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You Should Have Let Them Delete Alpine.


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#21 Sigilum Sanctum

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Posted 17 January 2016 - 04:43 PM

View PostAresye Kerensky, on 17 January 2016 - 04:38 PM, said:


And I'd personally like to see Forest Colony Snow return, considering the new Forest Colony is nothing like the original.


New Forest Colony Snow could be great. No excuse to have some obnoxious mist or fog.

No blizzards either, **** off. Just clear wintery forest stompy mech fun.

#22 TheArisen

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Posted 17 January 2016 - 04:58 PM

Well Alpine is here to stay. If you want to be productive, you can give feedback here in the official thread.
http://mwomercs.com/...pawn-locations/

#23 CycKath

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Posted 17 January 2016 - 05:04 PM

View PostSigilum Sanctum, on 17 January 2016 - 04:43 PM, said:


New Forest Colony Snow could be great. No excuse to have some obnoxious mist or fog.

No blizzards either, **** off. Just clear wintery forest stompy mech fun.


Ideally I'd like to see weather variation too along with the day/night cycle. Not expecting it to be dynamic, but actually have similar variation (certain chance of clear/snow/rain that the server cycles matches via)

#24 Rorvik

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Posted 17 January 2016 - 05:04 PM

View PostDjPush, on 17 January 2016 - 02:04 PM, said:

Because the new map looks like Alpine Peaks. Only better.

That's because it was supposed to be an updated version of Alpine, except they ended up doing so much reworking that they renamed it.


View PostBishop Steiner, on 17 January 2016 - 02:18 PM, said:

so now we have both. I like variety. Alpins is still a good Conquest map, though it would be even better with a Cap Point redistribution.

Alpine is not a good Conquest map. Currently, three of the points are so close together that it begs the question as to why Alpine is so large to begin with.

Previously, when the points were spread out, it made more sense, but then the issue there was most Mechs took forever to get in the fight, while the lights could ninja the entire game just by capping and avoiding all confrontation.

This says nothing of the fact that Conquest as a game mode is ill-suited for MWO and needs to be "rethunk".


View PostCycKath, on 17 January 2016 - 03:04 PM, said:

More maps rather than less is good, but hopefully the new map will means far less people will be voting Alpine.

Fewer well-designed maps is better than more ****** maps.

Edited by Rorvik, 17 January 2016 - 05:06 PM.


#25 SgtMagor

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Posted 17 January 2016 - 05:09 PM

I actually like Alpine did some of my best work in a Daishi on that map. should have got my Ace of spades on that map last year, but never recieved the achievement. heh is this mic on!

#26 Bonger Bob

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Posted 17 January 2016 - 05:41 PM

i could have sworn when i looked at it yesterday, the promo ad on the login box for the patch release had a Dec 19th date, so i though "yeah, ok, we might get it this year" but it now says Jan 19th :D.

can someone please confirm i wasn't seeing things ( i had just had a wisdom tooth pulled, so not sure, lol )

but yeah, terra therma sucks balz ( unless its conquest and your not in an assault ), alpine is fine and may have a better place in the future once Paul is done fingering everyone.

bring on the new map, and may there be many more on the way. with more maps, alpine will be had less anyways.

#27 Khobai

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Posted 17 January 2016 - 05:41 PM

Quote

Alpine is rarely fun these days, particularly for brawlers and Assault mechs.


Almost every map isnt fun for brawlers and assaults. Because the game is dominated by heavies using mid to long range laser vomit.

You can hardly fault Alpine for something thats wrong with the ENTIRE GAME.

Quote

Alpine is not a good Conquest map. Currently, three of the points are so close together that it begs the question as to why Alpine is so large to begin with.


The points used to be spread out. But it made slow mechs totally useless in alpine conquest. So they put the three points in the center so slow mechs werent useless.

What they shouldve done was left the resource nodes spread out and just raised the number of resource points required to win on alpine from 750 to like 1000 or 1250.

Edited by Khobai, 17 January 2016 - 05:46 PM.


#28 Funky Bacon

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Posted 17 January 2016 - 05:47 PM

Alpine is the only map where I can effectively and constantly use the max range of my 1k+ range ER-PPC's.

#29 Trauglodyte

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Posted 17 January 2016 - 06:05 PM

Alpine is a fine map. The only things making it the garbage that it has the chance to be is:

1- players are stupid which can't be fixed by adjusting or deleting the map
2- the "caldera" is too one sided which can be fixed if you
a- turned said "caldera 90 degrees counterclock wise thus putting the easy entry facing south
b- raised the road to the east of the "caldera"
c- moved the western base more to the south so that its location mirrored that of the other
3- not every mech can make it up the side to the high point

As it stands, and has so since the map was released, that high point offers WAY too much benefit on Skirmish and Assault. You have to attack that point to win and you have zero cover while getting there. Plus, you aren't shielded at the base because the high point is still within range. The counter to said high point is the even higher shelf on the other side of the road (to the east) but, again, not every mech can get up here and the Assault (Charlie Lance) always drops to the South West which means that they'd be slow getting there and in danger of getting chewed up by the high point team.

It can be fixed. PGI just has to show the willingness to do so. Adding in some extreme peaks at the middle South would help some, too. Sadly, this is a massive map yet only about a 1/3rd of the map gets utilized.

