Jump to content

New Mech Details For 19-Jan-2016 Patch


17 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,859 posts

Posted 18 January 2016 - 02:06 PM

Greetings MechWarriors,

This post details the Loadout information for all variants of the Warhammer, releasing for eligible pilots with the January 19th patch.


Pictured variant: WHM-BM

Warhammer

Release date for MC: April 5th 2016
Release Date for C-Bills: May 3rd 2016

A procurement officer requested a "...mobile ’Mech with enough firepower to destroy or severely damage any ’Mech of the same class or lower.” When the final BattleMech rolled off the StarCorps Industries assembly line, the Warhammer fit the bill well, quickly becoming a mainstay in the Star League Defense Force. Its superb balance of armor, weapons, and speed made it extremely popular with Star League Gunslingers as well. Ultimately the Warhammer clinched its place as one of the most successful heavy BattleMechs ever produced.

Warhammer WHM-6R [S]
The WHM-6R [S] is a Special version of the WHM-6R, and features a custom Classic IS Collection Pattern and a 30% C-Bill Boost to C-Bill earnings. It is only available through the Warhammer Collector Pack.

• Tonnage: 70

• Engine: 280 Standard

• Top Speed: 64.8 kph

• Max Engine Rating: 340

• Torso Movement:

• 110 degrees to each side.

• 25 degrees up and down.

• Arm Movement:

• 25 degrees to each side.

• 25 degrees up and down.

• Armor: 320 (Standard)

• Internal Structure: Standard

• Weapons & Equipment:

• Head: Heat Sink

• Left Arm: PPC, Heat Sink

• Left Torso: Medium Laser, Small Laser, Machine Gun

• Center Torso: Engine, Machine Gun Ammo

• Right Torso: SRM 6, Medium Laser, Small Laser, Machine Gun, SRM Ammo

• Right Arm: PPC, Heat Sink

• Left Leg: Heat Sink x2

• Right Leg: Heat Sink x2

• Hardpoints:

• Left Arm: 1 Energy

• Lower Arm Actuator: Yes

• Hand Actuator: No

• Left Torso: 2 Energy, 1 Ballistic

• Center Torso: 1 AMS

• Right Torso: 2 Energy, 1 Ballistic, 1 Missile

• Right Arm: 1 Energy

• Lower Arm Actuator: Yes

• Hand Actuator: No

• Heat Sinks: 18 Single

• Jump Jets: 0 (0 Max)

• ECM Capable?: No

• MASC Capable?: No

• Module Slots:

• Mech: 1

• Consumable: 2

• Weapon: 2

• Movement Archetype: Large

• Quirks:

• +35% Acceleration Rate

• +35% Deceleration Rate

• +5% Turn Rate

• +22 Additional Structure (CT)

• +16 Additional Structure (LT)

• +16 Additional Structure (RT)

• +12 Additional Structure (LA)

• +12 Additional Structure (RA)

• +16 Additional Structure (LL)

• +16 Additional Structure (RL)

• +15% Torso Turn Rate (Yaw)

• +20% Ballistic Velocity

• +5% Ballistic Cooldown

• -10% Energy Heat Generation

• +50% PPC Velocity

• -5% PPC Heat Generation

• 30% C-Bill bonus


Warhammer WHM-6R
The WHM-6R is the standard version of the WHM-6R [S]. It does not possess the 30% C-Bill boost or the custom Pattern of its [S] counterpart.

• Tonnage: 70

• Engine: 280 Standard

• Top Speed: 64.8 kph

• Max Engine Rating: 340

• Torso Movement:

• 110 degrees to each side.

• 25 degrees up and down.

• Arm Movement:

• 25 degrees to each side.

• 25 degrees up and down.

• Armor: 320 (Standard)

• Internal Structure: Standard

• Weapons & Equipment:

• Head: Heat Sink

• Left Arm: PPC, Heat Sink

• Left Torso: Medium Laser, Small Laser, Machine Gun

• Center Torso: Engine, Machine Gun Ammo

• Right Torso: SRM 6, Medium Laser, Small Laser, Machine Gun, SRM Ammo

• Right Arm: PPC, Heat Sink

• Left Leg: Heat Sink x2

• Right Leg: Heat Sink x2

• Hardpoints:

• Left Arm: 1 Energy

• Lower Arm Actuator: Yes

• Hand Actuator: No

• Left Torso: 2 Energy, 1 Ballistic

• Center Torso: 1 AMS

• Right Torso: 2 Energy, 1 Ballistic, 1 Missile

• Right Arm: 1 Energy

• Lower Arm Actuator: Yes

• Hand Actuator: No

• Heat Sinks: 18 Single

• Jump Jets: 0 (0 Max)

