Jump to content

Then And Now


54 replies to this topic

#41 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 21 January 2016 - 09:30 AM

View PostGrek Green, on 20 January 2016 - 09:05 PM, said:

Who remembers this?


Almost seven years... where are our collapsible buildings and exploding mech cores?


That was a trailer that PGI produced to try to get funding for a Mechwarrior 5 PVE game. It actually has nothing to do with MWO and it might be better if PGI had not used it in promotional materials.

The following are all easy to do in PVE
1) destructible terrain
2) functional cockpit controls
3) exploding mechs

In a multiplayer PVP environment you have the following problems
1) Coordination and synchronization of falling buildings across 24 clients.
... what happens if one of those players is under a falling building?
... what happens if the fall of the building permits a line of sight for one player that another player has not even had rendered on their client yet ... can they be shot through the building?
2) They are working on adding functional cockpit controls but any UI overhead that either slows the game or makes it more complicated to control can be problematic in a multiplayer shooting game
3) Exploding mechs ... in a multi-player situation this opens up abuses like suicide charges and griefing .. beside the fact that mech's fusion engines can't explode ... Battletech fiction notwithstanding. Very few folks actually want to see mech explosions.

So ... all your points are moot ... trailer for a different game containing features that are mostly irrelevant or not wanted in a multiplayer online PVP game.

#42 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 21 January 2016 - 09:33 AM

View PostGrek Green, on 20 January 2016 - 09:05 PM, said:

Who remembers this?


Almost seven years... where are our collapsible buildings and exploding mech cores?


better yet, look at screenshots from CB. The game actually looks worse now

#43 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 21 January 2016 - 09:33 AM

View PostMawai, on 21 January 2016 - 09:30 AM, said:


That was a trailer that PGI produced to try to get funding for a Mechwarrior 5 PVE game. It actually has nothing to do with MWO and it might be better if PGI had not used it in promotional materials.

The following are all easy to do in PVE
1) destructible terrain
2) functional cockpit controls
3) exploding mechs

In a multiplayer PVP environment you have the following problems
1) Coordination and synchronization of falling buildings across 24 clients.
... what happens if one of those players is under a falling building?
... what happens if the fall of the building permits a line of sight for one player that another player has not even had rendered on their client yet ... can they be shot through the building?
2) They are working on adding functional cockpit controls but any UI overhead that either slows the game or makes it more complicated to control can be problematic in a multiplayer shooting game
3) Exploding mechs ... in a multi-player situation this opens up abuses like suicide charges and griefing .. beside the fact that mech's fusion engines can't explode ... Battletech fiction notwithstanding. Very few folks actually want to see mech explosions.

So ... all your points are moot ... trailer for a different game containing features that are mostly irrelevant or not wanted in a multiplayer online PVP game.


Actually a good number of us would like most of what's in this trailer.

I do agree on the stackpoling though... stackpoling is lame.

#44 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 21 January 2016 - 09:48 AM

View PostYeonne Greene, on 21 January 2016 - 09:20 AM, said:


What do you think is accelerating the projectile in a PPC (yes, it is a projectile)?

Electromagnets.



source? beause this is claimed yet not even true, th PPC is some kind of ion particle cannon by lore. now read a bit about this theory, It basically si closer to a lser type wepaon than being related to electro magnets.

#45 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 21 January 2016 - 10:02 AM

View PostLily from animove, on 21 January 2016 - 09:48 AM, said:


source? beause this is claimed yet not even true, th PPC is some kind of ion particle cannon by lore. now read a bit about this theory, It basically si closer to a lser type wepaon than being related to electro magnets.


Projectiles are made up of atoms.

An ion is an atom with a charge (because it has more or less electrons than is normal).

How do you accelerate a charged particle like an ion? With electromagnets. What, you thought we just magicked it up to speed?


