I've recently started playing a few new mechs, and don't quite have them dialed in yet. As a result, I have recently "gotten the opportunity to ride along with my fellow mechwarriors" a little earlier than I am used to. (Translation: I'm dieing early)
I am currently in tier 3, and presumably the other 23 players in the match are tier 3 as well. What I've noticed on numerous occasions is that the mech I am riding shotgun in is piloted by an obvious novice. Absolutely no disrespect intended to these players... we all had to start somewhere. On the contrary, I feel sorry for these players being forced to play in matches that they are completely overmatched in. This made me consider what is a FUNDAMENTAL FLAW in the tier system.
In general, if you lose a match, your tier rating goes down. If you lose a match, but your personal damage total is above (I believe) 500 (could be 400), your tier rating progress remains the same. Seems great so far... if you get stuck on a crumby team, but you do well, you don't get penalized.
Conversely, if your team wins, your rating increases, NO MATTER HOW POORLY YOU PERFORM. This is the fundamental flaw. A new player is forced out of tier 4 into tier 3 if the teams he finds himself on is successful more often than not, REGARDLESS of whether he can perform at even the lowest level of effectiveness. How is this fair to the new pilot? How is this fair to the legitimate tier 3 players that get saddled with them?
I propose that if a player is on a team that wins, but they fail to reach a certain personal damage or xp level,they are treated the same as a player that loses but had a strong match... no change in tier progress. If they do particularly bad, there may even be a penalty.
I believe this will improve play experience for all players, regardless of tier.
2
Tier Level Overhaul
Started by Erik Hollister, Jan 21 2016 09:31 PM
5 replies to this topic
#1
Posted 21 January 2016 - 09:31 PM
#2
Posted 21 January 2016 - 09:35 PM
Erik Hollister, on 21 January 2016 - 09:31 PM, said:
I propose that if a player is on a team that wins, but they fail to reach a certain personal damage or xp level,they are treated the same as a player that loses but had a strong match... no change in tier progress. If they do particularly bad, there may even be a penalty.
There is already the possibility you go down on a win, but it is very low.. ..PGI just need to raise it and make it relative to the tier that you are in.
#3
Posted 21 January 2016 - 09:40 PM
There IS a chance you go down on a win? Yeesh. I've personally had some matches that I've played DISMALLY in (like "I don't want to talk about it" bad), and still went up because of an overall victory. I can't imagine how bad you have to play to go down. Maybe kill all your own teammates then suicide?
Anyway, if there is already the chance, it needs to be adjusted. Badly.
Anyway, if there is already the chance, it needs to be adjusted. Badly.
#4
Posted 21 January 2016 - 10:11 PM
Erik Hollister, on 21 January 2016 - 09:40 PM, said:
There IS a chance you go down on a win? Yeesh. I've personally had some matches that I've played DISMALLY in (like "I don't want to talk about it" bad), and still went up because of an overall victory. I can't imagine how bad you have to play to go down. Maybe kill all your own teammates then suicide?
Anyway, if there is already the chance, it needs to be adjusted. Badly.
Anyway, if there is already the chance, it needs to be adjusted. Badly.
I've gotten a couple of yellow equal signs when my team won. It looks to be about 99 damage or less. I have yet to get a red arrow on a win.
#5
Posted 22 January 2016 - 02:52 AM
No, you cannot go down on a win, but if you score really poorly (I think <100 match score) you stay equal.
http://mwomercs.com/...07#entry4720207
Has the actual match score break points.
Remember, many people may appear to be raw novices but not be. All sorts of things could be going on. Maybe they're distracted, just not playing hard, maybe they're testing something - all sorts of things.
Also, keep in mind, T3 matches can contain T5-T1 in off hours.
What happens is:
Matchmaker picks the oldest player in the queue, seeds the match with his tier level.
Matchmaker builds a team with him, picking players at his tier level first.
If it cannot find enough players, after a certain amount of time it expands +/- one tier and keeps trying (so a T3 match becomes a T2-4 match). If it STILL can get a full team, then it extends once more to +/-2 (so T3 match becomes T1-T5, or a T5 match becomes T3-T5).
Matchmaker then builds the other team in the same manner.
http://mwomercs.com/...07#entry4720207
Has the actual match score break points.
Remember, many people may appear to be raw novices but not be. All sorts of things could be going on. Maybe they're distracted, just not playing hard, maybe they're testing something - all sorts of things.
Also, keep in mind, T3 matches can contain T5-T1 in off hours.
What happens is:
Matchmaker picks the oldest player in the queue, seeds the match with his tier level.
Matchmaker builds a team with him, picking players at his tier level first.
If it cannot find enough players, after a certain amount of time it expands +/- one tier and keeps trying (so a T3 match becomes a T2-4 match). If it STILL can get a full team, then it extends once more to +/-2 (so T3 match becomes T1-T5, or a T5 match becomes T3-T5).
Matchmaker then builds the other team in the same manner.
#6
Posted 22 January 2016 - 04:37 AM
It's too easy to move up and nearly impossible to move down. That's bad for everyone.
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