Why are 90% of unorganized Quick Play strats to just NASCAR around the map? Even on modes like Assault which usually end on the enemy capping the base.
This is causing two things:
1. Heavier mechs are getting left behind.
2. Heavier mechs are afraid to commit or defend because their teams keep leaving them behind.
How do we stop this?
0
Quick Play Strats
Started by himself, Jan 18 2016 05:19 PM
1 reply to this topic
#1
Posted 18 January 2016 - 05:19 PM
#2
Posted 18 January 2016 - 05:22 PM
himself, on 18 January 2016 - 05:19 PM, said:
Why are 90% of unorganized Quick Play strats to just NASCAR around the map? Even on modes like Assault which usually end on the enemy capping the base.
This is causing two things:
1. Heavier mechs are getting left behind.
2. Heavier mechs are afraid to commit or defend because their teams keep leaving them behind.
How do we stop this?
This is causing two things:
1. Heavier mechs are getting left behind.
2. Heavier mechs are afraid to commit or defend because their teams keep leaving them behind.
How do we stop this?
Do like I did today when Caustic Skirmish popped up. Asked in voip if we could avoid nascar and just group up in (F3 I think it was?) and wait for the enemy. We crushed them since it wasn't the normal nascar thing and I think it took them by surprise.
A little organization can go a long way.
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