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#21 MechB Kotare

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Posted 20 January 2016 - 01:17 PM

View PostNavid A1, on 20 January 2016 - 12:53 PM, said:

Some points that you need to understand:

1- PGI does not read the forums in any shape or form. Writing here is just wasting your time.

2- You are absolutely right about the new map. Its the first time i feel i'm playing a mechwarrior game. multiple approach vectors, lack of choke points, vastness of a great battlefield... its briliant. Unfortunately, the butthurts and trolls with x7, x8 multipliers do anything not to play on this great map.

3- There are times narc+lrms are just auto win. It is so critical that sometimes i felt bad for the enemy team. They could not do jack about it... they just died. I narc'd their ecms, and it was over.



I am strongly against nerfing narcs. Apart from that special case, it is too much tonnage investments for little to no rewards. Narcs are in a good place now.
LRMs have already been nerfed, their cooldown was increased across the board in december, as a balance to a non-existent spread reduction.


1. This is only assumption. PGI's got plenty of forum/"community" managers, responsible for tracking opinions, especially about newly released content. But i agree. Twitch works better, if you want to address PGI devs directly. Im not gonna make acc just for that tho.

2. That, that and more that.

3. I agree. But what do you suggest then? Are you saying that each kilometer of battleground on each planet in each galaxy should have natural terrain that provides almost every time enough cover from missiles? Having at least one hill per one killometer on every planet everywhere in the galaxy?

The map itself provides enough cover for LRMs. Problem is it does not at places where most of pug matches take place. Is map designer really supposed to estimate where most of battles will happen, and then adjust the terrain accordingly? And again, on every single map, simulating any planet in any galaxy?

And im talking about Narc/LRM combo, because its really easy to break line of sight anywhere on Polar Highlands. Its not as flat as whinning people see it.

Edited by MechB Kotare, 20 January 2016 - 01:20 PM.


#22 Navid A1

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Posted 20 January 2016 - 01:27 PM

View PostMechB Kotare, on 20 January 2016 - 01:17 PM, said:


1. This is only assumption. PGI's got plenty of forum/"community" managers, responsible for tracking opinions, especially about newly released content. But i agree. Twitch works better, if you want to address PGI devs directly. Im not gonna make acc just for that tho.

2. That, that and more that.

3. I agree. But what do you suggest then? Are you saying that each kilometer of battleground on each planet in each galaxy should have natural terrain that provides almost every time enough cover from missiles? Having at least one hill per one killometer on every planet everywhere in the galaxy?

The map itself provides enough cover for LRMs. Problem is it does not at places where most of pug matches take place. Is map designer really supposed to estimate where most of battles will happen, and then adjust the terrain accordingly? And again, on every single map, simulating any planet in any galaxy?

And im talking about Narc/LRM combo, because its really easy to break line of sight anywhere on Polar Highlands. Its not as flat as whinning people see it.


I'm not saying that they should do anything about narc/lrms.
In fact, if the ecm mechs in the enemy team know what to do. they can easily nullify the narc user for good. And after that, the map has enough natural trenches that you can easily break LOS with the LRM launcher.

Sad thing is that, instead of learning the map, and more practice, people just react like butthurts for one time they were owned by LRMs.

#23 Beatle1

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Posted 20 January 2016 - 01:34 PM

I think the biggest problem with the maps (not only this one) is that if you make a short/medium range brawler you are screwed on certain maps especially if most of your team mates are "meta" laser vomit boats and just stand 600-800 meters away from the enemy and camp. The isue is that you can not change your loadout on the fly when you feel like the mps favours either long range engagements or short range brawling.

#24 MechB Kotare

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Posted 20 January 2016 - 01:38 PM

View PostBeatle1, on 20 January 2016 - 01:34 PM, said:

I think the biggest problem with the maps (not only this one) is that if you make a short/medium range brawler you are screwed on certain maps especially if most of your team mates are "meta" laser vomit boats and just stand 600-800 meters away from the enemy and camp. The isue is that you can not change your loadout on the fly when you feel like the mps favours either long range engagements or short range brawling.


Exacly.

Someone already proposed an idea long time ago. If you had the ability to drop with a mech, and then choose a variant from that specific mech, when informed what map you are about to drop on would be very welcomed feature.

#25 SilentWolff

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Posted 20 January 2016 - 07:52 PM

View PostMechB Kotare, on 20 January 2016 - 01:38 PM, said:


Exacly.

Someone already proposed an idea long time ago. If you had the ability to drop with a mech, and then choose a variant from that specific mech, when informed what map you are about to drop on would be very welcomed feature.


