Thoughout this whole time, i've been complaining about certain things numerous times, i dont deny that. Complaining about your "balance" solutions, bad map designs, lack of nostalgic feeling when comparing this Mechwarrior game to previous ones.
Game looked to me like its shapeshifting into a more arcade version.
Im sick of reading noobs and F2P steam users moaning, because this game forces them to use brain, and disallowes them to brainlessly shoot and kill stuff. Sadly, it is a reason, why brainless FPS shooters are so adored on new age market by majority of players.
Please, dont let arcaders and steam users, that know nothing of Mechwarrior's dogma in all its purest magnificence ruin positive direction of MWO's developement. Please dont let all those years of waiting for proper and solid MW sequel to go in vain.
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I grew sick of reading hatefull, noobish, inexperienced and ret***ed topics about how this new map sucks, and needs to go. It is exacly this parasitic/toxic reaction of people who would like nothing more than having this game in a form of boring Brainless FPS arcade gameplay, where 24 mechs meet in a giant Short range deathmatch on small maps, that im speaking up against.
To balance things out, i'll get straight to the point.
"I love the new map." And i honestly thank you for it.
It brings so much nostalgy and nostalgic MW experience into this game, its not even possible. Never before i enjoyed playing your game as much as i did yesterday when playing few matches on Polar Highlands, and i've been playing this game nonstop for years now, as a strong battletech and Mechwarrior fan.
Please, dont listen to people that are unable to use cover. PLease dont listen to people unable to willingly learn to use cover. These people know nothing but brainlessly run straight to the enemy and shoot. They dont know how much was (is) Mechwarrior franchise about positioning, situational awareness, enviromental awareness and caution.
I've encountered plenty of (LRM) teams, either in a brawler or a long range direct fire supporter, and i've never encountered a situation when i couldnt slip by, using small, cleverly designed low grounded passages, to get closer and rock the 'sheet' out of them. As an experienced player, i can honestly say, that this map doesnt patronize any specific play style in my eyes, and in my honest opinion.
Please, i beg you. Can we get more of maps like these? And if we do, can we finally get some sort of terrain control mode, with some capturable bases turrets and some walls? I think maps like these literally scream for those.
Can you revive mechwarrior franchise in its purest form and magnificence?
Thank you, for your time and efforts you put into this game.
Kerensky's blessings upon you all (especially Iglesias - im your bestest fan in the history of forever),
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@All noobies, arcaders, unadaptable steam users a CoD w4nk3r5.
LRMs are not OP. I've been around a little longer than you. They are fun weapon system, but unless you spamm them (4x LRM 15s, 5x LRM10s etc etc...) they have no competitional value comparing to lasers, srms and ballistics. And even if you do spamm them, better player will find his cover, or a way how to break the line of sight with LRMer.
You dont like when your screens shakes do you? You find it annoying right? it prevents you from brainlessly seeking out enemy to shoot? You dont like the idea of staying behind cover for a while do you? Buhuhuhuu QQ thats too bad. Welcome to mechwarrior. You cry about being hit by LRMs, yet you are so desperately unwilling to mount AMS, to watch for UAVs, to take ECM mech, to run once being narced (or shut down, that also works) or just to break line of sight with enemy spotters? Pretty pathetic, if not re****ed.
You want to use brawler on such a map? Map itself provides enough possibilities how to get closer undetected and those who say it doesnt either dont try enough, or dont want to try enough. And that is your problem. L2p.
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Randoms (just my honest opinions):
1, Narc should have shorter range or duration fuctionality (on PHigh. the combination of narc and LRMs can be vital <- [situational])
2, LRMs should get damage increase, in exchange of longer cooldowns (preventing them from being spammed)
Any other idea how to be able to get rid of Narc sooner, would be welcome, otherwise noobs will never stop crying about LRMs and Polar Highlands.
Thanks for your time.
PS: "Im not native english speaker, so i apologies for my grammar, and sentence construction capabilities in advance."
PPS: "Im not gonna bother responding/reacting to noobies. Display your tier or stats showing you have some time spent playing this game, so i know for sure that you know what are you actually talking about. That is ofc if you want my attention."
Edited by MechB Kotare, 20 January 2016 - 12:54 PM.