Cbill Inequality Solution
#21
Posted 19 January 2016 - 07:04 AM
#22
Posted 19 January 2016 - 07:43 AM
Wildstreak, on 19 January 2016 - 06:48 AM, said:
What rewards are you looking to reduce? Seems you are oversimplifying a situation with many moving parts focusing only on one or a few. Overweighing wins is not good.
Wildstreak, on 19 January 2016 - 06:48 AM, said:
Wildstreak, on 19 January 2016 - 06:48 AM, said:
Thus give a point count for how much of the enemy base you capped over time with no point limit and a reward for that at end of match. Also allow a team to have someone refill the cap bar on their team's base.
Skoll, on 19 January 2016 - 07:03 AM, said:
No thanks.
I understand where you're coming from, but no thanks. The matchmaker seems to viciously hate me and the rest of WoL and as you've seen in your drops against us earlier, we are saddled with horrible teams who refuse to work cohesively. I'd rather get my cbill rewards for fighting or doing the objectives, than getting a pittance because the team refused to work together. PGI has been on the up and up so far, which is why a lot of vets are returning. Your idea is reminiscent of the bad old times.
Losing streaks suck, I was there for more than a few games starting out today. As far as solo que goes, some nights I have to bring a meta heavy mech so I can carry. I believe you were in a 3 man that match, you in the Firestarter. I think there were 6 of us in my group with maxed tonnage. Same as in solo que, it's easier to carry the more tonnage you have, max it out if you're not getting good results.
#23
Posted 19 January 2016 - 08:58 AM
#24
Posted 19 January 2016 - 09:59 AM
adamts01, on 19 January 2016 - 04:35 AM, said:
Ad hominem. Hmmmm, you're usually more intelligent than that. Disappointing.
adamts01, on 19 January 2016 - 05:22 AM, said:
So there is a group of guys that drop with you regularly but your W/L is almost entirely from the solo queue? As someone who actually does drop solo I find your claim of a solo earned 1.82 very hard to believe, especially if you're "nothing special".
#25
Posted 19 January 2016 - 10:50 AM
Tyler Valentine, on 19 January 2016 - 09:59 AM, said:
I didn't mean it to be insulting. If you're tier 3 it means you're moving up and you probably have a positive W/L. I believe that if it is positive, out of hundreds of matches, and you're the only constant, then your performance influences the outcome more than you think.
Tyler Valentine, on 19 January 2016 - 09:59 AM, said:
So there is a group of guys that drop with you regularly but your W/L is almost entirely from the solo queue? As someone who actually does drop solo I find your claim of a solo earned 1.82 very hard to believe, especially if you're "nothing special".
My first year and a half was completely solo. I spent about 2 months in a unit, then took a break for a year. I came back in October and only started dropping with units about a month ago. I'd say at least 75% of my time in this game has been in solo que, with another 15% running as a 2-man.
#26
Posted 19 January 2016 - 10:52 AM
adamts01, on 19 January 2016 - 02:25 AM, said:
I hate assault more than anyone, but some people like it. Either way, there's an objective set forth, and players should be rewarded for completing it.
Fine, as long as it ONLY Rewards the Bonus C-Bills to those who do the Capping for the Win. Why should ALL players on a Team get paid a Bonus when only 1-2/3 have actually Capped and won the Match?
And Defending your own Cap can't be rewarded to just those who do that bit, as to not Defend your Cap as a Team is pretty much a guaranteed Lose. Can't expect a reward for doing SFA right?
#27
Posted 19 January 2016 - 10:58 AM
Almond Brown, on 19 January 2016 - 10:52 AM, said:
Fine, as long as it ONLY Rewards the Bonus C-Bills to those who do the Capping for the Win. Why should ALL players on a Team get paid a Bonus when only 1-2/3 have actually Capped and won the Match?
Um... because if they weren't occupying the enemy they could just return to base and kill you. Have you not noticed how quickly base cappers die once the rest of the team is dead?
And if any game mode can be won by a single mech working against the rest of the team, there's a problem with that game mode. It should take a team effort to win a team game. Assault is just awful.
#28
Posted 19 January 2016 - 11:11 AM
adamts01, on 18 January 2016 - 09:48 PM, said:
1. Greatly reduce most current cbill rewards
2. crank the hell out of cbill victory rewards.
