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#1 Digital Pseudonym

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Posted 19 January 2016 - 07:06 AM

Vindicator . . .
This has got to take the prize for the most unloved and underuseds mech in the game . . .
I love mine though ... even if it is sooo meh !

Edited by Digital Pseudonym, 19 January 2016 - 07:06 AM.


#2 TheCharlatan

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Posted 19 January 2016 - 07:08 AM

The trenchbucket is pretty rare and unloved too... Posted Image

#3 Mechteric

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Posted 19 January 2016 - 07:09 AM

It's because they're too big, like my spoon



#4 MeiSooHaityu

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Posted 19 January 2016 - 07:11 AM

I love the my Vindicators, but they...they are rather rough to play and difficult to do well in.

I still take them out time to time though.



View PostCapperDeluxe, on 19 January 2016 - 07:09 AM, said:

It's because they're too big, like my spoon



And yes, Vindicators are large and slow for their tonnage which doesn't help. They do jump well though lol.

#5 MeiSooHaityu

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Posted 19 January 2016 - 07:16 AM

Oh and...

PPC quirks for the St. Ives Please!

#6 Gamuray

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Posted 19 January 2016 - 07:35 AM

o/ Never played a Vindicator ever.

Never owned one either.

Still thinks they need buffed.

Obviously, Vindicators must then need buffed.

#7 mogs01gt

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Posted 19 January 2016 - 07:40 AM

Not sure if there is anything truly wrong with the Vindi other than its quirk'd for a inferior weapon compared to lasers and the fact it competes with BJ's which are obviously better.

edit:
size, they are too big as well as Cents but **** almost every Medium is too damn big.

Edited by mogs01gt, 19 January 2016 - 08:27 AM.


#8 MeiSooHaityu

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Posted 19 January 2016 - 07:57 AM

View Postmogs01gt, on 19 January 2016 - 07:40 AM, said:

Not sure if there is anything truly wrong with the Vindi other than its quirk'd for a inferior weapon compared to lasers and the fact it competes with BJ's which are obviously better.

edit:
size, they are too big as well as Cents but **** almost everyone Medium is too damn big.


It's a bit too big for it's weight. It is just 5 tons heavier than a Cicada with what seems like twice the frontal surface area with about 30~40 kph less top speed. The 1AA's 114kph top speed is ok, but 90kph is a bit low for a 45 ton machine IMO. There are Blackjacks that also can only do 90kph, but they also have high hardpoints and often more useful combinations of energy and ballistic. Plus, the CT is very soft.

As for quirks. The St. Ives has laser quirks.
-25% duration
15% range
5% cooldown
-5% heat gen

Sounds good till you realize that 1 energy per each arm and one in the head means you can't fire 2 LLasers or 2 LPLasers without exposing the entire mech (JJing or running out from cover) and then getting cored because of a large, soft CT.

I actually wish the SIB recieved the PPC quirks so I could fire a 10pt FLD shot instead of a beam and I wouldn't have to stay exposed for so long. Put the laser quirks on a Vindicator with 2 energy in an arm. Even 2 LPLasers (22 dmg) in one arm wouldn't be obscene with energy duration plus those thick huge target arms are weak anyway (even with structure).

wait...why do I like this mech again? :/

Edited by MeiSooHaityu, 19 January 2016 - 07:57 AM.


#9 TELEFORCE

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Posted 19 January 2016 - 08:06 AM

I've been running a stock Vindicator VND-1R. It barely overheats with the single heatsinks and the quirks. It's quite fun!

I'm thinking about getting a VND-1AA and configuring it like a Phoenix Hawk until that 'mech shows up in MWO.

#10 Heart of Storm

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Posted 19 January 2016 - 08:14 AM

Vindicators main issue is bad hardpoint locations. Its quirked to be a PPC poptart but it needs to expose over half its torso in order to get a shot off.

Combined with the relatively large size and general mehness of PPCs its not a good combo

#11 MeiSooHaityu

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Posted 19 January 2016 - 08:20 AM

View PostTELEFORCE, on 19 January 2016 - 08:06 AM, said:

I've been running a stock Vindicator VND-1R. It barely overheats with the single heatsinks and the quirks. It's quite fun!

I'm thinking about getting a VND-1AA and configuring it like a Phoenix Hawk until that 'mech shows up in MWO.


I still like the 1AA with 2 PPCs and 1 MLaser with 6 JJs and an XL295. You can squeeze 2 MLasers too, but of course it is hotter.

I like the 1R with 2 LPLasers, 3 MLasers, 3 JJs and an XL235.

All fun stuff if the enemy ignores you, so try an be sneaky.

P.S. Vindicator 1X with 1 PPC and 2 A/C2s is kind of fun too :) . Even 3 A/C2s and a MLaser is fun.

#12 Quicksilver Aberration

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Posted 19 January 2016 - 08:21 AM

View PostMeiSooHaityu, on 19 January 2016 - 07:57 AM, said:

It's a bit too big for it's weight. It is just 5 tons heavier than a Cicada with what seems like twice the frontal surface area with about 30~40 kph less top speed. The 1AA's 114kph top speed is ok, but 90kph is a bit low for a 45 ton machine IMO. There are Blackjacks that also can only do 90kph, but they also have high hardpoints and often more useful combinations of energy and ballistic. Plus, the CT is very soft.

