Hi
I have only been back in the game for a small amount of time , love how the game has
Changed since beta. One thing would love to see are huge mech battles say 32 VS 32
2
32 Vs 32 Mech Battles ⁉️
Started by Shirow, Jan 20 2016 02:08 AM
6 replies to this topic
#1
Posted 20 January 2016 - 02:08 AM
#2
Posted 20 January 2016 - 02:23 AM
Until maps have a much bigger size, 12v12 is actually the most amount of players viable to place in each match.
Think of it, right now with only 12v12, you witness deathballing, nascar, no use for scouting, you can spot an enemy (even if you don't lock on to them) in the first 30 secs.
The maps are small, filling them up with more players would just create havoc in game play.
Think of it, right now with only 12v12, you witness deathballing, nascar, no use for scouting, you can spot an enemy (even if you don't lock on to them) in the first 30 secs.
The maps are small, filling them up with more players would just create havoc in game play.
#3
Posted 20 January 2016 - 04:10 AM
You shouldn't stop at 32v32. You should aim for no less than 512v512 imo.
#4
Posted 20 January 2016 - 08:12 AM
There's enough lag in 12v12. 2016 worldwide internet just isn't ready for 32v32, let alone 512v512!
Every 'big scale' multiplayer game I've ever played has been an utter lagfest. 12v12 is perfect for now.
To mimic this, they could create a Quick Play mode called "Dropship Skirmish". It would be the same as Skirmish mode, except the timer is longer and you bring a dropship of 4 mechs instead of just one.
Then again... Really, just play CW in that case.
Every 'big scale' multiplayer game I've ever played has been an utter lagfest. 12v12 is perfect for now.
To mimic this, they could create a Quick Play mode called "Dropship Skirmish". It would be the same as Skirmish mode, except the timer is longer and you bring a dropship of 4 mechs instead of just one.
Then again... Really, just play CW in that case.
#6
Posted 21 January 2016 - 02:00 PM
Generic Internetter, on 20 January 2016 - 08:12 AM, said:
There's enough lag in 12v12. 2016 worldwide internet just isn't ready for 32v32, let alone 512v512!
Every 'big scale' multiplayer game I've ever played has been an utter lagfest. 12v12 is perfect for now.
To mimic this, they could create a Quick Play mode called "Dropship Skirmish". It would be the same as Skirmish mode, except the timer is longer and you bring a dropship of 4 mechs instead of just one.
Then again... Really, just play CW in that case.
Every 'big scale' multiplayer game I've ever played has been an utter lagfest. 12v12 is perfect for now.
To mimic this, they could create a Quick Play mode called "Dropship Skirmish". It would be the same as Skirmish mode, except the timer is longer and you bring a dropship of 4 mechs instead of just one.
Then again... Really, just play CW in that case.
64v64 in battlefield never lagged unless it was on some welfare server some fool was running from his basement
#7
Posted 21 January 2016 - 02:21 PM
Already having hit registration problems with 12 vs. 12, can't imagine how much worse it will be if we increase it.
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