

Is The Summoner Worth Considering For Cw Drop Deck?
#21
Posted 14 January 2016 - 02:08 PM
Summoner D
That's not bad, but the arms are indeed very low slung forcing face-offs to hit your target or jump-jet evasion.
#22
Posted 14 January 2016 - 02:25 PM
#23
Posted 14 January 2016 - 02:48 PM
Lightfoot, on 14 January 2016 - 02:08 PM, said:
Summoner D
That's not bad, but the arms are indeed very low slung forcing face-offs to hit your target or jump-jet evasion.
That build is terrible. Drop down to a tc1 and get that leg armor up, otherwise you will get legged way too quickly.
#24
Posted 14 January 2016 - 02:54 PM
Alwrath, on 14 January 2016 - 02:48 PM, said:
Nope, check your stats, the Summoner D gets +22 Structure in one leg and +22 Armor in the other so it has full armor in effect. Back to Mechlab 101 for you!

Of course the other thing is the question, do they shoot the legs of this mech and that is definitely no for the Summoner with that big juicy CT. Also they probably know it's pointless to try to leg a Summoner.
You could drop to a TC 1 and add an AMS or two. Anti-Missile always helps the team and you.
Edited by Lightfoot, 14 January 2016 - 03:17 PM.
#25
Posted 14 January 2016 - 04:00 PM
Lightfoot, on 14 January 2016 - 02:54 PM, said:

