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Mechs Have Arms.


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#21 KHETTI

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Posted 21 January 2016 - 07:14 AM

I'm not sure i entirely like the idea, but it is in keeping with lore and no-one would be forced to use it.
Hell maybe it could potentially open the door for physical attacks.

Edited by KHETTI, 21 January 2016 - 07:15 AM.


#22 Gas Guzzler

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Posted 21 January 2016 - 07:21 AM

It's just not a hill humper. You can have disgusting matches in Black Knights if you flank well enough. Needless to say, that's why it gets to have strong quirks.

#23 Gas Guzzler

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Posted 21 January 2016 - 07:27 AM

View Postadamts01, on 21 January 2016 - 05:36 AM, said:

Welcome to 90% of the Clan mechs.


Adder, Cheetah, Jenner IIc, Shadow Cat, Hunchback IIC, Stormcrow, Summoner, Hellbringer, Ebon Jag, Timber Wolf, Executioner, Dire Wolf all can have a significant level of firepower (relative to their full loadout) in higher hardpoints. Sure feels like more than 10% of Clan mechs get some sort of high hardpoints.

#24 Monkey Lover

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Posted 21 January 2016 - 07:27 AM

View PostTriordinant, on 21 January 2016 - 06:11 AM, said:

They should raise laterally... Posted Image

]


. If you go this way you can balance mechs by how high the arms can go. Most.mechs wouldn't even need to go to a level position maybe just 25%.


#25 Widowmaker1981

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Posted 21 January 2016 - 07:38 AM

View PostGas Guzzler, on 21 January 2016 - 07:27 AM, said:

Adder, Cheetah, Jenner IIc, Shadow Cat, Hunchback IIC, Stormcrow, Summoner, Hellbringer, Ebon Jag, Timber Wolf, Executioner, Dire Wolf all can have a significant level of firepower (relative to their full loadout) in higher hardpoints. Sure feels like more than 10% of Clan mechs get some sort of high hardpoints.


Yeah, its not the hardpoint location for a lot of Clams, its the cockpit - of those you mention the Dire, Jenner-IIC, Adder, Stormcrow, Ebon Jag and Timberwolf all have center mass cockpits that mean they have to expose ~50% of their mech to even see the enemy. Hardpoint mounts much above cockpit level dont help, since you have to be able to see to shoot.

On topic - this would be amazing. Penalties enough that people wouldnt run around in 'zombie' mode, and would make low arm mounted weapons... not a liability. You would see a lot more arm mounted PPCs etc in Warhammers and the like, so it would definitely please the lore nerds as well.

Shame PGI will never implement it.

Edited by Widowmaker1981, 21 January 2016 - 07:42 AM.


#26 Karl Streiger

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Posted 21 January 2016 - 07:54 AM

View PostWidowmaker1981, on 21 January 2016 - 07:38 AM, said:


Yeah, its not the hardpoint location for a lot of Clams, its the cockpit - of those you mention the Dire, Jenner-IIC, Adder, Stormcrow, Ebon Jag and Timberwolf all have center mass cockpits that mean they have to expose ~50% of their mech to even see the enemy. Hardpoint mounts much above cockpit level dont help, since you have to be able to see to shoot.

On topic - this would be amazing. Penalties enough that people wouldnt run around in 'zombie' mode, and would make low arm mounted weapons... not a liability. You would see a lot more arm mounted PPCs etc in Warhammers and the like, so it would definitely please the lore nerds as well.

Shame PGI will never implement it.

Its necessary now because of instant pinpoint was one of the advantages of slower convergence - you could shot around obstacles.


regarding arm movement, its already possible just to move the arms.
Posted Image
considering this and number 11 on the center - its necessary to toggle the free arm movement. Afaik this would unlock the throttle for the left arm and the fire/controll stick for the right - so you may not be able to move the torso of your mech or change speed. So maybe you don't need half speed and "screen shake"

(considering the pedals the mech would still be able to turn)

but i'm curious about the ClanMechs.... say the DireWolf prime - it doesn't have lower arm activators..... but the arm looks this way.... shouldn't the Dire look more like this: Posted Image
case off the Hauptmann B ERPPCs - no lower arm activators

#27 AlphaToaster

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Posted 21 January 2016 - 08:02 AM

Having the ability to raise arms would be neat, but I wanted to point out the hard points on the black knight aren't that much lower than say, a TBR. They only seem low because of where they are in relation to the cockpit. TBR the cockpit is lower, so it makes the arm and some of the torso hardpoints seem higher off the ground, but they're about the same distance from the ground as the BK.

My guess regarding arm position if PGI could implement, would be arm positions that we toggle. So there would be maybe position like we have now, arms down, then one arms raised. Shift would still unlock at the elbow the same.

#28 Gas Guzzler

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Posted 21 January 2016 - 08:06 AM

View PostWidowmaker1981, on 21 January 2016 - 07:38 AM, said:


Yeah, its not the hardpoint location for a lot of Clams, its the cockpit - of those you mention the Dire, Jenner-IIC, Adder, Stormcrow, Ebon Jag and Timberwolf all have center mass cockpits that mean they have to expose ~50% of their mech to even see the enemy. Hardpoint mounts much above cockpit level dont help, since you have to be able to see to shoot.

On topic - this would be amazing. Penalties enough that people wouldnt run around in 'zombie' mode, and would make low arm mounted weapons... not a liability. You would see a lot more arm mounted PPCs etc in Warhammers and the like, so it would definitely please the lore nerds as well.

Shame PGI will never implement it.



Either way, most of these mechs have hardpoints that are even with the cockpit or higher, vs belly button level like on the Black Knight. I'm just saying, 90% of Clan mechs having low hardpoints is false.