• ECM Capable?: No

• MASC Capable?: No

• Module Slots:

• Mech: 1

• Consumable: 2

• Weapon: 2

• Movement Archetype: Large

• Quirks:

• +35% Acceleration Rate

• +35% Deceleration Rate

• +5% Turn Rate

• +22 Additional Structure (CT)

• +16 Additional Structure (LT)

• +16 Additional Structure (RT)

• +12 Additional Structure (LA)

• +12 Additional Structure (RA)

• +16 Additional Structure (LL)

• +16 Additional Structure (RL)

• +15% Torso Turn Rate (Yaw)

• +20% Ballistic Velocity

• +5% Ballistic Cooldown

• -10% Energy Heat Generation

• +50% PPC Velocity

• -5% PPC Heat Generation


Warhammer WHM-6D

• Tonnage: 70

• Engine: 280 Standard

• Top Speed: 64.8 kph

• Max Engine Rating: 340

• Torso Movement:

• 110 degrees to each side.

• 25 degrees up and down.

• Arm Movement:

• 25 degrees to each side.

• 25 degrees up and down.

• Armor: 434 (Standard)

• Internal Structure: Standard

• Weapons & Equipment:

• Left Arm: PPC

• Left Torso: Medium Laser, Small Laser, Heat Sink x2

• Center Torso: Engine, Heat Sink x2

• Right Torso: Medium Laser, Small Laser, Heat Sink x2

• Right Arm: PPC

• Left Leg: Heat Sink x2

• Right Leg: Heat Sink x2

• Hardpoints:

• Left Arm: 2 Energy

• Lower Arm Actuator: Yes

• Hand Actuator: No

• Left Torso: 3 Energy

• Center Torso: 1 AMS

• Right Torso: 2 Energy

• Right Arm: 2 Energy

• Lower Arm Actuator: Yes

• Hand Actuator: No

• Heat Sinks: 20 Single

• Jump Jets: 0 (0 Max)

• ECM Capable?: No

• MASC Capable?: No

• Module Slots:

• Mech: 1

• Consumable: 2

• Weapon: 2

• Movement Archetype: Large

• Quirks:

• +60% Acceleration Rate

• +60% Deceleration Rate

• +5% Turn Rate

• +20 Additional Structure (CT)

• +14 Additional Structure (LT)

• +14 Additional Structure (RT)

• +10 Additional Structure (LA)

• +10 Additional Structure (RA)

• +14 Additional Structure (LL)

• +14 Additional Structure (RL)

• +15% Torso Turn Rate (Yaw)

• +15% Energy Range

• -10% Energy Heat Generation

• +30% PPC Velocity


Warhammer WHM-7S

• Tonnage: 70

• Engine: 280 Standard

• Top Speed: 64.8 kph

• Max Engine Rating: 340

• Torso Movement:

• 110 degrees to each side.

• 25 degrees up and down.

• Arm Movement:

• 25 degrees to each side.

• 25 degrees up and down.

• Armor: 320 (Standard)

• Internal Structure: Standard

• Weapons & Equipment:

• Left Arm: ER PPC

• Left Torso: Medium Pulse Laser, Small Laser, Streak SRM 2, Double Heat Sink x3

• Center Torso: Engine, Streak SRM Ammo

• Right Torso: Medium Pulse Laser, Small Laser, Streak SRM 2, Double Heat Sink x3

• Right Arm: ER PPC, Double Heat Sink

• Hardpoints:

• Left Arm: 1 Energy

• Lower Arm Actuator: Yes

• Hand Actuator: No

• Left Torso: 2 Energy, 1 Missile

• Center Torso: 1 AMS

• Right Torso: 2 Energy, 2 Missile

• Right Arm: 1 Energy

• Lower Arm Actuator: Yes

• Hand Actuator: No

• Heat Sinks: 18 Double

• Jump Jets: 0 (0 Max)

• ECM Capable?: No

• MASC Capable?: No

• Module Slots:

• Mech: 1

• Consumable: 2

• Weapon: 2

• Movement Archetype: Large

• Quirks:

• +45% Acceleration Rate

• +45% Deceleration Rate

• +25% Turn Rate

• +20 Additional Structure (CT)

• +14 Additional Structure (LT)

• +14 Additional Structure (RT)

• +10 Additional Structure (LA)

• +10 Additional Structure (RA)

• +14 Additional Structure (LL)

• +14 Additional Structure (RL)

• +25% Torso Turn Rate (Yaw)

• -10% Energy Heat Generation

• -15% Laser Duration

• +10% Missile Cooldown

• +30% PPC Velocity


Warhammer WHM-BW
The WHM-BW is the Hero variant of the Warhammer, and until its in-game MC purchase release date on April 5th 2016 is only available through direct purchase. It features a custom Black Widow Hero Pattern and a 30% boost to C-Bill earnings.