Both the PPC and a ballistic cannon deal damage primarily via transfer of kinetic energy from a fast-moving, massive (as in, has mass, not that it necessarily has a lot of it) into a point on the target. Remember that old equation from Physics 101, KE = 0.5m(v^2)? Yeah, it applies here. You can take a heavy object like a cannon shell and accelerate it to some velocity to obtain a given energy...OR...you can take a very, very light object like an ion and accelerate it to close to the speed of light to obtain the same energy. The particle is actually more lethal for two reasons: 1.) same energy in a smaller cross-section means better penetration and 2.) radiation from Bremsstrahlung can kill the soft organics inside without necessarily damaging the 'Mech significantly.

There is very, very little relationship between how a laser works and how a particle accelerator works. You could say "but a laser accelerates photons" and you would be wrong because A.) photons are not accelerated, they are emitted, and they are not even particles, they are wave-particles, and B.) photons have no mass and do all of their damage purely through exposure to electromagnetic flux.

The only similarity is in the power support infrastructure, which is what we were talking about with regard to capacitors.

#46 1Grimbane

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,123 posts
  • Locationsafe. . . . . you'll never get me in my hidey hole.

Posted 21 January 2016 - 10:04 AM

since a ppc in an open ended particle accelerator:



par·ti·cle ac·cel·er·a·tor

noun


  • an apparatus for accelerating subatomic particles to high velocities by means of electric or electromagnetic fields. The accelerated particles are generally made to collide with other particles, either as a research technique or for the generation of high-energy X-rays and gamma rays.




  • source.... dictionary

Edited by 1Grimbane, 21 January 2016 - 10:04 AM.


#47 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 21 January 2016 - 10:30 AM

View PostMechwarrior Buddah, on 21 January 2016 - 09:33 AM, said:


better yet, look at screenshots from CB. The game actually looks worse now


Of course it does. As players added more and more Potatoes and Toasters to PGI's servers, they were forced to accommodate them. The CB had way fewer Users and likely way fewer Potatoes and Toasters involved. ;)

#48 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 21 January 2016 - 10:41 AM

View Post1Grimbane, on 21 January 2016 - 10:04 AM, said:

since a ppc in an open ended particle accelerator:



par·ti·cle ac·cel·er·a·tor

noun




  • an apparatus for accelerating subatomic particles to high velocities by means of electric or electromagnetic fields. The accelerated particles are generally made to collide with other particles, either as a research technique or for the generation of high-energy X-rays and gamma rays.






  • source.... dictionary



Plot-twist:

CRT monitors/TVs are particle accelerators.

True story.

#49 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 21 January 2016 - 03:27 PM

View PostYeonne Greene, on 21 January 2016 - 10:41 AM, said:



Plot-twist:

CRT monitors/TVs are particle accelerators.

True story.

It's right there in the name if you know what CRT actually means.
https://en.wikipedia...#In_electronics

#50 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 21 January 2016 - 11:12 PM

View PostAlmond Brown, on 21 January 2016 - 10:30 AM, said:


Of course it does. As players added more and more Potatoes and Toasters to PGI's servers, they were forced to accommodate them. The CB had way fewer Users and likely way fewer Potatoes and Toasters involved. Posted Image


you have it VERY backwards.

There were millions of players in CB. There arent millions now, even with Steam

#51 1Grimbane

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,123 posts
  • Locationsafe. . . . . you'll never get me in my hidey hole.

Posted 21 January 2016 - 11:45 PM

the type of electrical energy used in the cathode ray lacks the kinetic energy for any damage potential lol but i'll throw my old 19in at an atlas and see what happens lol but yeah i get what your saying

#52 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 22 January 2016 - 05:25 AM

View PostYeonne Greene, on 21 January 2016 - 10:02 AM, said:


Projectiles are made up of atoms.

An ion is an atom with a charge (because it has more or less electrons than is normal).

How do you accelerate a charged particle like an ion? With electromagnets. What, you thought we just magicked it up to speed?


