind of special builds. Hell, we had players in nothing BUT trial mechs dropping with us in CW over this past weekend and in 18 hours we lost not a single drop. We sometimes had 1-3 players in random trial mechs in live drops. It wasn't because anyone "carried" or that any one player in particular was "great", it was that we coordinated and did a great job of taking care of little things in coordination like firing lines, target discipline etc.

The great thing was, that it wasn't any kind of "military" type operation. We said "take what you want", first wave we'd like to try and have xx amount of this mech weight class on this particular wave if possible and maybe 1-2 that could fill this role. Other than that we had absolutely no specific mechs and/or builds that were required, adhered to, or maintained as the mechs varied as much as our team roster did as players came and went.

TL;DR
Stop QQing about teamwork being "unfair". Stop creating silly strawmen to blame your losses on. Step up a little and understand that no matter how hard you might want to think otherwise, this is not a single player game nor is it a prototypical shooter where you can run around like Mr. John J. himself. The players that understand that aren't the ones complaining.

Those are the players trying to help come up with ideas for the community as a whole to try and help player experience and such.

P.S.
Those are also the players that are often part of those "evil premade boogeyman" units that pay out of their own pocket and kindness to build and maintain public and free teamspeak servers for anyone to use. Websites to help promote, recruit, and fill in the sorely large gaps in the social tools available to players in MWO. So before you start tossing out accusations like that, why don't you come hang out with us on our TS servers, post in our faction sub-sections in the forums? I think you'll find that most of those "evil" premades are just a bunch of nerds like yourself that enjoy playing MWO with some gaming buddies.

Sometimes those units are 60+ strong
Sometimes those units are 5 strong

Everyone's always welcome, just treat us with the same respect we treat you with and it's always a good time at House Marik
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#22 Mannson

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Posted 12 January 2016 - 04:38 AM

My "doctrine" may be flawed with varied ranges, but I do not expect to fight alone nor do I expect anyone to fight alone in teamwork oriented game. Besides, there are times when you just can't fight at the range a specialized build does.

View PostSagamore, on 11 January 2016 - 11:16 PM, said:


Just don't underestimate speed/mobility, especially on assault mechs. Torso twist rate is tied to engine size. Twisting allows you to spread damage and last longer in battle. I know its tempting to fill all those weapon hardpoints sometimes.

But each to their own! That is the beauty of this game's level of customization, you can find a set-up that really clicks for you.

Unfortunately at higher tier games jack-of-trades mechs are truly master-of-none. Most players try to equip weapons of similar range and pick their engagements at that distance (classic example is the Atlas build with medium lasers, AC20 and SRMs all with max effective range of 270m). Great if you can make it work though!

Yup, seen few of those kind of Atlas builds (I think the trial one is just that), good pilot gets to the fighting range no problem, but still specialized range is not for me. Blame it on my preferences or lack of Mwo skill! My builds usually work for me, though they are never the type to carry! And I'm okay with that.
And I do acknolwedge the extra mobility better engine provides. The trial kingcrab has just UAC5s and much better engine, to the point where it almost can keep up with slower lights (IMHO) and torsotwist faster when surprised. With my build, I do kinda have to guess when the next big alpha comes so I won't get cored quickly.

View Post627, on 11 January 2016 - 11:59 PM, said:

is this a new thing now, that you have to "introduce" yourself everywhere?

If you go to a new walmart, do you shake hands with every cashier first and then have a short interview with the side manager?

Just curious about all these self-presentation in the last weeks...

I find making these kind of threads better than "QQ Mech X op/up" or "Nerf Clan/IS". Besides, it gives me a good glimpse of different natures of active forum guys!

View PostSandpit, on 12 January 2016 - 01:11 AM, said:

--Large post with good opinions and examples, snippeted so it won't clutter my post with self-induced quotevomit. Scroll up to read--


Speaking of teamwork.. I had a quickmatch with few pals, We were in a pug Vs 1 and half lances of same unit. They had this tactic of having souped up lurmers in form of stalkers, catapults and maybe even a timberwolf (not sure, never got deep enough to get a look of lurmers). 1-2 mediums to protect the lurmers and couple of light equipped with tags (and perhaps narcs).
The massacre by missiles was downright brutal. The ones who survived were cleaned effortlessly by the rest of their team which was bunch of random guys in random mechs, I think. It was over quick. 12 - 1

#23 LegendaryArticuno

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Posted 12 January 2016 - 07:01 AM

^ Looking at your mech doctrines, you're basically a hybrid lurmer/kill stealer with all your uac5's.

#24 Mannson

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Posted 12 January 2016 - 09:57 AM

Too bad I suck at kill stealing, best kill blow score I had was 4!





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