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Aws Engine Feels Weak


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#1 Mazzyplz

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Posted 14 January 2016 - 10:34 AM

300 engine is a joke for mobility since speed tweak was 'balanced'

please give the awesome more speed -
why is it that the battlemaster is larger and can actually go faster?

please fix it. it's not like the awesome can even put out the same firepower as a battlemaster.
this is badly balanced.

make the 300 rating engine on the awesome go 4% faster

how do you expect players to twist or even go back to cover when the hitboxes and mobility on this mech are extremely poor.

#2 Solis Obscuri

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Posted 14 January 2016 - 02:19 PM

AWS-9M, AWS-PB

#3 Mazzyplz

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Posted 14 January 2016 - 02:41 PM

yeah? so spend real cash or get the only variant that isn't gimped is your solution?

and when i do get the 9m i have to spend an extra 1-2 tons to go for 310 instead of 300 engine.

unacceptable.

mech is trash since the speed nerfs, needs some balancing done PRONTO.

#4 Ironwithin

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Posted 14 January 2016 - 03:12 PM

View PostMazzyplz, on 14 January 2016 - 02:41 PM, said:

...
mech is trash since the speed nerfs, needs some balancing done PRONTO.


This implies they were not trash at some point. I find that hard to believe.

But yeah, please give some love to Awesomes because they're not, awesome that is.

#5 Wildstreak

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Posted 14 January 2016 - 03:36 PM

Got all but the 9M.
Don't know why the engine cap was not buffed last PTS since the Zeus has a much higher cap and same tonnage.
With the recent skill tree nerfs, the Awesome needs an engine cap increase so it can react and turn properly to deal with threats in addition to speed boost. Even before skill tree nerfs, one Light could run around it faster than it could turn to deal with that Light.
PS - You need to have this sent to PGI on Twitter or use Feedback email under Support tab up top.

#6 Mazzyplz

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Posted 14 January 2016 - 03:38 PM

View PostWildstreak, on 14 January 2016 - 03:36 PM, said:

Got all but the 9M.
Don't know why the engine cap was not buffed last PTS since the Zeus has a much higher cap and same tonnage.
With the recent skill tree nerfs, the Awesome needs an engine cap increase so it can react and turn properly to deal with threats in addition to speed boost. Even before skill tree nerfs, one Light could run around it faster than it could turn to deal with that Light.
PS - You need to have this sent to PGI on Twitter or use Feedback email under Support tab up top.



a bigger engine cap is not going to do it because then you will only diminish the loadout you can take for SLIGHTLY more speed.
that would be the worst.
they just need to give it a quirk for acceleration and twisting if not a quirk to make the engine plain GO FASTER

#7 Mazzyplz

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Posted 14 January 2016 - 03:43 PM

i wish i had twitter but i don't.
and i don't plan to get twitter.

i have been running awesomes since close beta but this speed nerf hit me hard

#8 Mazzyplz

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Posted 16 January 2016 - 12:30 AM

actually all assault mechs could use a bit of an acceleration buff right about now come to think of it

#9 gloowa

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Posted 16 January 2016 - 07:01 AM

View PostMazzyplz, on 16 January 2016 - 12:30 AM, said:

actually all assault mechs could use a bit of an acceleration buff right about now come to think of it

No. Just no.

All mechs in MWO are way too nimble anyway when on the flat surface.
To make things funnier, they are also way too sluggish when trying to achieve the impossible feat of walking over 1m pebble on the ground.

100 tons moving @ 60 kph ON LEGS should not be able to stop suddenly - the torque would just make it fall on it's face.

#10 Svarn Lornon

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Posted 16 January 2016 - 09:10 AM

View PostMazzyplz, on 14 January 2016 - 02:41 PM, said:

and when i do get the 9m i have to spend an extra 1-2 tons to go for 310 instead of 300 engine.

unacceptable.

mech is trash since the speed nerfs, needs some balancing done PRONTO.


