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Rifleman Is Not A Lighter Jagermech!

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#61 LordDante

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Posted 10 February 2016 - 03:48 AM

it will be

Posted Image

#62 Meathook

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Posted 10 February 2016 - 05:16 AM

View PostHit the Deck, on 18 January 2016 - 05:36 PM, said:

A hardpoint is only good when it's at cockpit level. Putting it above cockpit does it no good because the pilot has no additional advantage but now the enemy can shoot his/her Mech before he/she can see them.


Oh, so I've been doing this wrong the whole time. I'm only supposed to shoot enemy hardpoints? Well, I guess then I won't shoot that huge radar thingy that will pop out behind the terrain long before the Riflemans weapons will...

On a more serious note, this doesn't matter. Take a look at your comparison picture. I think we can agree you can only fire when your cockpit is looking over the ridgeline, so the orange line you drew will indicate, what the enemy will see of your mech. Look's about the same for me. It doesn't really matter if I shoot that huge radar array on the Rifleman or the torso of the Jägermech.

Edited by Meathook, 10 February 2016 - 05:17 AM.


#63 Hit the Deck

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Posted 10 February 2016 - 05:24 AM

View PostMeathook, on 10 February 2016 - 05:16 AM, said:


Oh, so I've been doing this wrong the whole time. I'm only supposed to shoot enemy hardpoints? Well, I guess then I won't shoot that huge radar thingy that will pop out behind the terrain long before the Riflemans weapons will...

On a more serious note, this doesn't matter. Take a look at your comparison picture. I think we can agree you can only fire when your cockpit is looking over the ridgeline, so the orange line you drew will indicate, what the enemy will see of your mech. Look's about the same for me. It doesn't really matter if I shoot that huge radar array on the Rifleman or the torso of the Jägermech.

It has smaller silhouette above the cockpit compared to the Jäger.

#64 Bud Crue

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Posted 10 February 2016 - 05:28 AM

The comparison pictures above are cool and all for the hard point comparison, but they are really making me take note of what the RFLs hit boxes might be. Those pictures really drive home the "walking side torsos" aspect of this thing. I hope that is not the case, as this thing is going to need an XL to be viable (or at least use all those hard points).

#65 Meathook

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Posted 10 February 2016 - 05:31 AM

Maybe, are there some good screens of the actual in-game model yet? Would be interesting to see a direct comparison of both models. Anyway, take a look at your picture again, the parts that stick out above the cockpit are about as high as it's arms. You end up with something like 3 of it's arms side by side in terms of size for the shootable part of it's torso. I think this is big enough of a target to not make a big difference if it's around 10% bigger or smaller than the Jägers profile.

#66 Roadkill

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Posted 11 February 2016 - 12:18 PM

View PostHit the Deck, on 18 January 2016 - 05:36 PM, said:

A hardpoint is only good when it's at cockpit level. Putting it above cockpit does it no good because the pilot has no additional advantage but now the enemy can shoot his/her Mech before he/she can see them.

Not even close to true. You want your hardpoints above the cockpit because the terrain hitboxes often don't conform to your cockpit's LOS. I can't count the number of times that I've had cockpit level (and sometimes higher) weapons hit hills that I could see over.

Besides, the Rifleman and Jaegermech both have significant amounts of torso above the cockpit. They're roughly equal in that regard, so the ability to ensure that your high-mounted weapons can fire at your LOS is the main advantage. Rifleman does not have that; Jaegermech does.

#67 Coolant

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Posted 11 February 2016 - 01:51 PM

Everything depends on quirks.

#68 Anjian

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Posted 12 February 2016 - 01:39 AM

Jagermech ototo or Blackjack ani?

#69 CDLord HHGD

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Posted 12 February 2016 - 05:26 AM

I can't wait till mine is delivered. It's iconic, unique, and I'm willing to bet it'll perform well.

#70 Metus regem

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Posted 12 February 2016 - 05:37 AM

View Postcdlord, on 12 February 2016 - 05:26 AM, said:

I can't wait till mine is delivered. It's iconic, unique, and I'm willing to bet it'll perform well.


Tell me about it, its going to go well in my CW deck...

