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Hitreg Totally Funky?


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#1 Cyborne Elemental

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Posted 14 January 2016 - 10:17 PM

Is it just me? or is hitreg totally funky tonight?
Servers struggling or something?

#2 Sorbic

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Posted 14 January 2016 - 10:47 PM

I haven't noticed any more issues than normal as far as hitreg. My oddity for the night is my mech getting stuck (twice) trying to turn despite neither turn key seeming to be stuck. Makes moving/aiming a pain. lol

#3 Macster16

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Posted 15 January 2016 - 02:41 AM

Hitreg seems about normal to me. You noticing wonky hitreg with all types of weapons D or just certain types?

#4 Cyborne Elemental

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Posted 15 January 2016 - 02:45 AM

Ballistics and PPC's vs lights, usually its crosshair on target or lead a little, but more and more its just shots going into the void and vanishing, or veering way out into space.

Gauss shots leading a little, and the shell goes 30 degrees off on some crazy angle.

Lasers won't touch lights while they're moving, cheetos spiders, commando's and Locusts are all but invinsible, can't even get the paperdoll to flash half the time on em unless they're slowed down in a turn.

With lasers it just seems like im firing blanks half the time.

And I get 40 ping to the server too.. just really confused.

Edited by Mister D, 15 January 2016 - 03:03 AM.


#5 Macster16

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Posted 15 January 2016 - 04:35 AM

Well I just had a match where my SMLs on my ACH were completely not registering on an Atlas of all things.Unloaded twice and no dmg flash or anything. My connection was fine as my teammates went on to take the Atlas down and my ping was OK when I checked it and there were no desyncs or weird teleports happening. As soon as the Atlas went down, I went on to shoot the next enemy and hitreg was working fine again.

Besides that Atlas, hitreg has been per normal for me tonight.

#6 Torric

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Posted 15 January 2016 - 04:59 AM

Didn't notice any particular problems during the last days. That being said, hitreg in mwo *always* is wonky.

Client-server sync seems to be quite terrible at times, especially when disconnected players are involved. I have seen the remaining mechs from a disconnected player drop in CW, with 8+ ppl shooting it at point blank range, the targeted mech taking a bit of damage, then not registering any damage at all, then teleporting two mech lengths to the side and taking damage again.

Another disconnected mech (last remaining enemy) in quick play, i was the first to get to him. DWF or WHK, not sure anymore. Sitting still. Two full ER LL burns from point blank into the head, no damage registered.

But apart from the CW behaviour, those very obvious incidents seem to be quite rare.

#7 LordNothing

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Posted 15 January 2016 - 05:59 AM

pgi, use doubles in your physics code. seriously. modern cpus can do doubles as fast as floats. and you dont really have that much physics anyway.

Edited by LordNothing, 15 January 2016 - 06:00 AM.


#8 mogs01gt

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Posted 15 January 2016 - 06:46 AM

Been noticing a lot of lights and lighter mediums teleporting around more often. Typically their ping is 200ms+ though.I was trying to hit a Shadowcat that was bouncing across my screent,,,that was fun! Posted Image

Edited by mogs01gt, 15 January 2016 - 06:47 AM.


#9 RJF Volkodav

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Posted 16 January 2016 - 12:55 AM

Hitreg has some problems for sure. Everything was ok since laser hit reg patch. Last week laser damage output dropped.

Edited by RJF Volkodav, 16 January 2016 - 12:57 AM.


#10 El Bandito

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Posted 16 January 2016 - 01:16 AM

I've hit enemies clearly exposed over the ridge with my AC2 BJ-1. Yet there were no flash indicating a successful hit and my shells seemed to have hit terrain. PGI and their stupid terrain hitboxes. :(





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