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Initial Impressions Of The Hunchback Iic From An Inner Sphere Hunchback Junkie:


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#1 Bishop Steiner

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Posted 15 December 2015 - 08:27 PM

So, was gifted an Origins IIC HBKIIC pack a ways back (missed the early adopters, but can't complain... was free, ya know?) and with all the talk about possibly seeing quirks go away in the rebalancing, felt that I better use it on my IS account in case my dear old Founder's 4G was found lacking.

Well, hasn't happened, but hey, I can claim Clammer mechs as salvage, qui-correcto?

So anyhow... I am not running any "Meta" Builds (not sure if meta has been ID'd yet even, but have some early impressions.

Pros?
-It's fun running analogues of my IS 4G, 4J and 4P, but with much faster engines and JJs.
-Clan XL is all that and a bag of chips, after all.
-And if I can get the right scenario, those 2 tippy top C-ERPPC are downright gleeful to pop off with.

Cons?
-Well, the hitboxes are pretty mediocre. Pretty much all the base IS models these are derived from are not exactly famous for their tough hitboxes...and these are all a bit bulkier/Boxier, and seem much easier to hit/be hit.
-Exacerbated by lack of PP-FLD. Without a C-XL these guys would be toast.
-Arms block pretty much exactly nothing (just like the normal HBK) no matter how you twist.
-Zero Quirks. No mobility boost, no structure, no armor. NADA.

Overall Impression? Decent, but not the game changer people feared. They can pack decent firepower, but have generally lower rates of fire, for higher heat, than their IS counterparts. Even with C-XL find they are more glass cannons, and even on good matches it's much easier to get killed, IMO. Unless you have the IIC-C HBK, no reason to armor the arms, really, at all. They don't shield particularly well.

In truth, that kind of sums up my impressions of all the IICs so far.

looks like my opinion on the arms is pretty well confirmed....
https://twitter.com/...216189307748352

Edited by Bishop Steiner, 16 December 2015 - 12:06 PM.


#2 XX Sulla XX

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Posted 15 December 2015 - 08:47 PM

Balance on these seem just about right.

#3 norus

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Posted 15 December 2015 - 08:48 PM

Careful, the nerf clan IS brigade is gonna lynch you for not hopping on the band-wagon! But yeah I think one of the biggest balancing factors right now is that the IS ones tend to have structure quirks whereas the IIC just have the cXL to try and make up for that and slightly worse hitboxes. Only one where that doesn't apply is the jenner because for some damn reason only the oxide has structure buffs and massive ones at that (srs wtf is with that pgi, I was unaware that an instant fire weapon variant which can immediately fire then start twisting needed more durability than ones that have to maintain a beam on the target for a second).

#4 cSand

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Posted 15 December 2015 - 08:53 PM

good

I will hand it to PGI,

P2W is not a thing in MWO, and that is good

#5 Champion of Khorne Lord of Blood

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Posted 15 December 2015 - 09:11 PM

I've been just going dual gauss jump sniper. I've been running the Cicada and Shadow Cat with dual PPCs for so long and always wished I didn't have to overheat after firing twice. I finally got my wish + 10 more damage per shot. You get that nice PPFLD and all that hot poptarty goodness in one package.

Edit:
As a side note, the B variant is like the 4J but with actual launchers instead of quirks. Could do quad LRM10s and get the same fire rate as the 4J or go and do something crazy like LRM80... on a medium mech.

Edited by Dakota1000, 15 December 2015 - 09:12 PM.


#6 Bishop Steiner

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Posted 15 December 2015 - 10:50 PM

will note I really regret not getting the early adopter variant.... I would LOVE to pack 4 ERSL instead of the 2 ERMLs, especially when tagging Lights or trying to hit UAVs. miss my arm lazors.

#7 Sigilum Sanctum

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Posted 15 December 2015 - 10:59 PM

LBX20+4ERSL is hilariously fun.

#8 Bishop Steiner

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Posted 15 December 2015 - 11:00 PM

View PostSigilum Sanctum, on 15 December 2015 - 10:59 PM, said:

LBX20+4ERSL is hilariously fun.

I could see that... and LB-20X looks real sexy.... wish it had a tighter cone though.

