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Lrm Complainers


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#101 wanderer

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Posted 20 January 2016 - 10:58 AM

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There is a huge difference to holding a reticule over a component while you and target are moving and risking return fire, than just holding a big red box over the entire target + area around it and holding LMB down spamming LRMs while someone else does the dirty work of spotting a target.


You're right. The first one puts dozens of points of damage into one component near instantly, the other one takes two people working together to scatter dozens of points of damage over the entire 'Mech.

Also, I prefer to spot my own targets. Better clustering, better tracking, and I know if my target's just decided to duck. IDF mode is for giving people outside my nominal firing arcs a hand and the one good thing about LRMs- you can assist at ranges and locations nothing else in the game can.

Being able to swap from plastering a King Crab 400m away to the light-circle-fight 600m in the other direction behind three different blocking terrain pieces is where a missile boat shines. A cowering whale flicking missiles at 800+m to no effect isn't an effective missile boat, it's right up there with the guy who fires his small lasers at targets a map square away, simply because he can see them.

The sad thing about LRMs is how frickin easy it is to use them the wrong way. Because there's a delay between launch and hit and many newbie users launch from outside line of sight, they're often blissfully ignorant that they're whiffing shots left and right.

#102 Ultimax

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Posted 20 January 2016 - 12:40 PM

View PostRoadkill, on 20 January 2016 - 10:42 AM, said:

I forgot... how long do you have to keep targeting that component with your Gauss Rifle after you fire in order to make sure the slug hits randomly all over the Mech?


You have to spend time aiming for the component, leading the target and charging the weapon, its not an instant effect.


#103 Roadkill

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Posted 20 January 2016 - 12:52 PM

View PostUltimatum X, on 20 January 2016 - 12:40 PM, said:

You have to spend time aiming for the component, leading the target and charging the weapon, its not an instant effect.

Ah. It must be PPCs that I'm thinking of, then, where you have to aim for 2-3 seconds, then pull the trigger, then keep aiming for anywhere from 1-5 seconds for the shot to land. Posted Image

#104 Dingo Battler

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Posted 20 January 2016 - 02:43 PM

The problem with LRMs is that they are feast or famine.

In the new polar highlands, and canyon network, they are super effective. Sometimes, no matter how hard you hill hump or try to find cover, LRMs will still get you and kill you, especially in a slow mech, or if you're pushing

They are famine weapons in maps with a lot of shelter, like HPG, and mining collective. It maps with large hills, like forest colony and terra, there are many areas where you cannot even fire your weapons

They are famine weapons against units, because there'll be an ECM guy, and a few AMS, which is why they're never seen in high level play

No weapons should be so dependent on map and opponent selection. Maybe its time for a total revamp of the weapon itself. How, I don't know, but it does need fixing.

#105 wanderer

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Posted 20 January 2016 - 02:58 PM

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They are famine weapons in maps with a lot of shelter, like HPG, and mining collective


I actually have it worse in Crimson than any other map because so many teams camp the dock/tunnel (if not, it's workable). HPG only is trouble if you're so slow the top is camped heavily, Mining Collective's cover can be beat but you have to flank/get behind the other team. They're definitely hell for assault boats, though- who generally can't position fast enough.

And high-level units just tend to be so universally meta that it's the direct-focus-fire choo-choo train taking advantage of perfect convergence + maximum alphas to reduce TTK to seconds- which is to say, longer than it takes to lock and fire LRMs once. I tend to blame the fact that PGI removed any convergence other than instant and perfect for that, as it singlehandedly kills all weapons not able to do so in the meta.

#106 Madcap72

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Posted 20 January 2016 - 03:03 PM

View PostUltimatum X, on 20 January 2016 - 08:27 AM, said:

First its "you don't know how to use LRMs" from someone hiding their player tier.

Then it's "oh you used a LRM boat, and not a Catapult.." from someone else biding their tier.


Stop moving the goal posts, your LRM build is not some advanced form of gameplay and its easier to keep up with the team in a Catapult than a Warhawk.

Not to mention IS LRMs don't fire in a stream, and you're running effectively LRM 30 (a boat) with a higher rate of fire and significantly less spread.


It doesn't take special knowledge of the game to use a noob tube, please get over yourself.

Yea, just looked at your join date.



Keep running your mouth LOL.





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