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Magshot Please


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Poll: Light Mech Ballistics Gap (16 member(s) have cast votes)

Light mech ballistic builds need something lighter than an AC/2, but heavier than a Machine Gun

  1. Agree (10 votes [62.50%])

    Percentage of vote: 62.50%

  2. Disagree (6 votes [37.50%])

    Percentage of vote: 37.50%

The weapon implemented should be:

  1. Lore-based Magshot, but earlier than specified in the lore calendar (IE: Now pls!) (4 votes [25.00%])

    Percentage of vote: 25.00%

  2. Something else, but strictly from lore (including non-ballistic choices, EG: Melee) (10 votes [62.50%])

    Percentage of vote: 62.50%

  3. Non-lore AC/1 (1 votes [6.25%])

    Percentage of vote: 6.25%

  4. Something else, regardless of it being lore-based or completely original in the 'MWO universe' (1 votes [6.25%])

    Percentage of vote: 6.25%

PGI need to be more flexible in their adherece to the BattleTech lore when it's for game design reasons

  1. Agree (4 votes [25.00%])

    Percentage of vote: 25.00%

  2. Disagree (12 votes [75.00%])

    Percentage of vote: 75.00%

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#1 Generic Internetter

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Posted 20 January 2016 - 08:03 AM

There is a huge gameplay gap for light mech ballistics, as light mechs are forced to use only machine guns for ballistic builds. The AC/2 is too heavy to permit any reasonable amount of ammo.

In that case... Suggestion:
PLEASE IMPLEMENT THE MAGSHOT
http://www.sarna.net/wiki/Magshot

PGI's obsession with lore needs to take a back seat to good game design with minor lore issues like these. PGI didn't write the books or make the tabletop game, they made the computer game MWO.

With this in mind, the Magshot is only available from the lore year 3072 - That's 21 years from 3051, the current lore year. So... We're supposed to wait until the year 2037?!
It's time for MWO to tweak their 1:1 calendar ratio to 1:10 or higher, or better still... Use a little artistic license in the name of balanced game design.

MWO is a computer game, not a book and not a tabletop game.
Besides, look at all the lore-based and tabletop-based elements that are not in the game!
Melee attacks, hand-held weapons, picking up and dropping objects, etc. The lore and TT experts can surely add a lot more to this list.

Omission of lore-based content is still a deviation from BattleTech lore.

You're already deviating from lore, so why not 'skip' the availability year and give us the Magshot now?
Or maybe give us the non-lore "AC/1" instead? (http://mwomercs.com/...002-ac1-please/)

PGI, for the sake of gameplay, we need something to fill the 0.5-to-6-ton 'ballistics gap', please.

Edited by Generic Internetter, 20 January 2016 - 08:05 AM.


#2 rolly

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Posted 20 January 2016 - 03:09 PM

Hell no, this game barely has features originally laid out 2 years ago. Why complicate an MVP with wanting more stuff to yet to be "balanced" game?

Edited by rolly, 23 January 2016 - 01:13 PM.


#3 Khobai

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Posted 20 January 2016 - 03:30 PM

Mech rifles are the obvious choices for a new lightweight ballistic weapons. Theyre a canon weapon thats available in the current timeline. Just ditch the tabletop rule that says they do less damage to battlemechs and rework their stats for MWO.

Light Rifle (3 tons, 1 crit)
3 damage, 0.5 heat, 1.00 cooldown, 360m range

Medium Rifle (5 tons, 2 crits)
6 damage, 1.0 heat, 2.00 cooldown, 450m range

Heavy Rifle (8 tons, 3 crits)
9 damage, 1.5 heat, 2.25 cooldown, 540m range

Functionally theyd be like lightweight autocannons with much shorter range and better heat efficiency

Edited by Khobai, 20 January 2016 - 03:32 PM.


#4 Hoffenstein

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Posted 20 January 2016 - 06:01 PM

View PostKhobai, on 20 January 2016 - 03:30 PM, said:

Mech rifles are the obvious choices for a new lightweight ballistic weapons. Theyre a canon weapon thats available in the current timeline. Just ditch the tabletop rule that says they do less damage to battlemechs and rework their stats for MWO.

Light Rifle (3 tons, 1 crit)
3 damage, 0.5 heat, 1.00 cooldown, 360m range

Medium Rifle (5 tons, 2 crits)
6 damage, 1.0 heat, 2.00 cooldown, 450m range

Heavy Rifle (8 tons, 3 crits)
9 damage, 1.5 heat, 2.25 cooldown, 540m range

Functionally theyd be like lightweight autocannons with much shorter range and better heat efficiency

These cannons are single-shot cannons like the ones modern day tanks use, crank up that cooldown amigo!