Yeah, it needs the BJ treatment with structure quirks. The BJ should have more offensive while the Vindi has the defensive quirks (and offensive for PPC variants). The 1X still needs something that sync (both in velocity and cooldown) AC10s with PPCs better because that is still the only build I can really think to be worth it.

View PostMeiSooHaityu, on 19 January 2016 - 07:57 AM, said:

As for quirks. The St. Ives has laser quirks.
-25% duration
15% range
5% cooldown
-5% heat gen

Sounds good till you realize that 1 energy per each arm and one in the head means you can't fire 2 LLasers or 2 LPLasers without exposing the entire mech (JJing or running out from cover) and then getting cored because of a large, soft CT.

I actually wish the SIB recieved the PPC quirks so I could fire a 10pt FLD shot instead of a beam and I wouldn't have to stay exposed for so long. Put the laser quirks on a Vindicator with 2 energy in an arm. Even 2 LPLasers (22 dmg) in one arm wouldn't be obscene with energy duration plus those thick huge target arms are weak anyway (even with structure).

wait...why do I like this mech again? :/

The SIB's problem is it is quirked for both missiles and standard lasers which don't really mix well. If it were missiles and pulse that would be a different story (duration helps standard lasers more than pulse). I kinda want this to be a brawler because of the extra missile hardpoint, like a 4SP 'light' that happens to be able to run an XL as well.

Edited by Quicksilver Kalasa, 19 January 2016 - 08:28 AM.


#13 MeiSooHaityu

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Posted 19 January 2016 - 08:23 AM

View PostHeart of Storm, on 19 January 2016 - 08:14 AM, said:

Vindicators main issue is bad hardpoint locations. Its quirked to be a PPC poptart but it needs to expose over half its torso in order to get a shot off.

Combined with the relatively large size and general mehness of PPCs its not a good combo


Really, I'd like the SIB to get PPC quirks since it has only 1 energy per arm. The 1AA and 1R can have 2 in one arm, so Laser quirks would be a bit nicer IMO. At least then a Vindicator 1AA or 1R can use cover and poke with 2 LLasers or 2 LPLasers while still using cover (necessary for a weak armored humanoid design). The SIB with 1 hardpoint per arm can then do the same, but at least fire a good 10 point FLD shot.

Just IMO.

#14 kapusta11

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Posted 19 January 2016 - 08:26 AM

It needs MRM20 in that LT.

#15 Bishop Steiner

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Posted 19 January 2016 - 10:40 AM

View PostDigital Pseudonym, on 19 January 2016 - 07:06 AM, said:

Vindicator . . .
This has got to take the prize for the most unloved and underuseds mech in the game . . .
I love mine though ... even if it is sooo meh !

as one of the top scorers of the VND chassis challenge (there, got my epeen on, lol) I approve this message. Though I hope it gets in on the rescale at some point. But it's a fun chassis, IMO. Love my VND-1AA. Still think SIB needs one more missile hardpoint.

really wish I had gotten to play more than a day and a half on it. *sigh* IRl sucks sometimes....

Edited by Bishop Steiner, 19 January 2016 - 10:43 AM.


#16 Mcgral18

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Posted 19 January 2016 - 10:47 AM

View Postmogs01gt, on 19 January 2016 - 07:40 AM, said:

Not sure if there is anything truly wrong with the Vindi other than its quirk'd for a inferior weapon compared to lasers and the fact it competes with BJ's which are obviously better.

edit:
size, they are too big as well as Cents but **** almost every Medium is too damn big.


Also the fact the obviously superior BJ got better quirks.


It has 3 Missile hardpoints ready to go, maybe give the 1X those.
Posted Image
Posted Image

Missiles are still worse than Lasers, but better than MGs.


They were intended for the Hero, but as with the Oxide and La Malinche, nerfed before launch.

#17 Quicksilver Aberration

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Posted 19 January 2016 - 10:50 AM

View PostMcgral18, on 19 January 2016 - 10:47 AM, said:


Posted Image

I want my GRF-3M lite so bad :(

Though even if it were to get those hardpoints, it would still have the problem of being too slow.

#18 Texas Merc

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Posted 19 January 2016 - 10:50 AM

I think my 1AA which I rarely run but will never sell is outfitted for CW from like a year ago to fill in as a weight sub. Unfortunately, the recently quirked BJs are miles ahead of it now. Think it has a std engine max jjs dual ams dual ppc. 96 kph I think?

I sure do love Vindies too bad PGI doesn't :(

#19 Bishop Steiner

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Posted 19 January 2016 - 11:06 AM

View PostTexas Merc, on 19 January 2016 - 10:50 AM, said:

I think my 1AA which I rarely run but will never sell is outfitted for CW from like a year ago to fill in as a weight sub. Unfortunately, the recently quirked BJs are miles ahead of it now. Think it has a std engine max jjs dual ams dual ppc. 96 kph I think?

I sure do love Vindies too bad PGI doesn't Posted Image

That's why my 1AA doesn't try to run by the quirks (though my 1R does). It's faster than any BJ with JJs. Mine runs 4x Mlasers and an LRM15 (has since pretty much since they were introduced) and is a 110kph, jumping mobile harasser. On the chassis challenge I only used it and the SIB.





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