#29 CMDR Sunset Shimmer

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Posted 21 January 2016 - 08:28 AM

my warhammer's PPC arms, and my Marauder's PPC arm's would like to argue that OP.

#30 Nick86

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Posted 21 January 2016 - 08:36 AM

View PostGreyhart, on 21 January 2016 - 05:20 AM, said:



I look forward to all the Mechs with arms starting to look like Zombies with their arms straight out in front as they run across the field of battle.

yes the arms should raise but I am not sure what the disadvantage should be because if it wasn't significant everyone would just have them perpetually raised.



I'd call a totally exposed side torso a disadvantage. Mechs should be able to lift their arms, even if not right level with shoulders. Maybe less actuator/movement for them when raised such as they lock to torso. Don't give a crap what it looks like, mechs raise arms.

Maybe the arms should move up and spread a bit wider to look a little like the EBJ crossed with the King Crab, just so they don't look quite so daft..

#31 Sader325

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Posted 21 January 2016 - 08:38 AM

View PostCMDR Sunset Shimmer, on 21 January 2016 - 08:28 AM, said:

my warhammer's PPC arms, and my Marauder's PPC arm's would like to argue that OP.


What are they arguing?

I have a 2x ERPPC / AC10 (3R) marauder and a 4 ERLL (5M) Marauder.

Marauder arms have been pulled forwards so far that they aren't nearly the knuckle dragger arms that they were supposed to be. They did everything in their power to make sure the Marauder arms didn't suck, if you actually look at them you'll see that.

Also Marauder PPC arms arms wouldn't even be allowed to move very much under what I'm thinking, simply because they don't look to be able to move much, unlike the Black Knight arms.

On the topic of clan mechs:

I quickly glanced over my clan mechs before I posted this and there are some that should be able to move to the same degree as a black knight, but some really shouldn't have much movement at all, or limited movement.

Full movement: (Examples)

Nova, Direwolf, Stormcrow, Kitfox (One arm), Arctic Cheetah, Summoner (Left arm), Adder

Limited (or even no movement)

Timberwolf, Hellbringer, Maddog.

Just looking at the arms of the Maddog, Timberwolf, or Hellbringer I'm just not seeing them able to move all that much, but guess what? THATS FINE.

Not every mech has to be able to do this, but the ones clearly DESIGNED to pull this off should be able to.

Edited by Sader325, 21 January 2016 - 08:49 AM.


#32 Lostdragon

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Posted 21 January 2016 - 08:42 AM

People have been asking for this for years. I've made a couple of posts about it. PGI does not seem to have any interest in doing it despite the fact that it would probably be really good for the game and help them generate revenue from underperforming mechs.

#33 Screech

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Posted 21 January 2016 - 08:42 AM

Apparently all mech movement was based off of Rachel Welch.*


*I understand most won't get this obscure reference but this has been rattling around in my skull for years and I needed to get it out. Thank you for your understanding.

#34 mogs01gt

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Posted 21 January 2016 - 08:46 AM

This would make a lot more mechs viable as well. Imagine being able to raise your arms in a Summoner!

#35 Trev Firestorm

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Posted 21 January 2016 - 08:55 AM

View PostGreyhart, on 21 January 2016 - 05:20 AM, said:



I look forward to all the Mechs with arms starting to look like Zombies with their arms straight out in front as they run across the field of battle.

yes the arms should raise but I am not sure what the disadvantage should be because if it wasn't significant everyone would just have them perpetually raised.

Cant shield as well with the arms raised for one thing.

#36 GRiPSViGiL

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Posted 21 January 2016 - 09:04 AM

Sorry not within PGIs skill set to actual be able to do.

#37 Lyoto Machida

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Posted 21 January 2016 - 09:15 AM

View PostGreyhart, on 21 January 2016 - 05:20 AM, said:



I look forward to all the Mechs with arms starting to look like Zombies with their arms straight out in front as they run across the field of battle.

yes the arms should raise but I am not sure what the disadvantage should be because if it wasn't significant everyone would just have them perpetually raised.


It's been suggested numerous times before in the past. One disadvantage would be to have less to shield your torsos with but that would affect some mechs more than others.

#38 Hotthedd

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Posted 21 January 2016 - 09:28 AM

View PostScreech, on 21 January 2016 - 08:42 AM, said:

Apparently all mech movement was based off of Rachel Welch.*


*I understand most won't get this obscure reference but this has been rattling around in my skull for years and I needed to get it out. Thank you for your understanding.

I got it. Molly Shannon gets it too.

#39 Almond Brown

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Posted 21 January 2016 - 09:32 AM

View PostGRiPSViGiL, on 21 January 2016 - 09:04 AM, said:

Sorry not within PGIs skill set to actual be able to do.


Does your HATE of PGI HEAT the whole ISLAND, or just your little part of it?

And posting something constructive in any thread is obviously not in your skill set either. :(

#40 pbiggz

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Posted 21 January 2016 - 09:36 AM

View PostTimePeriod, on 21 January 2016 - 05:55 AM, said:

Yeah, this will be left in the dustbin.
Could the game engine even support this?


Its cryengine, it supports natively pretty much everything pgi is too stupid to use. This game should have different gravities, fire convergence, dynamic weather, etc. They're refusing to use built in cryengine functionality and I don't know why.

View PostAlmond Brown, on 21 January 2016 - 09:32 AM, said:


Does your HATE of PGI HEAT the whole ISLAND, or just your little part of it?

And posting something constructive in any thread is obviously not in your skill set either. Posted Image


We're allowed to tell you something wont happen because PGI has no programmers. Im not sugar coating anything for you just to make you feel good.





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