

Stop Unbounding Your Arms.
#41
Posted 17 January 2016 - 10:31 PM
I am bad at following multiple crosshairs on the screen and that is why I prefer to use arm lock when possible. Another reason for my arm lock use is that most mechs I pilot regularly have little to no firepower on the arms or the arms don't move side to side
#42
Posted 17 January 2016 - 10:44 PM

#43
Posted 17 January 2016 - 10:49 PM
Now carry on pointlessly defending this silly crutch feature.
#44
Posted 17 January 2016 - 11:18 PM
#45
Posted 18 January 2016 - 01:26 AM
#47
Posted 18 January 2016 - 01:36 AM
Just a nerf for a few mechs that have to use a mix of arm and torso and make those undesirable, and a slight annoyance for mechs with 100% torso weapons in that they have to aim at a trailing crosshair instead of the primary one.
Edited by Widowmaker1981, 18 January 2016 - 01:38 AM.
#48
Posted 04 February 2016 - 12:07 AM
When I have it on, It feels as though the mech is very stiff and my vision doesn't shift as fast or as far when i twist my torso.
Yes, it's kind of a swingy-swaying feeling when it's unlocked, but the range and speed of motion/vision seems greater, and thats really important when situational awareness and speed are the only things keeping you alive
#49
Posted 04 February 2016 - 12:10 AM
#50
Posted 04 February 2016 - 12:10 AM
#51
Posted 04 February 2016 - 12:11 AM
I don't even remember arm-lock being considered a desirable thing before this new era of laser/alpha meta.
Edited by That Friggin Spider, 04 February 2016 - 12:19 AM.
#52
Posted 04 February 2016 - 12:16 AM
#53
Posted 04 February 2016 - 12:22 AM
#54
Posted 04 February 2016 - 12:43 AM
Pretty deadly if you're sitting still for it, or if you're a timberwolf's ***, but they don't know what to do when you dodge most of the alphas and keep on coming.
#55
Posted 04 February 2016 - 12:52 AM
This reminds me of an APB thread long ago where people were talking about how crouching was OP.
#56
Posted 04 February 2016 - 12:58 AM
Edited by NextGame, 04 February 2016 - 12:58 AM.
#57
Posted 04 February 2016 - 01:11 AM
Armlock or not Armlock, it depends.
You face a Dire Wolf and you want to point all you 8 lasers to him, for all means, armlock.
A pesky light circling you, you try to hit with 8 lasers with armlock, don't remove the armlock and shoot with the arms, especially if you are not using pulse, you can track the lights much better with arms if you have lasers.
Is somebody above or below you, don't use armlock, arms can aim much higher and lower then torso weapons.
You are running a zombie mech, use arm lock otherwise cursor can confuse you and it doesn't bring any benefit that I know.
#58
Posted 04 February 2016 - 03:07 AM
on the one hand, people argue that arm lock is a crutch, teaches noobs bad habits, etc. On the other hand, people argue that it's used by elitists to gain an advantage via perfect convergence and so on. Sometimes it's even the same person!
You can't have it both ways gents
Edited by AssaultPig, 04 February 2016 - 03:16 AM.
#59
Posted 04 February 2016 - 03:23 AM
#60
Posted 04 February 2016 - 03:33 AM
i think part of the reason it makes me nauseous is i am also a track ir user. unlocking your arms and your view starts chasing that arm reticle. the two rotations mix and my brain expects me to be looking at one spot but im looking elsewhere, and the conflict creates the nausea (its my grey matter's way of saying "wtf?"). you really dont need this feature (keep the arm reticle just dont let the view follow it) when using head tracking and it would be nice to turn it off.
trackir needs a serious bugfix pass, i dont think its been touched since implemented. they need to fix the gain (its a little weak and i cant seem to tweak it in the trackir software for some reason), better integrate things like the adv zoom module, and of course making it completely override all other freelook mechanisms. also trackir needs to be ignored during the startup animation, im tired of seeing my beheaded pilot whin the animated camera angles mix with the trackir movements. you are going to need to fix this stuff before a serious go at occulus tracking.
Edited by LordNothing, 04 February 2016 - 03:45 AM.
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