Jump to content

Is Clan Mech C.a.s.e Bugged?


29 replies to this topic

#21 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 11 January 2016 - 03:44 PM

View PostBelphegore, on 11 January 2016 - 01:04 PM, said:

I poked from behind cover, took a hit in the right torso with a pair of medium pulse lasers and backed off behind cover again, about 2 seconds after this i lost my right torso and was notified of weapon explosion by Betty. As she gave me the warning i lost the left torso weapons then died.

Hmm... that might explain a couple of really odd kills I got recently. One in particular seemed especially strange because it took so long.

I fired at some light or small medium at very long range. I wasn't using zoom so couldn't really make out what it was, but I'd guess a Cicada or Shadow Hawk. Before my weapons cycled, it ducked behind a hill with a couple of my teammates in pursuit. I turned away to reposition, and then got a kill out of nowhere.

This took several seconds. I would estimate 5-6. It wasn't the usual 1-2 seconds for an ammo explosion kill.

#22 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 11 January 2016 - 04:06 PM

View PostMrJeffers, on 11 January 2016 - 12:47 PM, said:

Looks like the left torso was destroyed first, then your right torso was destroyed from the Gauss explosion.




You lost the LT then the Gauss blew out the FRONT of the RT only for some weird reason

#23 RockmachinE

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,223 posts

Posted 12 January 2016 - 04:39 AM

View PostAlwrath, on 11 January 2016 - 02:16 PM, said:

lol. Gauss in the torso of a heavy mech... bad idea. only noobs do that.


What? I've been running gauss in torsos all the time and never have a problem, just twist the damn thing out of the way. Gauss in the arms is dumb, usually way lower slung then the high mounted torso points and prone to being take off easily.

Ultimately its up to taste, but don't call it noob if your idea is dumb in the first place.

#24 ThornScythe

    Member

  • Pip
  • Bridesmaid
  • 17 posts
  • LocationBehind enemy lines

Posted 12 January 2016 - 04:59 AM

This may sound a bit silly but do you have a way of changing the Gauss to the other torso and see if it stills happens??
C.A.S.E can be bugged in this way tipical stupid coding bugs let me explain.

ok let's say the explosion it's in the arm for arguments sake, and no CASE is involved, you lose the arm and the remainder damage is spread to the adjacent torso at 50% , if the side torso also has no CASE and is destroyed by the reaction 25% of the remainder damage is passed to the CT.
what if it's skipping a loop then? and the explosion on the Torso is not giving the 50% on the CT but giving the 25% do adjacent torso remaining?

Since all clan mechs (that I know of) have CASE in all their parts, they should simple don't apply the formula to chain reaction, it's only relevant to IS mechs that can have CASE or not in any part they want and have room/weight to put in.

Edited by ThornScythe, 12 January 2016 - 05:03 AM.


#25 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 12 January 2016 - 05:30 AM

View PostDarthRevis, on 11 January 2016 - 04:06 PM, said:




You lost the LT then the Gauss blew out the FRONT of the RT only for some weird reason

That's actually a common bug, if a torso section's internals get destroyed the rear armor may not be, if you're still alive after this you can use said armor to absorb some extra damage.

#26 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 12 January 2016 - 05:33 AM

View PostThornScythe, on 12 January 2016 - 04:59 AM, said:

This may sound a bit silly but do you have a way of changing the Gauss to the other torso and see if it stills happens??
C.A.S.E can be bugged in this way tipical stupid coding bugs let me explain.

ok let's say the explosion it's in the arm for arguments sake, and no CASE is involved, you lose the arm and the remainder damage is spread to the adjacent torso at 50% , if the side torso also has no CASE and is destroyed by the reaction 25% of the remainder damage is passed to the CT.
what if it's skipping a loop then? and the explosion on the Torso is not giving the 50% on the CT but giving the 25% do adjacent torso remaining?

Since all clan mechs (that I know of) have CASE in all their parts, they should simple don't apply the formula to chain reaction, it's only relevant to IS mechs that can have CASE or not in any part they want and have room/weight to put in.

Yes, it sounds like a bug where CASE is BYPASSING the CT and transferring the damage to the LT.
Sounds like a missing piece of code. (should be "ignore and stop", buy is coded only as "ignore")

#27 Sabazial

    Member

  • PipPipPipPipPipPipPip
  • Point Commander
  • Point Commander
  • 725 posts
  • LocationUnited Kingdom

Posted 12 January 2016 - 05:50 AM

Thanks for the opinions so far guys, just to reiterate to some posters here, my left torso + lasers were intact when the right torso blew, i did not lose the left torso followed by the gauss in the right torso.

The mech that hit me was on my right side when i poked around the left side of cover, hence the gauss being hit since he aimed at my CT.

#28 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 12 January 2016 - 09:42 AM

Send a Ticket to Support and see if they say anything about it.

#29 MrJeffers

    Member

  • PipPipPipPipPipPipPip
  • 796 posts
  • LocationThe Rock

Posted 12 January 2016 - 09:48 AM

View PostBelphegore, on 12 January 2016 - 05:50 AM, said:

Thanks for the opinions so far guys, just to reiterate to some posters here, my left torso + lasers were intact when the right torso blew, i did not lose the left torso followed by the gauss in the right torso.

The mech that hit me was on my right side when i poked around the left side of cover, hence the gauss being hit since he aimed at my CT.


Not saying it didn't happen that way, but what the game engine thinks happened is the LT first and then the gauss explosion. The damage report is in order top to bottom and it indicates the LPLs were destroyed before the gauss.

It's too bad we can't get the match ID (what you see in many events like grab bags) as part the ending screen so that it could be better reported to support for them to review.

#30 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 12 January 2016 - 11:00 AM

View PostMrJeffers, on 12 January 2016 - 09:48 AM, said:

Not saying it didn't happen that way, but what the game engine thinks happened is the LT first and then the gauss explosion. The damage report is in order top to bottom and it indicates the LPLs were destroyed before the gauss.

^^^ This.

Furthermore, due to wonky targeting and hit boxes, where your enemy was standing is almost irrelevant. I can't count the number of times that I've been running perpendicular to an enemy, taken fire from that enemy, and have it all it the far side of my Mech from the enemy. I routinely lose the far side leg (while taking no damage to the near side leg) when I'm circling someone in a Light. I've been shot in the back and had it destroy front armor. I've been shot in the front and had it destroy rear armor.

The game is just wonky.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users