Agreed.

#26 Y E O N N E

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Posted 20 January 2016 - 08:02 PM

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#27 Reza Malin

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Posted 20 January 2016 - 09:28 PM

View PostMechB Kotare, on 20 January 2016 - 10:59 AM, said:

*Lots of awesome and heartfelt stuff*


BRAVO SIR.

I applaud your comment here.

I too have noticed a deluge of miserable posts moaning about things that would be no issue for people that have even a basic understanding of certain principles of the game. I also find it frustrating.

Its not even that they are hard things to understand, just seems some people are not willing to try and learn. They rather rage and moan instead like small children.

Just like the ones that don't listen when you say basic things during matches. Its like some morons simply take pleasure in doing the opposite of what should be done.

The new map is indeed excellent, and what MWO maps should be more like as a whole. Now we just need some new game modes to encourage more open and tactical gameplay on maps like this.

#28 MechB Kotare

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Posted 21 January 2016 - 06:19 AM

View PostE n e r g Y, on 20 January 2016 - 11:34 PM, said:

Holy crap, Mech B, you are still here in the forums complaining & yapping about crap? why don't you just play the game? God, you're so politically correct and lacking of balls man, it makes me sick lol


What are you talking about dude?

First of all, this is not a complain topic. Its a kudos, positive feedback and praise to pgi topic. (edit: also noob-bashing topic, but that is, and always was a secondary objective of this topic)

Second of all. If you were in a picture, you'd realize that this is: a ) my first topic in my whole life on these forums, and b ) my first post in few months.

Its only your point of perspective. You, like many others come from FPS enviroment, you are competitive player, and dont really care about MW franchise. I do. Im expressing my own opinion, in which im clearly stating that new map finally provides me with enough satisfaction that i've been seeking for throughout these few years, hoping to experience a decent MW sequel, which includes spaced maps, promoting more tactical warfare, instead of one specific tactic (nascar, brawling, sniping w/e).

There's nothing wrong with that now is there?

I can't say i care about what makes you sick dude. If you dont like something ignore it, or complain about it. Puts you kinda in same position of which you are accusing me from. You think im complaining about something and that is what you complain about.

I play this game. Daily. Unlike many true complainers out there. I for once, care about state of the game i want to play and fully experience. I'm fully adaptable, but i see it as my right to express positive feelings about change i see as positive.

Im not willing to risk noob friendly changes, because some noobies cant learn to play this game. I see it as appropriate to show, that there are people who also like something (in this case new map design) aside of people who obviously dont.

Edited by MechB Kotare, 21 January 2016 - 06:23 AM.


#29 Speedkermit

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Posted 21 January 2016 - 06:28 AM

View PostMechB Kotare, on 20 January 2016 - 10:59 AM, said:

This is by far my first topic i've ever made in 4 years of playing this game.

Thoughout this whole time, i've been complaining about certain things numerous times, i dont deny that. Complaining about your "balance" solutions, bad map designs, lack of nostalgic feeling when comparing this Mechwarrior game to previous ones.

Game looked to me like its shapeshifting into a more arcade version.

Im sick of reading noobs and F2P steam users moaning, because this game forces them to use brain, and disallowes them to brainlessly shoot and kill stuff. Sadly, it is a reason, why brainless FPS shooters are so adored on new age market by majority of players.

Please, dont let arcaders and steam users, that know nothing of Mechwarrior's dogma in all its purest magnificence ruin positive direction of MWO's developement. Please dont let all those years of waiting for proper and solid MW sequel to go in vain.

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I grew sick of reading hatefull, noobish, inexperienced and ret***ed topics about how this new map sucks, and needs to go. It is exacly this parasitic/toxic reaction of people who would like nothing more than having this game in a form of boring Brainless FPS arcade gameplay, where 24 mechs meet in a giant Short range deathmatch on small maps, that im speaking up against.

To balance things out, i'll get straight to the point.

"I love the new map." And i honestly thank you for it.

It brings so much nostalgy and nostalgic MW experience into this game, its not even possible. Never before i enjoyed playing your game as much as i did yesterday when playing few matches on Polar Highlands, and i've been playing this game nonstop for years now, as a strong battletech and Mechwarrior fan.

Please, dont listen to people that are unable to use cover. PLease dont listen to people unable to willingly learn to use cover. These people know nothing but brainlessly run straight to the enemy and shoot. They dont know how much was (is) Mechwarrior franchise about positioning, situational awareness, enviromental awareness and caution.

