I know this is how it used to be, but I would really love to see like an option to have persistant damage and ammo again; even if it was the same queue as "normal mode" or whatever.
I love the idea of a persistant mech that, could you not afford to fix it, would maintain it's scars and weapon loss across matches. It would add a certain dynamic of survival and (I believe) change the entire way the game it played with less of a focus of throwing your entire teams at eachother. You could also put a C-Bill bonus for winning that would offset the costs of repair and rearmament and then some.
The downside being that this is probably plain impossible without becoming pay to win, due to C-Bills being able to be purchased with MC. But if some changes were made I'm sure there could be an interesting balance thrown into the mix.
Alternatively you could just add a more significant bonus to surviving in the normal mode, something to incentivise against throwing your precious battlemech to the meatgrinder selflessly.
Anyways, these are just my thoughts and my brief search didn't bring anything up in regards to this. Let me know what you guys think!
2
"hard Mode" A.k.a. Persistant Damage And Ammunition
Started by Fox Allard, Jan 19 2016 08:04 PM
3 replies to this topic
#1
Posted 19 January 2016 - 08:04 PM
#3
Posted 21 January 2016 - 03:02 AM
I think it's a necessary thing to make CW evolve, but not the group and solo que. It's about impossible to make pugs shoot the enemy instead of move away from the red doritos.
Edit: They'd definitely run away from a fight if they had to pay for repairs.
Edit: They'd definitely run away from a fight if they had to pay for repairs.
Edited by adamts01, 21 January 2016 - 03:03 AM.
#4
Posted 21 January 2016 - 06:30 AM
What happens when i have spend each and every of my 152 Mechs?
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