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Proposal For Improving Matchmaking!


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#1 Domineus

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Posted 20 April 2017 - 12:47 AM

I know the system is currently in the state it is in because the game lacks the player population for both quick queues and balanced matchmaking, it is either one or the other. I am from the crowd that prefers balanced matches to quick queues. Hear me out though, because I think this idea will benefit everyone.

There needs to be an option to opt out of being matched with Tiers way higher or way lower than you. The only people this proposed system would affect are the people willing to wait extended periods for a more balanced match. This system will let regular players keep their quick queues while letting others willing to wait out the matchmaker get their balanced matches.

I am not suggesting separating the queues, that would kill the game. The system would work as such that the opt out players would sync in with quick queue matches to balance the teams better. Like keeping players in a reserve pool for when they are needed to fill in the Tier gaps. Reserves would actually be the perfect name for the opt out system. This would be completely voluntary with its own check mark in the drop down menu for region selection.

The system would balance itself out. If there are not enough reserve players, there will be long queue times for them and them alone. If there are enough reserves, matchmaking improves for everyone. Either way it is a win for the community.

Edited by Domineus, 20 April 2017 - 12:59 AM.


#2 El Bandito

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Posted 20 April 2017 - 01:07 AM

One argument is that even within T1, there is huge skill disparity.

#3 Domineus

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Posted 20 April 2017 - 01:27 AM

View PostEl Bandito, on 20 April 2017 - 01:07 AM, said:

One argument is that even within T1, there is huge skill disparity.


Indeed, but by that point a player will at least somewhat know what they are doing.

#4 PhoenixFire55

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Posted 20 April 2017 - 01:31 AM

View PostDomineus, on 20 April 2017 - 12:47 AM, said:

I know the system is currently in the state it is in because the game lacks the player population for both quick queues ...


That is entirely false. MM fails have nothing to do with player population.
As proven in another thread, given the proper criteria for determining player impact on a match, 24 players is all you need to make every match balanced.

#5 Domineus

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Posted 20 April 2017 - 01:37 AM

View PostPhoenixFire55, on 20 April 2017 - 01:31 AM, said:


That is entirely false. MM fails have nothing to do with player population.
As proven in another thread, given the proper criteria for determining player impact on a match, 24 players is all you need to make every match balanced.


If true, in other words, you blame the system failing on it being coded poorly?

#6 PhoenixFire55

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Posted 20 April 2017 - 01:43 AM

View PostDomineus, on 20 April 2017 - 01:37 AM, said:

If true, in other words, you blame the system failing on it being coded poorly?


Coded poorly? ... Maybe, I don't know.

Designed poorly? ... Yes, definitely. Because it was obvious that PSR was biased, so using PSR as a MM criteria leads to a broken unbalanced MM-ing.

Population isn't the problem, never was and never will be for balanced matchmaking, regardless of what excuses devs are making (both here and in other PvP games).

Edit. The heated discussion I've had the other day about this is here if you are interested.

Edited by PhoenixFire55, 20 April 2017 - 01:46 AM.


#7 Domineus

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Posted 20 April 2017 - 01:50 AM

View PostPhoenixFire55, on 20 April 2017 - 01:43 AM, said:


Coded poorly? ... Maybe, I don't know.

Designed poorly? ... Yes, definitely. Because it was obvious that PSR was biased, so using PSR as a MM criteria leads to a broken unbalanced MM-ing.

Population isn't the problem, never was and never will be for balanced matchmaking, regardless of what excuses devs are making (both here and in other PvP games).


If that is the case, my idea kind of makes the excuse of low population a no go for devs. However I also find it hard to believe the devs are that arrogant that they would sabotage their own matchmaking through inaction, and driving away potential players. To what end does that accomplish?

Edited: Thanks for providing the link!

Edited by Domineus, 20 April 2017 - 01:52 AM.


#8 PhoenixFire55

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Posted 20 April 2017 - 02:23 AM

View PostDomineus, on 20 April 2017 - 01:50 AM, said:

If that is the case, my idea kind of makes the excuse of low population a no go for devs. However I also find it hard to believe the devs are that arrogant that they would sabotage their own matchmaking through inaction, and driving away potential players. To what end does that accomplish?


Same end as most of their utterly horrible decisions? ... There is a reason this thing is considered a Minimally Viable ProductTM.
As for inaction, we've hardly see anything but inaction from them over the course of 5 years. I won't speculate on if they don't want to, or can't be bothered to, or aren't able to fix things, it is what it is.





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