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Clan Drop Deck..


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#1 N0MAD

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Posted 26 January 2016 - 04:49 PM

There are probably threads about this already cant easily find so..
Im about to do some CW, need a competitive clan deck, ya i prefer meta, i dont like lights at all and would rather avoid them if possible..
Suggestions pls..
Thanks..

#2 Kuritaclan

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Posted 26 January 2016 - 05:14 PM

somthing along 4 65ts - 3xEBJ+1HBR - or more so 3TBR+Light, what isn't that ideal for you. 2TBR+HBR/EBJ+Medium is also okay.

#3 Vxheous

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Posted 26 January 2016 - 05:27 PM

Mix 4 hellbringer/ebons in whatever ratio you want if you dont want a light in your deck. Ebons are on sale right now

#4 MischiefSC

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Posted 26 January 2016 - 05:36 PM

4x EBJ is good.

I like 3 TBR and an ACH. 1 laservomit, one sniper, one 2xuac10 'coolish' build and a SPL ach backstabber.

Good for any/every map and situation. You can make more specialized decks but for pugging the Clans that works well.

Generally you'll do best playing really aggro and build decks accordingly. Long range trade builds are fine most the time but you'll suffer against well organized teams. The SRM timby carries well on most maps too, especially for opens and turrets. Opens and turrets seem to have perfect hitreg and you'll find the srm24 TW can flatten a full ogen in slightly over 9 seconds.

A lot depends on preference. EBJ, HBR or TBR. There are solid decks based around those depending on what you do best. If you're in a unit you'll want to synergize, otherwise try to play mid to close range and mobile.

#5 N0MAD

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Posted 26 January 2016 - 05:41 PM

My preference was for 4 x 65 tonners, the ECM worth taking over Ebons?? i personally would think so but..
Something i should mention,, being Aussie, weapons systems like Streaks, SRMs, PPC even LRMs, i find have poor hit reg, so i avoid using..

Edited by N0MAD, 26 January 2016 - 05:55 PM.


#6 MischiefSC

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Posted 26 January 2016 - 06:10 PM

Not really. You'll have a lot of ECM on your team anyway and you don't want to get into the long range trades that ECM can help with if you're pugging.

If you're good with EBJs you'll help your team more by staying with the push and snaking in for some cover fire. The LPL/gauss builds are tempting but you'll do much better with either 2xLPL+6 spl or gauss and 6x cerml. Maybe even a uac 10 ebj.

Shoot for a 400m engagement range and stay there. You'll out damage the snipers at that range and you'll only get a tickle in return fire from most brawlers. LL Stalkers and QDs are tough but Stalkers are clumsy as always and the QD is squishy and has an xl.

Play hardcore aggro and keep on the move. Most the most dangerous IS mechs are slow and clumsy. Best response to an IS firing line is a fast flank. QDs and BJs can't face tank you and will run or die, everything else there handles like an ocean liner.

#7 Kuritaclan

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Posted 26 January 2016 - 06:12 PM

ECM is worth taking at least 1 on your dropdeck. if everybody does so you have mainted through out all waves some ecms. That is pretty strong.

#8 sycocys

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Posted 26 January 2016 - 08:53 PM

3 Timbers (4MPL, 4 SRM6) or (uAC20, 4 SRM6) and the Cheetah you'll never have to play.
2 Warhawks (2 uAC10, 2 SRM4/6), Hellbringer (6MPL), Kitfox (I think, whatever the lightest is, should never need it).

Braaaaaaaaaaaawl!


Unless you are running with a dedicated team, leave the LRMs at home they are a waste of tonnage and keep you out of the fight.

Edited by sycocys, 26 January 2016 - 08:54 PM.


#9 MischiefSC

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Posted 26 January 2016 - 09:44 PM

View Postsycocys, on 26 January 2016 - 08:53 PM, said:

3 Timbers (4MPL, 4 SRM6) or (uAC20, 4 SRM6) and the Cheetah you'll never have to play.
2 Warhawks (2 uAC10, 2 SRM4/6), Hellbringer (6MPL), Kitfox (I think, whatever the lightest is, should never need it).

Braaaaaaaaaaaawl!


Unless you are running with a dedicated team, leave the LRMs at home they are a waste of tonnage and keep you out of the fight.


All that is truth.

I generally run a 4SPL 4SRM6 TBR, a 2LPL 4CERML LPL and a 2xUAC10 2 cerml TBR. Then the trial ACH cuz, yeah. Almost never need it.

The UAC20/4SRM6 TBR I struggle to keep in ammo but it's such an insanely brutal face-puncher I strongly recommend it for when you really just gotta kill someone with a dramatic set of explosions. It's cooler than most laser builds and I've dissolved a Firestarter than overheated in front of me on Vitric before. He went from 100% to like 9% in a few seconds. It was a thing of beauty and a joy forever.