#9 Sigilum Sanctum

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Posted 15 December 2015 - 11:03 PM

View PostBishop Steiner, on 15 December 2015 - 11:00 PM, said:

I could see that... and LB-20X looks real sexy.... wish it had a tighter cone though.


Also I turned my Hunchie into a Guncannon with twin UAC10s + 2 ERMED
Posted Image
Posted Image

Edited by Sigilum Sanctum, 15 December 2015 - 11:03 PM.


#10 Revorn

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Posted 15 December 2015 - 11:08 PM

Well for the Clans per se.

Posted ImagePosted Image Posted Image Posted Image

And for the IIC-Mechs? Hmm, I dont like the Idea to judge them now. They could be interesting Balanced.



PS: pls dont take this Meme to serious. jjk

Edited by Revorn, 15 December 2015 - 11:10 PM.


#11 Wintersdark

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Posted 16 December 2015 - 01:23 AM

View PostBishop Steiner, on 15 December 2015 - 10:50 PM, said:

will note I really regret not getting the early adopter variant.... I would LOVE to pack 4 ERSL instead of the 2 ERMLs, especially when tagging Lights or trying to hit UAVs. miss my arm lazors.

Yeah, definitely gonna have to cbill that variant.

#12 Narcissistic Martyr

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Posted 16 December 2015 - 01:27 AM

Hunchie isn't that bad.

The jenner on the other hand... the missile one in particular... 6cSRM6 means 144 damage in 5 seconds.

Yeah it's low on ammo, only goes cheeto speed, etc but when it's piloted in BnZ style as an assassin... it's just brutal. Exactly like having 2 oxides.

#13 Champion of Khorne Lord of Blood

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Posted 16 December 2015 - 01:42 AM

View PostNarcissistic Martyr, on 16 December 2015 - 01:27 AM, said:

Hunchie isn't that bad.

The jenner on the other hand... the missile one in particular... 6cSRM6 means 144 damage in 5 seconds.

Yeah it's low on ammo, only goes cheeto speed, etc but when it's piloted in BnZ style as an assassin... it's just brutal. Exactly like having 2 oxides.


With the amount of spread on clan SRM6s compared to IS ones and that you also wouldn't be using Artemis on those and the low ammo on that build I'd honestly be more worried about the ACH with its 36 damage pin point alphas, those SRMs would spread over every component of a Dire's back. 6x SRM4 might be a little more dangerous even without inflating your damage values per match.

#14 WrathOfDeadguy

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Posted 16 December 2015 - 01:53 AM

The Hunchies are definitely squishy, but they're also shockingly lethal and far more versatile than the IS Hunch is. Glass Cannons, they are indeed. Laservomit HBK-IIC-A is definitely the strongest so far... I've been messing with variations on 2xCERLL + 6xCSPL to good effect (except the couple times I derped into an early messy death). First thing I've driven that manages to be a sniper and a brawler and do both things reasonably well- with the classic Hunch, you either specialize or drive a different 'Mech. I think it's got to be the cheesiest thing in my hangar right now. I'd have felt guilty if I wasn't having so much fun surgically removing Cheetah parts with it.

1xCUAC20 + 1xCUAC10 is also pretty brutal, for a ghost heat free alternative to Maximum Dakka.

#15 Juodas Varnas

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Posted 16 December 2015 - 02:00 AM

View PostDakota1000, on 16 December 2015 - 01:42 AM, said:


With the amount of spread on clan SRM6s compared to IS ones and that you also wouldn't be using Artemis on those

Clan SRM6s only have 10% higher spread than IS SRM6s...
And it'd probably be easier to run Artemis Clan SRMs than Artemis IS SRMs, since you know? THEY WEIGH HALF AS MUCH (and SRM6s take up only a single slot as opposed to 2 on the IS side)

#16 Prof RJ Gumby

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Posted 16 December 2015 - 02:02 AM

I kinda like the idea to make IIC mechs glass cannons. It feels kinda lore friendly, while not unbalanced IMHO. They feel stronger than IS variants while you stomp the enemy, while (hopefully) not being OP. On the other hand the fact how easily they go down in comparison to Clan omnimechs also make them feel like inferior clan mechs...

