

Hitreg Totally Funky?
#1
Posted 14 January 2016 - 10:17 PM
Servers struggling or something?
#2
Posted 14 January 2016 - 10:47 PM
#3
Posted 15 January 2016 - 02:41 AM
#4
Posted 15 January 2016 - 02:45 AM
Gauss shots leading a little, and the shell goes 30 degrees off on some crazy angle.
Lasers won't touch lights while they're moving, cheetos spiders, commando's and Locusts are all but invinsible, can't even get the paperdoll to flash half the time on em unless they're slowed down in a turn.
With lasers it just seems like im firing blanks half the time.
And I get 40 ping to the server too.. just really confused.
Edited by Mister D, 15 January 2016 - 03:03 AM.
#5
Posted 15 January 2016 - 04:35 AM
Besides that Atlas, hitreg has been per normal for me tonight.
#6
Posted 15 January 2016 - 04:59 AM
Client-server sync seems to be quite terrible at times, especially when disconnected players are involved. I have seen the remaining mechs from a disconnected player drop in CW, with 8+ ppl shooting it at point blank range, the targeted mech taking a bit of damage, then not registering any damage at all, then teleporting two mech lengths to the side and taking damage again.
Another disconnected mech (last remaining enemy) in quick play, i was the first to get to him. DWF or WHK, not sure anymore. Sitting still. Two full ER LL burns from point blank into the head, no damage registered.
But apart from the CW behaviour, those very obvious incidents seem to be quite rare.
#7
Posted 15 January 2016 - 05:59 AM
Edited by LordNothing, 15 January 2016 - 06:00 AM.
#8
Posted 15 January 2016 - 06:46 AM

Edited by mogs01gt, 15 January 2016 - 06:47 AM.
#9
Posted 16 January 2016 - 12:55 AM
Edited by RJF Volkodav, 16 January 2016 - 12:57 AM.
#10
Posted 16 January 2016 - 01:16 AM

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