#5 Generic Internetter

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Posted 20 January 2016 - 07:50 PM

View PostKhobai, on 20 January 2016 - 03:30 PM, said:

Mech rifles are the obvious choices for a new lightweight ballistic weapons. Theyre a canon weapon thats available in the current timeline. Just ditch the tabletop rule that says they do less damage to battlemechs and rework their stats for MWO.

Light Rifle (3 tons, 1 crit)
3 damage, 0.5 heat, 1.00 cooldown, 360m range

Medium Rifle (5 tons, 2 crits)
6 damage, 1.0 heat, 2.00 cooldown, 450m range

Heavy Rifle (8 tons, 3 crits)
9 damage, 1.5 heat, 2.25 cooldown, 540m range

Functionally theyd be like lightweight autocannons with much shorter range and better heat efficiency


Oh wow! These are canon? I didn't see them on sarna, although I don't really know that site very well.
If these are canon and in the current timeline, then there's no reason not to have them!

Thanks!

View PostHoffenstein, on 20 January 2016 - 06:01 PM, said:

These cannons are single-shot cannons like the ones modern day tanks use, crank up that cooldown amigo!


I agree. looking at the stats, I'd say increase those cooldowns by 50%.

#6 Astarot

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Posted 20 January 2016 - 09:14 PM

View PostGeneric Internetter, on 20 January 2016 - 08:03 AM, said:

PLEASE IMPLEMENT THE MAGSHOT
http://www.sarna.net/wiki/Magshot


This is a battlearmor equipment... Thus the balance and numbers fit around a battlearmor, not a mech.....

Edit: Let me explain, even if you give this the ability to be equipped to mech, it would come with all the disadvantages of a Gauss rifle(long reload time, design for long range) with the hitting power of an AC/2

Edited by Astarot, 20 January 2016 - 09:19 PM.


#7 Void Angel

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Posted 20 January 2016 - 10:40 PM

Not correct, actually. You're confusing the Magshot with the magshot Gauss Rifle for battlearmor - which can only mean you skimmed the sarna post or didn't read it, despite quoting it. Posted Image The "Magshot" is the 'mech-sized equivalent. The reason the OP wants this is that there really isn't a non-mg ballistic for light 'mechs; the ammo and tonnage constraints are too much to effectively field one in MWO - outside of exploitative builds like the pre-December AC/2 Spider 5K. (There's a reason that chassis lost the 45% ballistic range reduction - there were Spiders with no armor, no jump jets... just an AC/2 with as much ammo as they could stack that out-ranged any Clan weapon in the game.) I don't agree with him that we really need a Light-chassis ballistic, but he's asking for a real piece of gear.

PGI has currently struck a reasonable balance between adherence to tabletop rules and gameplay; they really don't need to be any more concerned with lore timelines and flavor, but they shouldn't be any less concerned, either.

#8 Khobai

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Posted 20 January 2016 - 11:03 PM

Quote

Oh wow! These are canon? I didn't see them on sarna, although I don't really know that site very well.
If these are canon and in the current timeline, then there's no reason not to have them!


Yep. Theyre canon.

http://www.sarna.net/wiki/Light_Rifle

#9 Astarot

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Posted 21 January 2016 - 03:47 PM

View PostVoid Angel, on 20 January 2016 - 10:40 PM, said:

Not correct, actually. You're confusing the Magshot with the magshot Gauss Rifle for battlearmor - which can only mean you skimmed the sarna post or didn't read it, despite quoting it. Posted Image The "Magshot" is the 'mech-sized equivalent. The reason the OP wants this is that there really isn't a non-mg ballistic for light 'mechs; the ammo and tonnage constraints are too much to effectively field one in MWO - outside of exploitative builds like the pre-December AC/2 Spider 5K. (There's a reason that chassis lost the 45% ballistic range reduction - there were Spiders with no armor, no jump jets... just an AC/2 with as much ammo as they could stack that out-ranged any Clan weapon in the game.) I don't agree with him that we really need a Light-chassis ballistic, but he's asking for a real piece of gear.

PGI has currently struck a reasonable balance between adherence to tabletop rules and gameplay; they really don't need to be any more concerned with lore timelines and flavor, but they shouldn't be any less concerned, either.



I completely ignored the Sierra post and simply looked it up in the books, seeing, you know they tend to have better numbers, however my vision first fell on the Magshot that was listed under battle armor equipment, so forgivement for assuming the wrong equipment, however the Magshot for the mech equipment is also ironically named EXACTLY the same IE: MagShot Gauss Rifle. However they still fall under Gauss rifle rule-sets for the hitting power of /2/





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