Polar Highlands = Lrmageddon 3, Need Cover
#1
Posted 19 January 2016 - 07:26 PM
#2
Posted 19 January 2016 - 10:47 PM
#3
Posted 19 January 2016 - 11:25 PM
Sure, it LOOKS nice, but it is incompatible with most of the dominant game mechanics and makes some of the less dominant mechanics completely destructive. The cover distribution on this map is just lousy.
On top of that it takes forever to engage the enemy, which is especially frustrating if you die early in the match, resulting in more walking time than combat time.
Play this map in a Dire Wolf (or similarly slow mech) and you'd wish you could watch paint dry instead.
I played it a dozen times now and I just hate it, even though I always brought the perfect mech to benefit most from this map's shortcomings.
#4
Posted 20 January 2016 - 12:26 AM
I enjoy the fact that enemy contact takes a while too. My teams actually started scouting and moving in lance formation on post and flank maneuvers.
I will give you that the place must be a pain in a slow assault if you tend to prefer to find your own quarry but then so is Caustic, Alpine and Tourmaline. I'd suggest staying low and fairly close to the team and only commit when you know the main battle has been joined.
Another thought comes to mind and it may or may not apply to your problem: Maybe this map will benefit mechs with less specialized loadouts. I mean I got a fine time with a mech sporting PPCs, Med lasers and Lrms while a few snipers across the field ( a Warhammer with twin gauss comes to mind ) got absolutely wrecked trying to force the situation in favor of their overly specialized loadouts.
#6
Posted 20 January 2016 - 12:42 AM
Fox Weather Channel has something to say.
That is all. Proceed as usual, gentlemen.
#7
Posted 20 January 2016 - 03:11 AM
Hopefully these new movement skills are transferred to other maps.
#8
Posted 20 January 2016 - 03:21 AM
All maps must be the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same, the same.
From what I've played and that includes getting NARCed early and being turned into scrap within 2 seconds. This map is great I just hope it remains free of the "we all must go here" mentality of the other maps.
#9
Posted 20 January 2016 - 03:30 AM
Also: It is much different to the already existing maps due to the lack of cover (just a little) and the wide and open landscape.
It is the only map which supports long distance fights. Finally! This map was more than necessary. It is great and probably (just played it 2 times so far) my new favorite map!
For all the complainers out there:
Equip AMS, stay close to your ECM-Mechs, communicate with your team instead of simple nascar.
And for the Direwolf-Pilots: The Direwolf is much to slow in general, not just on polar highlands! So dont complain about this map just because you took the slowest mech of all! it was the same for Alpine, also it is the same with every other map.
#10
Posted 20 January 2016 - 04:04 AM
Rattazustra, on 19 January 2016 - 11:25 PM, said:
It's awesome map design. Reminds me of maps I played in MW4:Mercs. Don't tell me you think MW4:Mercs has bad map design.
Rattazustra, on 19 January 2016 - 11:25 PM, said:
I play Polar Highlands with my 64.8 kph Warhammer. The pacing is fine.
#11
Posted 20 January 2016 - 04:14 AM
#12
Posted 20 January 2016 - 07:29 AM
And to the point with LRMs, there are quite some options for coverage, also there's still AMS.
#13
Posted 20 January 2016 - 08:39 AM
#14
Posted 20 January 2016 - 09:55 AM
#15
Posted 20 January 2016 - 10:04 AM
#16
Posted 20 January 2016 - 10:15 AM
Quote
And that is the beauty of it! Running around in your Thunderwub isn't going to cut it here. If you stay in enemy sight you will get LRMed to death. You need to use firing lanes and tactical maneuvers to get shots off and stay alive.
Edited by Pathos, 20 January 2016 - 10:17 AM.
#17
Posted 20 January 2016 - 10:25 AM
#18
Posted 20 January 2016 - 10:30 AM
-Scouting is important again.
-Light mechs have enough space to flank etc.
-There is no "official meeting point" where the 2 teams meet 95% of the matches.
-The matches I have played so far also go more back and forward and are less one sided. The team actually has to work tactically and not just try to steamroll everything in a Meta mech
-Also the floor is not flodded with some random rocks or other stuff that block your movement every 2 meters (like caustic or Grim Portico)
-But yes lrms are being used alot on this map, and maybe this is a bigger problem on the higher Tiers, but with Radar Derp I have been able to evade 95% of the lrms
#19
Posted 20 January 2016 - 11:12 AM
Heuvadoches, on 19 January 2016 - 07:26 PM, said:
Then you should be banned for being a selfish, non-participating douche.
Edited by Appogee, 20 January 2016 - 11:12 AM.
#20
Posted 20 January 2016 - 11:24 AM
Edited by WANTED, 20 January 2016 - 11:24 AM.
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