Never done Warhawks and HBRs. The Kitfox.... honestly? I do alright with them. You stick around the ankles of your team and provide AMS/ECM and light firesupport. Don't scout, don't run off. Just be a little floating gun with jesus box and snuggle whoever the best player on your team is.

#10 Wolfways

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Posted 26 January 2016 - 10:19 PM

4 Mad Dogs! Posted Image

#11 MischiefSC

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Posted 26 January 2016 - 10:47 PM

View Postsycocys, on 26 January 2016 - 08:53 PM, said:

3 Timbers (4MPL, 4 SRM6) or (uAC20, 4 SRM6) and the Cheetah you'll never have to play.
2 Warhawks (2 uAC10, 2 SRM4/6), Hellbringer (6MPL), Kitfox (I think, whatever the lightest is, should never need it).

Braaaaaaaaaaaawl!


Unless you are running with a dedicated team, leave the LRMs at home they are a waste of tonnage and keep you out of the fight.


Thank you for the SRM + UAC build reminder. I haven't played it in forever, like since before the UACs got a buff. Not a lot of ammo but it's just so damn satisfying. I put up 750 pts on Polar Highlands. So much BOOM. Explosive ordinance. The gift that keeps on giving - until gravity helps settle their debris to earth.

#12 KinLuu

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Posted 26 January 2016 - 11:02 PM

TBR/TBR/TBR/ACH

TBR/TBR/SCR/SCR

TBR/HBR/HBR/SCR

HBR/HBR/HBR/HBR

Are the drop decks I run if I tryhard.

#13 sycocys

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Posted 27 January 2016 - 03:32 AM

View PostMischiefSC, on 26 January 2016 - 09:44 PM, said:


Never done Warhawks and HBRs. The Kitfox.... honestly? I do alright with them. You stick around the ankles of your team and provide AMS/ECM and light firesupport. Don't scout, don't run off. Just be a little floating gun with jesus box and snuggle whoever the best player on your team is.

The burst damage on those Warhawks..... and the 6 MPL HBR to clean up - and if you need that Kit Fox, it really doesn't matter the match is already decided.

Without much effort you can pull 1800-2k damage with those Warhawks in the first 2 pushes.

Edited by sycocys, 27 January 2016 - 03:33 AM.


#14 N0MAD

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Posted 27 January 2016 - 03:55 PM

Thanks for the input guys appreciated.
Will probably go with the Hellbringers + EBJs, so far from a couple weeks play i think ive settled for mixes of LPL, AC10s, MLs (clan of course), seem to be getting best results from those weaps, as stated altho i like SRMs and find them easy to hit with, for me there seems to be a hit reg problem, cant get them to do damage i expect from them. Small lasers of any type, altho effective i tend to find not useful for me as they limit range i can fight and find the LPL just as effective at close range (barring the heat of course).
But again really appreciate the input, any more is also appreciated.
Now i need to find a decent team to play CW with, im not silly enough to pug and be cannon fodder.

#15 MischiefSC

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Posted 27 January 2016 - 04:42 PM

View PostN0MAD, on 27 January 2016 - 03:55 PM, said:

Thanks for the input guys appreciated.
Will probably go with the Hellbringers + EBJs, so far from a couple weeks play i think ive settled for mixes of LPL, AC10s, MLs (clan of course), seem to be getting best results from those weaps, as stated altho i like SRMs and find them easy to hit with, for me there seems to be a hit reg problem, cant get them to do damage i expect from them. Small lasers of any type, altho effective i tend to find not useful for me as they limit range i can fight and find the LPL just as effective at close range (barring the heat of course).
But again really appreciate the input, any more is also appreciated.
Now i need to find a decent team to play CW with, im not silly enough to pug and be cannon fodder.


You can pug, just don't drop in a match with less than a 6man. The pugging problems kills you when you're dropping defense queue with 11 singles or so.

Join a faction with an active TS and group up is an option too.

#16 Lukoi Banacek

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Posted 27 January 2016 - 09:16 PM

N0MAD played with you some tonight and you might remember we briefly talked CW DROPDEC.

Given your playstyle and what you've described above, I echo the EBJ/HBR mix option and if you remember my builds from tonight, I run 4 x EBJ (2 UAC5, 7 ERSL, TC1 and 1 UAC10, 7 SPL, TC1 builds). Pure laser vomits are more forgiving of course and viable for CW, as you can really shed armor and last a long time on a good team, thereby not giving up the mechs until they are completely shredded, unlike the ammo dependent dakka builds, but I personally enjoy the hitting power, the dakka noise and the heat trade-off for those builds over pure laser vomit.

Tastes vary.

#17 Ssamout

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Posted 27 January 2016 - 11:45 PM

I'd go with: Executioner - Timberwolf - Ebon - Cheetah.

Most of the times Executioner and Timby is all you need with all the skittles running around.





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