• Tonnage: 70

• Engine: 280 XL

• Top Speed: 64.8 kph

• Max Engine Rating: 340

• Torso Movement:

• 110 degrees to each side.

• 25 degrees up and down.

• Arm Movement:

• 25 degrees to each side.

• 25 degrees up and down.

• Armor: 432 (Standard)

• Internal Structure: Standard

• Weapons & Equipment:

• Left Arm: ER PPC, Double Heat Sink x2

• Left Torso: Medium Pulse Laser, Machine Gun x2, Double Heat Sink x2

• Center Torso: Engine, SRM Ammo x2

• Right Torso: Medium Pulse Laser, Machine Gun x2, SRM 6, SRM Ammo, Double Heat Sink

• Right Arm: ER PPC, Double Heat Sink x2

• Left Leg: Machine Gun Ammo

• Right Leg: Machine Gun Ammo x 1/2

• Hardpoints:

• Left Arm: 1 Energy

• Lower Arm Actuator: Yes

• Hand Actuator: No

• Left Torso: 1 Energy, 2 Ballistic

• Center Torso: 1 AMS

• Right Torso: 1 Energy, 2 Ballistic, 1 Missile

• Right Arm: 1 Energy

• Lower Arm Actuator: Yes

• Hand Actuator: No

• Heat Sinks: 18 Double

• Jump Jets: 0 (0 Max)

• ECM Capable?: No

• MASC Capable?: No

• Module Slots:

• Mech: 1

• Consumable: 2

• Weapon: 2

• Movement Archetype: Large

• Quirks:

• +35% Acceleration Rate

• +35% Deceleration Rate

• +15% Turn Rate

• +20 Additional Structure (CT)

• +14 Additional Structure (LT)

• +14 Additional Structure (RT)

• +10 Additional Structure (LA)

• +10 Additional Structure (RA)

• +14 Additional Structure (LL)

• +14 Additional Structure (RL)

• +35% Torso Turn Rate (Yaw)

• +10% Ballistic Velocity

• +10% Ballistic Cooldown

• +15% Energy Range

• -10% Energy Heat Generation

• +30% PPC Velocity

• 30% C-Bill bonus



#2 LTG Renner

    Member

  • PipPipPip
  • Rage
  • Rage
  • 84 posts

Posted 18 January 2016 - 02:30 PM

Finally! it is HERE just a few more hours. I don't think i can take anymore anticipation.Posted Image

#3 mikerso

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 367 posts

Posted 19 January 2016 - 12:07 AM

Ha second person to comment. However, I feel oddly alone.

#4 Manei Domini Krigg

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,005 posts
  • Locationred team

Posted 19 January 2016 - 12:29 AM

When i see WH-BW i ask: PGI why Cataphact-4x is so bad? You just add new CTF-4X (WH-BW) with NO engine nerf and perfect hight ballistic slots.

Edited by Krigg, 19 January 2016 - 12:30 AM.


#5 mikerso

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 367 posts

Posted 19 January 2016 - 03:25 AM

View PostKrigg, on 19 January 2016 - 12:29 AM, said:

When i see WH-BW i ask: PGI why Cataphact-4x is so bad? You just add new CTF-4X (WH-BW) with NO engine nerf and perfect hight ballistic slots.


Bw is basically built like a really big ember, but with a missile slot as a bonus.

#6 K19

    Member

  • PipPipPipPipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 355 posts
  • LocationPortugal

Posted 19 January 2016 - 06:05 AM

+50% PPC Velocity ???? AWS need ER PPC use not Quirks???? need fix.

#7 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 19 January 2016 - 06:24 AM

Typo Spotted!!!

The caption under the picture says the variant is BM, should be BW (for Black Widow)

Pictured variant: WHM-BM

#8 Steve Pryde

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,470 posts
  • LocationGermany

Posted 19 January 2016 - 07:01 AM

Warhammer WHM-7S has quirks for ppcs, but carries er-ppcs. Does the ppc-quirk affect er-ppcs too?

Edited by Steve Pryde, 19 January 2016 - 07:01 AM.


