Fade Akira, on 17 January 2016 - 02:00 AM, said:
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I ask again, what is the need to even increase AC velocity values right now? I don't have an issue with them, and i also don't see many people having an issue with them.
Except for that ballistics are objectively worse than lasers right now, and have been for a long time. As has been said time and time again: A given player's ability to "do fine with them" is irrelevant. Here, we're looking at bulk stats. In particular, the dominant meta. It becomes that simply because those "meta" builds are the best builds. Maybe not for you specifically, but for players overall.
If ballistics where fine, you'd see a lot more ballistic builds on Metamechs.
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You would rather we start now messing with these values, when there is nothing really wrong with the, and then alter quirks in respect to that? That sounds flawed to me.
Except you specifically are hardly an authority here on whether or not there is nothing wrong with them. You are a sample size of one.
You'd only alter quirks if the sum would be problematic - for example, the King Crab doesn't need ballistic velocity quirks AND buffed ballistic velocity over all.
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Give me a real valid reasoning why we need to mess with AC velocities now. Not "they were nerfed because poptarts". That was years ago now, its been and gone. The values are fine as they are in my opinion unless there is some huge issue i haven't come across?
Because as I said above, ballistics are measurably inferior to lasers. That's it right there.
Velocity's one option - a good one, to have them function better at range. Right now, heavy ballistics (ac10, ac20) are significantly less accurate than PPC's, and PPC's are extremely rarely seen themselves unless.... The mech has ppc velocity quirks.
Heat is another: ballistics are supposed to be very cool, after all. But velocity is more likely, as you'd just be rolling back (maybe just partially) one of several nerfs that resulted in the laser meta we have today.