Metaccini Alfredo, on 19 January 2016 - 04:26 PM, said:
Do you have any specific, concrete examples of Large lasers being an issue? I'm pretty new, but so far they haven't seemed to be a big issue if you know how to move your mouse back and forth to spread damage. Someone in teamspeak called it "rolling" the damage.
The issue mostly stems from how grouped lasers allow for pinpoint alphas on a single point without incurring a significant heat penalty. Some builds, like 4 or 5 LL stalkers, 3 LPL Blackjack and Quickdraws give you high dmg alphas that they can fire at least twice before heat becomes an issue. Since they're hitscan weapons, and can reach quite a distance (especially so for clan LLs) there's little reason to use anything else, since ACs have limited velocity, and SRMs have spread damage and limited range.
wanderer, on 19 January 2016 - 04:02 PM, said:
This one's easy.
Because Paul will constantly nerf and buff weapons as we complain, allowing him to neatly ignore that the end result is still "stack as many direct-fire weapons as you can point at one pixel and fire with reasonable safety".
When PPC/AC was the meta, people complained about laser inferiority. Thus the buff. Now it's lasers that get the best bang for coring people, so the meta is laservomit. When it gets changed, the meta will move to the next best converging instant combo-blast, and so on, and so forth.
The real problem isn't the weapons. It's being able to flick your crosshairs over a pixel and put every iota of damage into that precise spot regardless of range. Dynamic convergence is a lost cause, but they aren't even trying binary convergence or anything other than leaving convergence, much like collisions and jump jets....broken as intended.
The thing about metas is that they become less and less powerful with every balance pass:
Jump jets: Nerfed their thrust and added screen shake so that heavier mechs can no longer pop-tart
Gauss/PPC: Gauss had the charge mechanic added and PPCs had their velocity drastically reduced (I think it's a bit too slow now)
AC5/PPC: Velocities changed so that they won't hit the same place
UAC5: Had the jam rate significantly increased
Yes it's true that the meta always shifts, but aside from the AC5/PPC every overpowered combo has existed since the beginning, they only get knocked down once it becomes popular after the previous meta is destroyed, after a while the meta becomes little more than a slight advantage. Feedback is essential to helping the devs balance the game, and I still see plenty of people that think that the game is balanced from the start and that the devs are pandering to the people calling for nerfs.
Edited by Elit3 Nick, 19 January 2016 - 07:59 PM.