Grek Green, on 20 January 2016 - 09:05 PM, said:
Almost seven years... where are our collapsible buildings and exploding mech cores?
That was a trailer that PGI produced to try to get funding for a Mechwarrior 5 PVE game. It actually has nothing to do with MWO and it might be better if PGI had not used it in promotional materials.
The following are all easy to do in PVE
1) destructible terrain
2) functional cockpit controls
3) exploding mechs
In a multiplayer PVP environment you have the following problems
1) Coordination and synchronization of falling buildings across 24 clients.
... what happens if one of those players is under a falling building?
... what happens if the fall of the building permits a line of sight for one player that another player has not even had rendered on their client yet ... can they be shot through the building?
2) They are working on adding functional cockpit controls but any UI overhead that either slows the game or makes it more complicated to control can be problematic in a multiplayer shooting game
3) Exploding mechs ... in a multi-player situation this opens up abuses like suicide charges and griefing .. beside the fact that mech's fusion engines can't explode ... Battletech fiction notwithstanding. Very few folks actually want to see mech explosions.
So ... all your points are moot ... trailer for a different game containing features that are mostly irrelevant or not wanted in a multiplayer online PVP game.