#9 Tom Sawyer

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,384 posts
  • LocationOn your 6

Posted 19 January 2016 - 07:10 AM

View PostSteve Pryde, on 19 January 2016 - 07:01 AM, said:

Warhammer WHM-7S has quirks for ppcs, but carries er-ppcs. Does the ppc-quirk affect er-ppcs too?


It should. On the Marauder 3R I use quad ER-PPCs and the speed at which you can chain fire it is the same as the PPC. A few of us dropped in a private watch and fired short, medium and long range using both and the shots where impacting the far wall at the same as far as we could tell.

#10 Desintegrator

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,225 posts
  • LocationGermany

Posted 19 January 2016 - 08:43 AM

Hey, thats only "110 additonal structure points" for the 6R variant.

I think, that's not enough. I would be happy to see +150 structure by the Cbill release.

#11 Joe Mallad

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,740 posts
  • LocationMichigan

Posted 19 January 2016 - 08:55 AM

View PostTom Sawyer, on 19 January 2016 - 07:10 AM, said:


It should. On the Marauder 3R I use quad ER-PPCs and the speed at which you can chain fire it is the same as the PPC. A few of us dropped in a private watch and fired short, medium and long range using both and the shots where impacting the far wall at the same as far as we could tell.
i don't know about that. If it says "Energy" than that quirk will work on all energy based weapons. But I still have mechs that have quirks for PPCs and others for ERPPCs. So if it's just a PPC quirk, than I don't think it applies to ERPPCs. Unless they changed it and PPC quirks now work for bothe PPC and ERPPC. But if that's the case, there are still mechs like the Awesome that show only ERPPC quirks and that needs to be fixed.

This would change my play style a bit too. Because I have just been going my PPC quirk mean only the standard PPC.

#12 pacifica812

    Member

  • PipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 314 posts
  • LocationAt home, at work, or on the stage... mostly

Posted 19 January 2016 - 09:12 AM

View PostYoseful Mallad, on 19 January 2016 - 08:55 AM, said:

i don't know about that. If it says "Energy" than that quirk will work on all energy based weapons. But I still have mechs that have quirks for PPCs and others for ERPPCs. So if it's just a PPC quirk, than I don't think it applies to ERPPCs. Unless they changed it and PPC quirks now work for bothe PPC and ERPPC. But if that's the case, there are still mechs like the Awesome that show only ERPPC quirks and that needs to be fixed.

This would change my play style a bit too. Because I have just been going my PPC quirk mean only the standard PPC.


I'm used to checking the quirks by hovering the pointer on the weapon system that's loaded in the slot on the mech in the mechbay and an info tab apears. And if it shows the quirks then the quirks apply to that weapon system. And I just checked with every mech I own that has a PPC quirk and it also applies to ER PPC :)

#13 Christopher Hamilton

    Member

  • PipPipPipPipPip
  • The Hammer
  • The Hammer
  • 159 posts
  • LocationSolaris VII, Steiner Sector

Posted 19 January 2016 - 09:19 AM

finally it is there - the love of my table top days. the reason for naming "Hamiltons `Hammers" the way they have been named.

Only thing i am missing is the WHM-6L "Hot `Hammer" variant with the flamers.

Good Hunting everyone !


An i sincerely hope for a HATCHETMAN, P-HAWK or STINGER soon :P

#14 Fat Jack Murphy

    Member

  • PipPipPip
  • The Raider
  • The Raider
  • 91 posts
  • LocationEuropa

Posted 19 January 2016 - 09:21 AM

... he said HATCHETMAN.

I was missing a comment on that mech by someone.

now... where is my Wasp, Stinger, Flea, Mercury, Thorn, Valkyrie ;)

#15 Christopher Hamilton

    Member

  • PipPipPipPipPip
  • The Hammer
  • The Hammer
  • 159 posts
  • LocationSolaris VII, Steiner Sector

Posted 19 January 2016 - 09:22 AM

yes, HATCHETMAN :P

#16 Luscious Dan

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,146 posts
  • Twitter: Link
  • LocationEdmonton, AB

Posted 19 January 2016 - 01:18 PM

Once again, PPC quirks apply to both PPCs and ER PPCs.

ER PPC quirks only apply to ER PPCs.

It probably should say "PPC Family" to be more clear but regardless, PPC quirks on a mech with ER PPCs will still provide the benefit.

#17 Insufficient Skill

    Member

  • PipPipPipPipPip
  • 175 posts

Posted 19 January 2016 - 02:15 PM

*nvm.*

Edited by Insufficient Skill, 19 January 2016 - 02:24 PM.


#18 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 19 January 2016 - 11:17 PM

I feel like I might be objectifying Natasha a little bit... Posted Image

Posted Image





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users