#30 Narcissistic Martyr

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Posted 17 January 2016 - 06:33 PM

View PostMacBeth, on 17 January 2016 - 02:18 PM, said:

Alpine is rarely fun these days, particularly for brawlers and Assault mechs.

It was fun back in the day when no one even looked at burger hill.


You mean when the conquest points were really spread out and there was no skirmish mode?

I agree.

Edited by Narcissistic Martyr, 17 January 2016 - 06:33 PM.


#31 Rorvik

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Posted 17 January 2016 - 06:34 PM

View PostTrauglodyte, on 17 January 2016 - 06:05 PM, said:

Alpine is a fine map. The only things making it the garbage that it has the chance to be is...

...It can be fixed. PGI just has to show the willingness to do so. Adding in some extreme peaks at the middle South would help some, too. Sadly, this is a massive map yet only about a 1/3rd of the map gets utilized.

You do realize that the whole reason Polar Highlands exists is because they wanted to fix issues with Alpine, right? As it stands now, it doesn't look like they are going to fix Alpine because fixing Alpine would mean simply playing Polar Highlands. So we're basically going to be stuck with a ****** old map in the rotation now.

#32 Mystere

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Posted 17 January 2016 - 06:47 PM

View PostDjPush, on 17 January 2016 - 02:04 PM, said:

Because the new map looks like Alpine Peaks. Only better.


So we have a new map in addition to what we already have. How is that in any way bad?

Oh! You don't like Apline? Tough! Many others do.

#33 MacBeth

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Posted 17 January 2016 - 06:52 PM

I'm sorry Khobai but I have to disagree about Assaults and brawlers not being enjoyable on most maps, I actually do very well for myself as an Assault brawler, sure its horrible when you're caught out in the open of Tourmaline or HPG, but thankfully most maps accommodate you with some form of cover. Maps such as Frozen city, Viridian Bog, Mining colony, Crimson strait, and bits of River city are amazing maps for Assaults, and Assault brawlers in particular.

Apline on the other hand is really devoid of cover outside of rolling hills... Which isn't even remotely assault friendly. Don't get me wrong I've had some really fun brawls on Alpine, but they are far too few for me to enjoy this map to the extent I did back in the 8v8 days.

But hey... Different strokes for different folk eh? Posted Image

Edited by MacBeth, 17 January 2016 - 06:55 PM.


#34 Mystere

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Posted 17 January 2016 - 06:55 PM

View PostImperius, on 17 January 2016 - 02:39 PM, said:

Agreed it's quite a junk map and instead of a redo they made a new map (which is fine but the old should be taken out of rotation and only be used in private matches.


Alpine being "junk" is a matter of opinion. I myself like Alpine.


View PostImperius, on 17 January 2016 - 02:39 PM, said:

You must not play an assault because terra therma is the ultimate anti assault map. Somehow the whole map is a hill it seems.


Meh! I once drove a Dire Wolf all the way to the enemy base while everybody else was slumming in the center. When some poor souls returned to their base thinking it was a light capping, they got obliterated in quick order.

A Dire Wolf capping and winning in Assault in Terra Therma!!!

View PostYeonne Greene, on 17 January 2016 - 03:21 PM, said:

I mean, I'm totally okay with them letting assault climb hills. They should fix that.


Who here has seen a fat cow climb a 45-degree incline? Posted Image

Edited by Mystere, 17 January 2016 - 06:56 PM.


#35 Khobai

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Posted 17 January 2016 - 07:02 PM

Quote

Who here has seen a fat cow climb a 45-degree incline?


who has seen any cow climb a 45 degree incline? oh no one because no cow can climb a 45 degree incline.

#36 MacBeth

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Posted 17 January 2016 - 07:02 PM

I'm sure you've seen a Silverback Gorilla and a Bear make a 45-degree climb.

Edited by MacBeth, 17 January 2016 - 07:18 PM.


#37 Tarl Cabot

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Posted 18 January 2016 - 11:11 AM

You do not need to attack that high point on Alpine, make them come down.

The point though is the map resources are there so a new map built from scratch is not needed. Use the same foundation but make major or minor changes to it, be it natural, catastrophic and/or man-made. Or move the boundaries around, shrink some to make other maps.

As for the conquest points, while not add a few more points, and/or spread those points out? But conquest is the mode that the mountain top is not fought on.

As for the newer maps, once the basic map is done, create a few others based on it with differences, such as removing a prominent feature completely or have it out of bounds.

#38 Mystere

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Posted 18 January 2016 - 11:19 AM

View PostKhobai, on 17 January 2016 - 07:02 PM, said:

who has seen any cow climb a 45 degree incline? oh no one because no cow can climb a 45 degree incline.


Precisely, and yet we have had people demanding in previous threads that Mechs in MWO be able climb steep inclines.

View PostMacBeth, on 17 January 2016 - 07:02 PM, said:

I'm sure you've seen a Silverback Gorilla and a Bear make a 45-degree climb.


On 2 legs?

#39 RoboPatton

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Posted 18 January 2016 - 11:23 AM

I love Alpine! When I'm in a long range build.

I hate Alpine! When I'm in a slow brawler.

Guess that makes me 50/50 for alpine.

#40 DaZur

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Posted 18 January 2016 - 11:48 AM

There's viability in all maps... All should have stayed in the rotation. The game needs more maps not less...





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