You know why the Zeus and the Battlemaster you are complaining about are faster? Because they are spending that extra tonnage on larger engines, which doesn't seem to be acceptable for you. The engine in the battlemaster weights 34tons, so yeah. He is paying a hefty price for this faster movement. So either use a version with a higher basespeed and therefore enginecap and install a larger engine, or accept that your mech is slow

#11 Wildstreak

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Posted 16 January 2016 - 09:18 AM

Thing is in the 80 ton category, there are already differences between them that a higher engine cap on the Awesome is not a bad idea.
Victor - the JJ Mech with a balance of Ballistic, Energy and Missile.
Zeus - the non-JJ Mech with a balance of Ballistic, Energy and Missile.
Awesome - no JJs with Energy and Missile and way too slow. It will get resized eventually making XL use a consideration, something it usually avoids no just to live.

#12 Mazzyplz

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Posted 16 January 2016 - 12:31 PM

View PostSvarn Lornon, on 16 January 2016 - 09:10 AM, said:


You know why the Zeus and the Battlemaster you are complaining about are faster? Because they are spending that extra tonnage on larger engines, which doesn't seem to be acceptable for you. The engine in the battlemaster weights 34tons, so yeah. He is paying a hefty price for this faster movement. So either use a version with a higher basespeed and therefore enginecap and install a larger engine, or accept that your mech is slow


that's a fallacy because the battlemaster has more tonnage to spare for the engine.

the zeus doesn't have the bad hitboxes that the aws has, it is one of the tankiest assaults the way it is

in the 80 ton category, the zeus is the most durable, followed by the awesome and finally the victor is made of wet toilet paper.

the torso twist on the mech is acceptable if slow, you would think an assault mech would twist like that,
but the turning needs some help as well as the acceleration from speed 0 to 60 kph.
it makes only the 9m able to play the mech like before. when in fact the 8 series could go in and twist out just barely before now it's unfeasible because you turn as you twist and the result is now EVERYONE can shoot ct, all the time. when before you could show them your arms

think about it the mech was barely functional before, and you nerf the mobility on all mechs - but the dps on the field is still the same; so a mech that could barely spread the damage now can't.

Edited by Mazzyplz, 16 January 2016 - 05:34 PM.


#13 Svarn Lornon

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Posted 18 January 2016 - 03:20 AM

So let's see:

Battlemaster with 64,8 kph engine:
STD 340: 34 tons
Free tonnage left: 42,5 tons

Awesome with 64,8 kph engine:
STD 320: 29 tons
Free tonnage left: 42,5 tons

So actually, with comparable engines they are exactly the same. Yes, the Battlemaster as 5 tons more, but an engine that archives the same speed is also heavier because of that. And with the max engine, the Awesome actually has 4,5 tons more to spare then the Battlemaster with the default engine.
If you want to make the Battlemaster faster and more mobile you will have to go XL or the weight of the engine will explode.

I admit that I think the Battlemaster is the
superior mech, but that is mostly because of hardpoints. For durability let's first see if the rescale will help the Awesome. And since both mechs don't have any movement quircks, the better mobility of the Battlemaster only comes from the bigger engine which according to your own words would be "unacceptable".
Maybe they could give the Awesome some turnrate ore accel / deccel quircks (lot's of mechs seem to get them these days), but a speedboost? No way.

View PostMazzyplz, on 16 January 2016 - 12:31 PM, said:


that's a fallacy because the battlemaster has more tonnage to spare for the engine.


#14 Saint Scarlett Johan

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Posted 18 January 2016 - 03:38 AM

The Awesome has been irrelevant since Closed Beta and the introduction of engine caps. Once we could no longer put an XL400, seven medium lasers, and 27 SHS it became completely worthless. The introduction of the Stalker only put the coffin in the ground and buried it.

#15 Mazzyplz

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Posted 18 January 2016 - 06:22 AM

View PostSvarn Lornon, on 18 January 2016 - 03:20 AM, said:

Maybe they could give the Awesome some turnrate ore accel / deccel quircks (lot's of mechs seem to get them these days), but a speedboost? No way.



that's a fair compromise i guess

Edited by Mazzyplz, 18 January 2016 - 06:25 AM.






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