is getting stuck with the same map over and over match after match.
Besides the fact it's a terribly designed map, I don't want to start at the bright white Boreal for an hour or more straight.
Friday night we dropped Hellbore like 6 times in a freaking row..... Seriously that was more than 2 hours straight of the same exact map.
This is seriously something that should get looked into, because it kills the replay value of CW even more than CW itself does.
What Irritates Me Most About Cw
Started by sycocys, Jan 17 2016 06:17 PM
7 replies to this topic
#1
Posted 17 January 2016 - 06:17 PM
#2
Posted 17 January 2016 - 06:25 PM
ive had this happen too but its just part of the game. Sometimes you get caught in these indian giver chit loop cycles that just wont break and then just bad luck on top of that
#3
Posted 17 January 2016 - 06:32 PM
It shouldn't be part of the game, especially when there's not enough matches being fielded to circle back to playing on the same map twice.
Would be somewhat understandable if there were matches on most if not all of the pies, but when its only 1-2 matches at a time it should NEVER be happening.
Would be somewhat understandable if there were matches on most if not all of the pies, but when its only 1-2 matches at a time it should NEVER be happening.
#4
Posted 17 January 2016 - 07:30 PM
It's completely due to the drop type switching every other drop, folks complained and PGI changed the way the drop type was picked, it's been that way forever now and it's the communities fault in the first place.
#5
Posted 17 January 2016 - 09:39 PM
Yep, its due to the way attack / counter attack are set up.
PGI just needs to randomize every attack drop.
PGI just needs to randomize every attack drop.
#6
Posted 17 January 2016 - 10:04 PM
Leggin Ho, on 17 January 2016 - 07:30 PM, said:
It's completely due to the drop type switching every other drop, folks complained and PGI changed the way the drop type was picked, it's been that way forever now and it's the communities fault in the first place.
...there are a lot of problems in this game now due to PGI acting on the complaints of people.
This is why I am of the mindset of 'be careful what you wish for'.
Adamski, on 17 January 2016 - 09:39 PM, said:
Yep, its due to the way attack / counter attack are set up. PGI just needs to randomize every attack drop.
It used to be that way (or something close to it), and folks complained about it, especially after the Tukayyid 1 event.
Edited by AnimeFreak40K, 17 January 2016 - 10:06 PM.
#7
Posted 17 January 2016 - 10:35 PM
It's used to be that who ever had a full 12 man que'd up first was te attacker/Counter Attacker and folks complained about it till they changed it.
#8
Posted 18 January 2016 - 04:47 AM
I do recall it being somewhat better before the locked mode selection (which.... just have the same mode because they are basically the same anyhow and alternate).
6 matches in a row is just wrong. Have had numerous 4 in a row streaks, which just eeeeeeeeh, makes you sick.
The one that really does it for me every time though is getting stuck on Boreal's crappy map more than one time at a shot. If I wanted to go snow blind I'd just go outside. And that map's design is just boring to play either side of on top of that.
6 matches in a row is just wrong. Have had numerous 4 in a row streaks, which just eeeeeeeeh, makes you sick.
The one that really does it for me every time though is getting stuck on Boreal's crappy map more than one time at a shot. If I wanted to go snow blind I'd just go outside. And that map's design is just boring to play either side of on top of that.
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