Of course the other thing is the question, do they shoot the legs of this mech and that is definitely no for the Summoner with that big juicy CT. Also they probably know it's pointless to try to leg a Summoner.
You could drop to a TC 1 and add an AMS or two. Anti-Missile always helps the team and you.
Add the leg armor. Even with quirks ive been legged many times, especially since you end up spreading damage on your legs when a brawl with lights finds its way to you. Trust me.
#26
Posted 14 January 2016 - 04:42 PM
#27
Posted 14 January 2016 - 04:59 PM
Elizander, on 14 January 2016 - 04:42 PM, said:
They did!? Where?
I bought 3 Summoners in the sale because they were my favourite mech in MW3, so this would be great!
Here's hoping they'll give it Endo. Would still not be in the Timby-EJag-Hellby tier but... .
Edited by Rick Sanchez 1895, 14 January 2016 - 05:02 PM.
#28
Posted 14 January 2016 - 05:26 PM
If you're wondering why the executionner, the victor and the highlander suck, refer to the previous statement.
Seriously, if jets became how they SHOULD be, the meta wouldnt change at all, the previously mentionned mechs would just stop sucking.
PGI needs to wake up to this.
Edited by ScoutMaster, 14 January 2016 - 05:51 PM.
#29
Posted 14 January 2016 - 07:59 PM
Lightfoot, on 14 January 2016 - 02:08 PM, said:
Summoner D
That's not bad, but the arms are indeed very low slung forcing face-offs to hit your target or jump-jet evasion.
Fixed that for you.
But really, no need to use a TC2, and the ERMLs are more useful in CW than the MPLs and weigh half as much. I threw in a couple more heatsinks, raised the leg and head armor, redistributed torso armor on front and back, and cut the TC2 into a TC1 and threw it in the CT. Runs cooler, has better range, and more armor.
Issue is that at this point its the same loadout I can throw on an Ebon Jaguar which can use it with high mounted torso pods and even more cooling, or I could throw it into a Hellbringer with high mounted torso pods and ECM with similar cooling. Summoner gets jump jets, 5% more speed, a little bit more armor, but gets its guns put in the low mounted arms instead of high mounted torso slots. Also being all lasers makes it basically impossible to use it to poptart.
Summoner works, but other things work better, that's simply the issue.
DjPush, on 14 January 2016 - 02:25 PM, said:
That is medium mech level firepower though. You could be putting out that same damage and use a medium mech with some better jump jets and do better while taking up less of your drop deck weight. The thing is viable, just like any other mech, but its not the best. I mean both of those loadouts you mentioned the Timber Wolf S could also do, even in the same hardpoint locations, just on a mech with more armor and slightly less speed and slightly less jump jet height. Also has the ability to stop running that build and try out some things with torso mounted weaponry and less jump jets.
#30
Posted 14 January 2016 - 08:44 PM
Dakota1000, on 14 January 2016 - 07:59 PM, said:
Fixed that for you.
But really, no need to use a TC2, and the ERMLs are more useful in CW than the MPLs and weigh half as much. I threw in a couple more heatsinks, raised the leg and head armor, redistributed torso armor on front and back, and cut the TC2 into a TC1 and threw it in the CT. Runs cooler, has better range, and more armor.
Issue is that at this point its the same loadout I can throw on an Ebon Jaguar which can use it with high mounted torso pods and even more cooling, or I could throw it into a Hellbringer with high mounted torso pods and ECM with similar cooling. Summoner gets jump jets, 5% more speed, a little bit more armor, but gets its guns put in the low mounted arms instead of high mounted torso slots. Also being all lasers makes it basically impossible to use it to poptart.
Summoner works, but other things work better, that's simply the issue.
Fixed that loadout for you. If you are using the Summoner you have to take whatever tons are given to you and you were putting 76 points of armor in the legs due to the armor/structure quirks on the D. Everyone shoots at the gaping CT anyway. Also there are too many ECM lights looking to back-shoot this mech to run around with 3 points of armor in the back. Don't feed the birds. You choose Pulse Lasers to get better accuracy if jump-jetting. 2xERPPCs would be nice, but you need a minimum of 22 DHS and damage is poor at brawling ranges.
Okay, but if you are not making heavy use of the jump-jets there are better mechs at under 70 tons.
Edited by Lightfoot, 14 January 2016 - 08:45 PM.
#31
Posted 14 January 2016 - 11:32 PM
#32
Posted 07 January 2017 - 10:51 AM
#33
Posted 07 January 2017 - 11:00 AM
It's your choice but I just feel the Summoner gets trumped despite being one of the best in it's own business. I could never justify picking unless they made it Battlemech, even then the shape/design of it is not good for me.
**EDIT: 5 tonnes more = Night Gyr. That's a whole loada hurt.
The summoner can match it but it'll take time.
On a plus point you might not be 'called out' as often or at all.
Edited by The Unstoppable Puggernaut, 07 January 2017 - 11:01 AM.
#34
Posted 07 January 2017 - 11:24 AM
So if you need one of those 2 roles filled and have the loyalty mech, you can consider it.
#35
Posted 07 January 2017 - 11:40 AM
Nik Reaper, on 07 January 2017 - 11:24 AM, said:
So if you need one of those 2 roles filled and have the loyalty mech, you can consider it.
Today, if I had three sets of Thunder Nipplez, I would run three SMNs and an ACH without a second thought.
#36
Posted 07 January 2017 - 11:55 AM
I'm wondering if PGI would just throw the Summoner a bone and offer some better STs. Seems like they missed an opportunity with the hero, since I doubt they sold many of them (haven't seen any in game).
#37
Posted 07 January 2017 - 12:02 PM
NRP, on 07 January 2017 - 11:55 AM, said:
I'm wondering if PGI would just throw the Summoner a bone and offer some better STs. Seems like they missed an opportunity with the hero, since I doubt they sold many of them (haven't seen any in game).
I have a Pride...it actually improves the TN build by 5 structure points in one ST.
The build is good because of both its fundamentals and the fact that you can get a 30% velocity quirk on the SMN-A LA. Along with some cooling and the fact that you can pile in a fair few DHS, it keeps moving and shoots for days. With no quirks, it would probably be on par with the HBK-IIC-A for the same role, but 20 tons heavier (read: not great). With quirks, it's amazing.
#38
Posted 10 January 2017 - 04:39 AM
StaggerCheck, on 14 January 2016 - 12:31 PM, said:
If you only knew how prophetic this comment would be.
StaggerCheck, winning lottery numbers, please

#40
Posted 10 January 2017 - 09:04 AM
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