I've encountered plenty of (LRM) teams, either in a brawler or a long range direct fire supporter, and i've never encountered a situation when i couldnt slip by, using small, cleverly designed low grounded passages, to get closer and rock the 'sheet' out of them. As an experienced player, i can honestly say, that this map doesnt patronize any specific play style in my eyes, and in my honest opinion.

Please, i beg you. Can we get more of maps like these? And if we do, can we finally get some sort of terrain control mode, with some capturable bases turrets and some walls? I think maps like these literally scream for those.

Can you revive mechwarrior franchise in its purest form and magnificence?

Thank you, for your time and efforts you put into this game.

Kerensky's blessings upon you all (especially Iglesias - im your bestest fan in the history of forever),



-----------------------------------

@All noobies, arcaders, unadaptable steam users a CoD w4nk3r5.

LRMs are not OP. I've been around a little longer than you. They are fun weapon system, but unless you spamm them (4x LRM 15s, 5x LRM10s etc etc...) they have no competitional value comparing to lasers, srms and ballistics. And even if you do spamm them, better player will find his cover, or a way how to break the line of sight with LRMer.

You dont like when your screens shakes do you? You find it annoying right? it prevents you from brainlessly seeking out enemy to shoot? You dont like the idea of staying behind cover for a while do you? Buhuhuhuu QQ thats too bad. Welcome to mechwarrior. You cry about being hit by LRMs, yet you are so desperately unwilling to mount AMS, to watch for UAVs, to take ECM mech, to run once being narced (or shut down, that also works) or just to break line of sight with enemy spotters? Pretty pathetic, if not re****ed.

You want to use brawler on such a map? Map itself provides enough possibilities how to get closer undetected and those who say it doesnt either dont try enough, or dont want to try enough. And that is your problem. L2p.

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Randoms (just my honest opinions):

1, Narc should have shorter range or duration fuctionality (on PHigh. the combination of narc and LRMs can be vital <- [situational])
2, LRMs should get damage increase, in exchange of longer cooldowns (preventing them from being spammed)

Any other idea how to be able to get rid of Narc sooner, would be welcome, otherwise noobs will never stop crying about LRMs and Polar Highlands.

Thanks for your time.

PS: "Im not native english speaker, so i apologies for my grammar, and sentence construction capabilities in advance."

PPS: "Im not gonna bother responding/reacting to noobies. Display your tier or stats showing you have some time spent playing this game, so i know for sure that you know what are you actually talking about. That is ofc if you want my attention."


Steam user and noob here.

I agree with this guy however, the new map is great.

#30 Deathpactt

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Posted 21 January 2016 - 06:58 AM

By brainless fps/arcade users OP meant the genre of call of duity/modern warfare and newly joined star wars battlefront games. All the same with different skins. Run>shoot>kill/die>repeat to an endless circle.

#31 FlipOver

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Posted 21 January 2016 - 08:03 AM

I agree with the plea made to PGI on the OP.
Also agree with the sentiment regarding the new map.

I do, however, have my reservations about the generalization part of the OP. Without it, this thread would much more revolve around the big issue (mechwarrior feel, tradition, brain usage, map characteristics)... instead, people are just going to pay attention to anything they can point out from the OP as "incorrect", "irrelevant", "offensive", and ignore the big picture.

Hope that doesn't happen but... if it does, it will be a shame.

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My opinion:

@OP: Tweet or get someone to tweet Russ about this topic. It's your best bet to get them to read your words without having to be limited to X number of chars per post.

More maps like this!
Less FPS brainless gameplay!
Thank you PGI for Polar Highlands and hope to see much more of these in the future!

#32 MossPigglet

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Posted 21 January 2016 - 07:07 PM

The new map breaks all the old "fight in the middle" maps and I like it a lot.

#33 Y E O N N E

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Posted 21 January 2016 - 07:11 PM

View PostCardMaster7, on 21 January 2016 - 07:07 PM, said:

The new map breaks all the old "fight in the middle" maps and I like it a lot.


Not really, it's basically a cold version of Caustic Valley.

Everybody circles around the zone marked on the map with a sign saying "KILL BOX". The middle is open with no cover, and the fringes are lumpy with lots of cover.

One is hot and hazy, the other is cold and clear.

Players just want easy-mode. **** having to work to acquire targets and get the edge on your enemy, that's work. All 'Mechs should have neon out-lines so I can see them really easy and pick off the pixels from a safe distance.

#34 MechWarrior5152251

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Posted 21 January 2016 - 07:22 PM

I hope you are not getting matched up against the STEAM Stearing Wheel Underhive as a Tier 1 player! If so then the MM is borked again...





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