EDIT:

View PostJuodas Varnas, on 16 December 2015 - 02:00 AM, said:

Clan SRM6s only have 10% higher spread than IS SRM6s...
And it'd probably be easier to run Artemis Clan SRMs than Artemis IS SRMs, since you know? THEY WEIGH HALF AS MUCH (and SRM6s take up only a single slot as opposed to 2 on the IS side)


Dude, Jenny IIC has 2 CT missle hardpoints. If you go for artemis, you won't be able to put neigher 2xsrm6 nor 2xsrm4 in there. That leaves you with 5 unquirked hardpoints on clantech IIC vs 4 heavily quirked hardpoints on a heavily quirked IS chassis. I would call it even (not that I tested).

Edited by Prof RJ Gumby, 16 December 2015 - 02:12 AM.


#17 Juodas Varnas

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Posted 16 December 2015 - 02:16 AM

View PostProf RJ Gumby, on 16 December 2015 - 02:02 AM, said:

Dude, Jenny IIC has 2 CT missle hardpoints. If you go for artemis, you won't be able to put neigher 2xsrm6 nor 2xsrm4 in there. That leaves you with 5 unquirked hardpoints on clantech IIC vs 4 heavily quirked hardpoints on a heavily quirked IS chassis. I would call it even (not that I tested).

The IIC is still faster, has a Clan XL engine and access to Jump jets (and if you DON'T use Artemis, you can put 2 SRM6s in the CT unlike the Oxide, which can only put 1 of them)

Edited by Juodas Varnas, 16 December 2015 - 02:17 AM.


#18 Champion of Khorne Lord of Blood

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Posted 16 December 2015 - 02:23 AM

View PostJuodas Varnas, on 16 December 2015 - 02:16 AM, said:

The IIC is still faster, has a Clan XL engine and access to Jump jets (and if you DON'T use Artemis, you can put 2 SRM6s in the CT unlike the Oxide, which can only put 1 of them)


But if you don't use Artemis you go full circle back to what I was saying as its downsides. Not to mention that 10% you mention of spread makes an already high spread SRM6 worse. Also in general yeah Artemis is easier to use on a clan mech, but this is the Jenner IIC we are talking about. it doesn't have the weight available to do that, not to mention its physically impossible to have 2 ASRM6s in the CT.

#19 MeiSooHaityu

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Posted 16 December 2015 - 03:47 AM

Really high hardpoints for hill-humping, JJs, and quick. Sounds like a really good fire support medium. It can use terrain for protection to offset it's lack of armor/structure quirks and it has the mobility to quickly re-position itself. If it gets caught, it has the Clan XL to survive a mistake.

I think pilots will do fine in this mech. Heck, some might even occasionally get their Deathstar achievement. :)

View PostAnarcho, on 16 December 2015 - 03:27 AM, said:

Hunchie IIC (the laser one) in a pug CW drop last night:
2xLarge pusle lasers
6xSmall lasers

12 kills 2170dmg

Regarding durability, its not suposed to be tanky as IS version anyway, dont be a powercreep boys! lol

P.S: IS mechs are tanky as hell after the quirkening!

Edited by MeiSooHaityu, 16 December 2015 - 03:59 AM.


#20 Raggedyman

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Posted 16 December 2015 - 04:44 AM

View PostBishop Steiner, on 15 December 2015 - 08:27 PM, said:

Overall Impression? Decent, but not the game changer people feared. They can pack decent firepower, but have generally lower rates of fire, for higher heat, than their IS counterparts. Even with C-XL find they are more glass cannons, and even on good matches it's much easier to get killed, IMO. Unless you have the IIC-C HBK, no reason to armor the arms, really, at all. They don't shield particularly well.

In truth, that kind of sums up my impressions of all the IICs so far.


not feeling the love atm, although that's possibly because the 4G is my favouritest thing ever.

annoyed that the twin-ac20s haven't been quirked at all to remove some of the ghost heat, basically makes it's a bit pointless to use it's default load out.

however it's only a couple of rounds of playing, so my opinion could change. curiously I'm loving rushing around on the jenna and narc tagging everything, just waiting for LRM boats to join in and start blitzing things :-)





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