[Your theory]It will promote teamwork, equalize rewards among all the weights, and punish selfish players who's actions get kills, but lose matches.
On top of that, no matter how you won on assault, you'll get $.
3. And PGI, for God's sake, change PSR so it doesn't trend upward and so people can move down.
[Your theory]If these people who refuse to play as a team keep moving up there's zero point to having a match maker.
[Editorial statements]
1. Use of a UAV.
2. Shooting down of enemy UAV's.
3. Countering ECM.
4. TAG/NARC usage (should reward with a percentage of any missile damage done while active, ie: A commando is TAG'ing an Atlas, the missile carriers fire at the Atlas for 300 points worth of missiles, and say... conservatively 200 points are actually done, the Commando should be credited with 40 damage points, 20%, and 20% should be deducted from the LRM boats not in direct line of site of the target)
5. Staying with your lance should receive a higher reward/score.
6. Actively firing on a 'mech targeted by another friendly should result in a higher score as well.
Doing these things encourages team play, where bringing and using your UAVs, as well as watching out for enemy UAVs, whether you win or not, is rewarded as these things improve the entire team's chances.
The same for switching your ECM to counter when an enemy ECM is nearby, it improves the chances for the entire team to be able to target and hit that 'mech.
As does TAG/NARC usage...
Tweak the rewards on the certain actions that affect an entire team to encourage more occurrences of those actions.
#29
Posted 19 January 2016 - 11:23 AM
adamts01, on 19 January 2016 - 04:35 AM, said:
IF you think Tiers and PSR mean anything they we can take your opinion and throw it in the trash.
If you are such a 1ee7 PSR 1 over lord you should know PSR means little to nothing, especially if you play light mechs or fancy yourself a scout. Its jut funny you throw your meaningless epeen around in here.
adamts01, on 19 January 2016 - 10:58 AM, said:
And if any game mode can be won by a single mech working against the rest of the team, there's a problem with that game mode. It should take a team effort to win a team game. Assault is just awful.
You mean how quickly light mechs die to 3-4 mechs double their tonnage or more? and BTW i have seen a SINGLE DWF win ASSAULT because he did something that i know most Pilots cant even fathom.
HE GUARDED THE BASE!
W A R K H A N, on 19 January 2016 - 07:04 AM, said:
Bad player problems....
Edited by DarthRevis, 19 January 2016 - 11:30 AM.
#31
Posted 19 January 2016 - 12:05 PM
adamts01, on 19 January 2016 - 11:49 AM, said:
I guess....
What does that have to do with this topic? Also who is raging? You are the only one whining about having to play more then 2 games a night to get 1mill cbills.
Edited by DarthRevis, 19 January 2016 - 02:56 PM.
#32
Posted 19 January 2016 - 02:53 PM
You can't incentivize everyone to play as a team. Sure you can convince some players to change their ways with something like that, but overall it's not going to accomplish anything near what you'd like.
If the vast majority of players wanted to work as a team, then you would not have the issue where the organized groups need solo players to fill the CW queue, 80% of players would not be dropping solo. People don't mind playing a game where they are "put on a team" to fight another team, but they don't particularly care to "be on a team".
Besides, what you are suggesting is essentially in place right now....losing pays significantly less than winning and it hasn't changed the behavior of the players significantly.
What it will do, is punish the crap out of good players on losing teams and reduce their rewards to the point that the grind becomes a cliff from which players jump off of and leave the game.
I don't have much of an alternative plan either, sorry. Best i can think of is actually improving rewards for taking smaller mechs, scouting, flanking etc., because since forever damage has been king in this game and that's how you get rewarded, especially with a win.
Edited by TLBFestus, 19 January 2016 - 02:57 PM.
#34
Posted 19 January 2016 - 03:39 PM
Carry on then.
Edited by Chagatay, 19 January 2016 - 03:40 PM.
#35
Posted 19 January 2016 - 03:58 PM
TLBFestus, on 19 January 2016 - 02:53 PM, said:
You can't incentivize everyone to play as a team.
...
#36
Posted 19 January 2016 - 05:22 PM
#37
Posted 19 January 2016 - 10:38 PM
#38
Posted 20 January 2016 - 03:58 AM
So.... yea whatever change how you want to. It will still be unequal due to skill more than wins and losses.
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