Both the PPC and a ballistic cannon deal damage primarily via transfer of kinetic energy from a fast-moving, massive (as in, has mass, not that it necessarily has a lot of it) into a point on the target. Remember that old equation from Physics 101, KE = 0.5m(v^2)? Yeah, it applies here. You can take a heavy object like a cannon shell and accelerate it to some velocity to obtain a given energy...OR...you can take a very, very light object like an ion and accelerate it to close to the speed of light to obtain the same energy. The particle is actually more lethal for two reasons: 1.) same energy in a smaller cross-section means better penetration and 2.) radiation from Bremsstrahlung can kill the soft organics inside without necessarily damaging the 'Mech significantly.

There is very, very little relationship between how a laser works and how a particle accelerator works. You could say "but a laser accelerates photons" and you would be wrong because A.) photons are not accelerated, they are emitted, and they are not even particles, they are wave-particles, and B.) photons have no mass and do all of their damage purely through exposure to electromagnetic flux.

The only similarity is in the power support infrastructure, which is what we were talking about with regard to capacitors.


please read something about how a gauss cannon works and how an ion accelerator works. The causs would trigger its coils to do some random stuff which will affect the projectile, The ion cannon not os much, it would more or less just collapse.

I just can't exlain this in english at all. It's too complicated and I may use some technical terms incrrectly..

View PostMechwarrior Buddah, on 21 January 2016 - 11:12 PM, said:


you have it VERY backwards.

There were millions of players in CB. There arent millions now, even with Steam



source.

#53 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 22 January 2016 - 07:03 AM

View PostGrek Green, on 20 January 2016 - 09:05 PM, said:

Who remembers this?


Almost seven years... where are our collapsible buildings and exploding mech cores?

The lack of torso twisting is disheartening!

#54 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 22 January 2016 - 08:28 AM

View PostLily from animove, on 22 January 2016 - 05:25 AM, said:


source.


http://www.gamasutra...r_milestone.php

http://www.engadget....unders-program/

#55 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 22 January 2016 - 09:00 AM

View PostLily from animove, on 22 January 2016 - 05:25 AM, said:


please read something about how a gauss cannon works and how an ion accelerator works. The causs would trigger its coils to do some random stuff which will affect the projectile, The ion cannon not os much, it would more or less just collapse.

I just can't exlain this in english at all. It's too complicated and I may use some technical terms incrrectly..



You have nothing to lose by trying to explain, and everything to lose by continuing to let me think you still have no idea what you are talking about. You are talking about beam scattering, right?



First, general operating principle:

Spoiler


That said, you are still trying to argue that an ion is not a projectile, which is flat-out un-true. If I shoot a 1200 kg shell at you from my battleship's main 16-inch (406 mm) battery, and each shot moves at 770 m/s, then the muzzle energy is 355.7 MJ. If I want to get the same energy out of a 5-inch Gauss Rifle with a projectile of 64 kg, I will need a muzzle velocity of 3,334 m/s. If I want to get the same energy out of a single hydrogen ion (read: a proton), then I need to swap to the relativistic equations and I get a velocity that is some significant fraction of the speed of light; in this case, that velocity is 99.9999997% the speed of light. But...it's still a projectile and it still contains the same energy as our 1200 kg shell or 64 kg Gauss slug. That said, it's also not going to travel very far, since it's so insufficiently massive that it will ricochet off of other particles in the air, releasing new particles and radiation in the process. That's why current particle accelerators operate in a vacuum. That's also why it would just "collapse" on a breach, as you so put it. Since this is weapons-grade, though, we can conclude that our particle stream is tailored to propagate through an atmosphere using a charged, high-density, extremely high-energy particle stream. As such, it's going to have the potential to blow a hole through or melt the weapon if misaligned nearer the exit point, just like a Gauss rifle, or fizzle if misaligned nearer the breach...again, like a Gauss rifle.

Edited by Yeonne Greene, 22 January 2016 - 09:04 AM.






9 user(s) are reading this topic

0 members, 9 guests, 0 anonymous users