WHM-6R (S)
WHM-BW
RFL-3C(S)
RFL-LK


260t of extra space bucks goodness.

#71 DovisKhan

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Posted 12 February 2016 - 05:55 AM

View PostMetus regem, on 12 February 2016 - 05:37 AM, said:

Tell me about it, its going to go well in my CW deck...

WHM-6R (S)
WHM-BW
RFL-3C(S)
RFL-LK


260t of extra space bucks goodness.


I'd bet Rifleman will outperform Whammy, just because of way superior hitboxes and hardpoint placement.


High mounted weapons for one


Hands almost completely covering torso, extremely XL friendly or simply very durable if STD, post mastery you can downgrade engine retaining the speed and go up to ~380 armor.


While getting to wield 2 AC20 and 4 Medium lasers


Or you can go a glass cannon route and have the same load-out as the King Crab 000B(C), minus the armor of course


Depending on the Quirks, this might be a meta choice for IS

Edited by DovisKhan, 12 February 2016 - 05:56 AM.


#72 CDLord HHGD

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Posted 12 February 2016 - 05:57 AM

View PostMetus regem, on 12 February 2016 - 05:37 AM, said:

Tell me about it, its going to go well in my CW deck...

WHM-6R (S)
WHM-BW
RFL-3C(S)
RFL-LK


260t of extra space bucks goodness.

I'm hoping to fit at least three of the classics in my CW deck. RFL, WHM, ARC..... Hopefully soon we'll get some of the other, lighter classics so my deck will be completely made up of classics. :D

#73 Metus regem

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Posted 12 February 2016 - 06:07 AM

View PostDovisKhan, on 12 February 2016 - 05:55 AM, said:


I'd bet Rifleman will outperform Whammy, just because of way superior hitboxes and hardpoint placement.


High mounted weapons for one


Hands almost completely covering torso, extremely XL friendly or simply very durable if STD, post mastery you can downgrade engine retaining the speed and go up to ~380 armor.


While getting to wield 2 AC20 and 4 Medium lasers


Or you can go a glass cannon route and have the same load-out as the King Crab 000B(C), minus the armor of course


Depending on the Quirks, this might be a meta choice for IS


/shrug

Only time will tell on RFL vs WHM, I can make my Warhammers do bad things to the Red Team, usually pushing 4 or 5 KMDD a match before going down... Still I'm looking forward to getting out the Riflemen...

And CD I'm right with you, I want my Phoenix Hawk, Stinger and Wasp!

#74 PocketYoda

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Posted 12 February 2016 - 06:16 AM

I sure hope these haters eat their words on this mech, it needs at least blackjack current quirks so people can make threads about how overpowered it is and how much nerfing it deserves...

#75 wanderer

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Posted 12 February 2016 - 12:52 PM

Quote

While getting to wield 2 AC20 and 4 Medium lasers


Remember it's only 60 tons,and boomjagers already are straining for weight there. But it's doable.

#76 Y E O N N E

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Posted 13 February 2016 - 12:12 AM

AC/40 on an XL255 fits comfortably with 28 rounds. Drop to an XL235 to stretch it to 35 rounds. Any more, and you're either giving up way too much armor or way too much speed. 235 is actually already pushing it on speed.

#77 Gattsus

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Posted 13 February 2016 - 02:42 AM

View Postkapusta11, on 18 January 2016 - 12:20 AM, said:

The reason why it's not Jagermech:

Posted Image

more mlg pro lzr meta insta gib.. exactly what I'm hoping for....

#78 Funky Bacon

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Posted 14 February 2016 - 05:11 AM

So I thought the Trebuchet had some serious vertical range on its torso and arms....


https://youtu.be/HWpAUowSBhQ

I will now call Rifleman the Bane of UAV's.

I mean... it didn't even move the torso!

#79 Hit the Deck

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Posted 14 February 2016 - 05:20 AM

View PostFunky Bacon, on 14 February 2016 - 05:11 AM, said:

So I thought the Trebuchet had some serious vertical range on its torso and arms....


https://youtu.be/HWpAUowSBhQ

I will now call Rifleman the Bane of UAV's.

I mean... it didn't even move the torso!

Pretty nice cockpit!





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